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fix: store NodeDB persistently (#2405)
* fix for 2404 * fix for 2404 * removed superfluous saveToDisk in reloadOwner()
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@ -125,7 +125,6 @@ void MeshService::reloadOwner(bool shouldSave)
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// update everyone else and save to disk
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if (nodeInfoModule && shouldSave) {
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nodeInfoModule->sendOurNodeInfo();
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nodeDB.saveToDisk(SEGMENT_DEVICESTATE);
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}
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}
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@ -710,9 +710,8 @@ void NodeDB::updateUser(uint32_t nodeId, const meshtastic_User &p)
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powerFSM.trigger(EVENT_NODEDB_UPDATED);
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notifyObservers(true); // Force an update whether or not our node counts have changed
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// Not really needed - we will save anyways when we go to sleep
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// We just changed something important about the user, store our DB
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// saveToDisk();
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saveToDisk(SEGMENT_DEVICESTATE);
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}
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}
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