move streamapi into a thread, saves power and increases responsiveness

This commit is contained in:
Kevin Hester 2021-03-25 06:15:15 +08:00
parent e17fe7e075
commit b20930c111
13 changed files with 121 additions and 114 deletions

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@ -6,25 +6,28 @@
#define Port Serial
SerialConsole console;
SerialConsole *console;
void consoleInit()
{
new SerialConsole(); // Must be dynamically allocated because we are now inheriting from thread
}
void consolePrintf(const char *format, ...)
{
va_list arg;
va_start(arg, format);
console.vprintf(format, arg);
console->vprintf(format, arg);
va_end(arg);
}
SerialConsole::SerialConsole() : StreamAPI(&Port), RedirectablePrint(&Port)
{
assert(!console);
console = this;
canWrite = false; // We don't send packets to our port until it has talked to us first
// setDestination(&noopPrint); for testing, try turning off 'all' debug output and see what leaks
}
/// Do late init that can't happen at constructor time
void SerialConsole::init()
{
Port.begin(SERIAL_BAUD);
StreamAPI::init();
emitRebooted();
@ -34,14 +37,14 @@ void SerialConsole::init()
* we override this to notice when we've received a protobuf over the serial
* stream. Then we shunt off debug serial output.
*/
void SerialConsole::handleToRadio(const uint8_t *buf, size_t len)
bool SerialConsole::handleToRadio(const uint8_t *buf, size_t len)
{
// Turn off debug serial printing once the API is activated, because other threads could print and corrupt packets
if (!radioConfig.preferences.debug_log_enabled)
setDestination(&noopPrint);
canWrite = true;
StreamAPI::handleToRadio(buf, len);
return StreamAPI::handleToRadio(buf, len);
}
/// Hookable to find out when connection changes

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@ -11,14 +11,11 @@ class SerialConsole : public StreamAPI, public RedirectablePrint
public:
SerialConsole();
/// Do late init that can't happen at constructor time
virtual void init();
/**
* we override this to notice when we've received a protobuf over the serial stream. Then we shunt off
* debug serial output.
*/
virtual void handleToRadio(const uint8_t *buf, size_t len);
virtual bool handleToRadio(const uint8_t *buf, size_t len);
virtual size_t write(uint8_t c)
{
@ -34,5 +31,6 @@ class SerialConsole : public StreamAPI, public RedirectablePrint
// A simple wrapper to allow non class aware code write to the console
void consolePrintf(const char *format, ...);
void consoleInit();
extern SerialConsole console;
extern SerialConsole *console;

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@ -1,6 +1,5 @@
#pragma once
#include "configuration.h"
#include "../freertosinc.h"
namespace concurrency
@ -28,4 +27,4 @@ class BinarySemaphoreFreeRTOS
#endif
}
} // namespace concurrency

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@ -457,7 +457,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "SerialConsole.h"
#define DEBUG_PORT console // Serial debug port
#define DEBUG_PORT (*console) // Serial debug port
// What platforms should use SEGGER?
#ifdef NRF52_SERIES

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@ -177,6 +177,7 @@ class ButtonThread : public OSThread
OneButton userButtonAlt;
#endif
static bool shutdown_on_long_stop;
public:
static uint32_t longPressTime;
@ -315,9 +316,8 @@ void setup()
SEGGER_RTT_ConfigUpBuffer(0, NULL, NULL, 0, SEGGER_RTT_MODE_NO_BLOCK_TRIM);
#endif
// Debug
#ifdef DEBUG_PORT
DEBUG_PORT.init(); // Set serial baud rate and init our mesh console
consoleInit(); // Set serial baud rate and init our mesh console
#endif
initDeepSleep();
@ -580,10 +580,6 @@ void loop()
{
// axpDebugOutput.loop();
#ifdef DEBUG_PORT
DEBUG_PORT.loop(); // Send/receive protobufs over the serial port
#endif
// heap_caps_check_integrity_all(true); // FIXME - disable this expensive check
#ifndef NO_ESP32

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@ -176,8 +176,7 @@ void MeshService::sendNetworkPing(NodeNum dest, bool wantReplies)
DEBUG_MSG("Sending position ping to 0x%x, wantReplies=%d\n", dest, wantReplies);
positionPlugin->sendOurPosition(dest, wantReplies);
}
}
else {
} else {
if (nodeInfoPlugin) {
DEBUG_MSG("Sending nodeinfo ping to 0x%x, wantReplies=%d\n", dest, wantReplies);
nodeInfoPlugin->sendOurNodeInfo(dest, wantReplies);

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@ -84,13 +84,12 @@ class MeshService
NodeInfo *refreshMyNodeInfo();
private:
/// Called when our gps position has changed - updates nodedb and sends Location message out into the mesh
/// returns 0 to allow futher processing
int onGPSChanged(const meshtastic::GPSStatus *arg);
/// Handle a packet that just arrived from the radio. This method does _ReliableRouternot_ free the provided packet. If it needs
/// to keep the packet around it makes a copy
/// Handle a packet that just arrived from the radio. This method does _ReliableRouternot_ free the provided packet. If it
/// needs to keep the packet around it makes a copy
int handleFromRadio(const MeshPacket *p);
friend class RoutingPlugin;
};

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@ -1,10 +1,10 @@
#include "PhoneAPI.h"
#include "Channels.h"
#include "GPS.h"
#include "MeshService.h"
#include "NodeDB.h"
#include "PowerFSM.h"
#include "RadioInterface.h"
#include "Channels.h"
#include <assert.h>
#if FromRadio_size > MAX_TO_FROM_RADIO_SIZE
@ -22,11 +22,13 @@ void PhoneAPI::init()
observe(&service.fromNumChanged);
}
PhoneAPI::~PhoneAPI() {
PhoneAPI::~PhoneAPI()
{
close();
}
void PhoneAPI::close() {
void PhoneAPI::close()
{
unobserve();
state = STATE_SEND_NOTHING;
bool oldConnected = isConnected;
@ -49,7 +51,7 @@ void PhoneAPI::checkConnectionTimeout()
/**
* Handle a ToRadio protobuf
*/
void PhoneAPI::handleToRadio(const uint8_t *buf, size_t bufLength)
bool PhoneAPI::handleToRadio(const uint8_t *buf, size_t bufLength)
{
powerFSM.trigger(EVENT_CONTACT_FROM_PHONE); // As long as the phone keeps talking to us, don't let the radio go to sleep
lastContactMsec = millis();
@ -62,12 +64,9 @@ void PhoneAPI::handleToRadio(const uint8_t *buf, size_t bufLength)
memset(&toRadioScratch, 0, sizeof(toRadioScratch));
if (pb_decode_from_bytes(buf, bufLength, ToRadio_fields, &toRadioScratch)) {
switch (toRadioScratch.which_payloadVariant) {
case ToRadio_packet_tag: {
MeshPacket &p = toRadioScratch.packet;
printPacket("PACKET FROM PHONE", &p);
service.handleToRadio(p);
break;
}
case ToRadio_packet_tag:
return handleToRadioPacket(toRadioScratch.packet);
case ToRadio_want_config_id_tag:
config_nonce = toRadioScratch.want_config_id;
DEBUG_MSG("Client wants config, nonce=%u\n", config_nonce);
@ -86,6 +85,8 @@ void PhoneAPI::handleToRadio(const uint8_t *buf, size_t bufLength)
} else {
DEBUG_MSG("Error: ignoring malformed toradio\n");
}
return false;
}
/**
@ -226,7 +227,13 @@ bool PhoneAPI::available()
/**
* Handle a packet that the phone wants us to send. It is our responsibility to free the packet to the pool
*/
void PhoneAPI::handleToRadioPacket(MeshPacket *p) {}
bool PhoneAPI::handleToRadioPacket(MeshPacket &p)
{
printPacket("PACKET FROM PHONE", &p);
service.handleToRadio(p);
return true;
}
/// If the mesh service tells us fromNum has changed, tell the phone
int PhoneAPI::onNotify(uint32_t newValue)

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@ -67,8 +67,9 @@ class PhoneAPI
/**
* Handle a ToRadio protobuf
* @return true true if a packet was queued for sending (so that caller can yield)
*/
virtual void handleToRadio(const uint8_t *buf, size_t len);
virtual bool handleToRadio(const uint8_t *buf, size_t len);
/**
* Get the next packet we want to send to the phone
@ -103,9 +104,10 @@ class PhoneAPI
private:
/**
* Handle a packet that the phone wants us to send. It is our responsibility to free the packet to the pool
* Handle a packet that the phone wants us to send. We can write to it but can not keep a reference to it
* @return true true if a packet was queued for sending
*/
void handleToRadioPacket(MeshPacket *p);
bool handleToRadioPacket(MeshPacket &p);
/// If the mesh service tells us fromNum has changed, tell the phone
virtual int onNotify(uint32_t newValue);

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@ -5,18 +5,25 @@
#define START2 0xc3
#define HEADER_LEN 4
void StreamAPI::loop()
int32_t StreamAPI::runOnce()
{
auto result = readStream();
writeStream();
readStream();
checkConnectionTimeout();
return result;
}
/**
* Read any rx chars from the link and call handleToRadio
*/
void StreamAPI::readStream()
int32_t StreamAPI::readStream()
{
uint32_t now = millis();
if (!stream->available()) {
// Nothing available this time, if the computer has talked to us recently, poll often, otherwise let CPU sleep a long time
bool recentRx = (now - lastRxMsec) < 2000;
return recentRx ? 5 : 250;
} else {
while (stream->available()) { // Currently we never want to block
uint8_t c = stream->read();
@ -42,12 +49,19 @@ void StreamAPI::readStream()
}
if (rxPtr != 0 && ptr + 1 == len + HEADER_LEN) {
rxPtr = 0; // start over again on the next packet
// If we didn't just fail the packet and we now have the right # of bytes, parse it
handleToRadio(rxBuf + HEADER_LEN, len);
rxPtr = 0; // start over again
if (handleToRadio(rxBuf + HEADER_LEN, len))
return 0; // we want to be called again ASAP because we still have more work to do
}
}
}
// we had packets available this time, so assume we might have them next time also
lastRxMsec = now;
return 0;
}
}
/**
@ -71,7 +85,7 @@ void StreamAPI::writeStream()
void StreamAPI::emitTxBuffer(size_t len)
{
if (len != 0) {
DEBUG_MSG("emit tx %d\n", len);
// DEBUG_MSG("emit tx %d\n", len);
txBuf[0] = START1;
txBuf[1] = START2;
txBuf[2] = (len >> 8) & 0xff;
@ -93,6 +107,6 @@ void StreamAPI::emitRebooted()
fromRadioScratch.which_payloadVariant = FromRadio_rebooted_tag;
fromRadioScratch.rebooted = true;
DEBUG_MSG("Emitting reboot packet for serial shell\n");
// DEBUG_MSG("Emitting reboot packet for serial shell\n");
emitTxBuffer(pb_encode_to_bytes(txBuf + HEADER_LEN, FromRadio_size, FromRadio_fields, &fromRadioScratch));
}

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@ -2,6 +2,7 @@
#include "PhoneAPI.h"
#include "Stream.h"
#include "concurrency/OSThread.h"
// A To/FromRadio packet + our 32 bit header
#define MAX_STREAM_BUF_SIZE (MAX_TO_FROM_RADIO_SIZE + sizeof(uint32_t))
@ -27,7 +28,7 @@ valid utf8 encoding. This makes it a bit easier to start a device outputting reg
after it has received a valid packet from the PC, turn off unencoded debug printing and switch to this packet encoding.
*/
class StreamAPI : public PhoneAPI
class StreamAPI : public PhoneAPI, protected concurrency::OSThread
{
/**
* The stream we read/write from
@ -37,21 +38,23 @@ class StreamAPI : public PhoneAPI
uint8_t rxBuf[MAX_STREAM_BUF_SIZE];
size_t rxPtr = 0;
/// time of last rx, used, to slow down our polling if we haven't heard from anyone
uint32_t lastRxMsec = 0;
public:
StreamAPI(Stream *_stream) : stream(_stream) {}
StreamAPI(Stream *_stream) : concurrency::OSThread("StreamAPI"), stream(_stream) {}
/**
* Currently we require frequent invocation from loop() to check for arrived serial packets and to send new packets to the
* phone.
* FIXME, to support better power behavior instead move to a thread and block on serial reads.
*/
void loop();
virtual int32_t runOnce();
private:
/**
* Read any rx chars from the link and call handleToRadio
*/
void readStream();
int32_t readStream();
/**
* call getFromRadio() and deliver encapsulated packets to the Stream

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@ -40,18 +40,20 @@ void WiFiServerAPI::onConnectionChanged(bool connected)
}
/// override close to also shutdown the TCP link
void WiFiServerAPI::close() {
void WiFiServerAPI::close()
{
client.stop(); // drop tcp connection
StreamAPI::close();
}
bool WiFiServerAPI::loop()
int32_t WiFiServerAPI::runOnce()
{
if (client.connected()) {
StreamAPI::loop();
return true;
return StreamAPI::runOnce();
} else {
return false;
DEBUG_MSG("Client dropped connection, suspending API service\n");
enabled = false; // we no longer need to run
return 0;
}
}
@ -78,18 +80,5 @@ int32_t WiFiServerPort::runOnce()
openAPI = new WiFiServerAPI(client);
}
if (openAPI) {
// Allow idle processing so the API can read from its incoming stream
if(!openAPI->loop()) {
// If our API link was up, shut it down
DEBUG_MSG("Client dropped connection, closing API client\n");
// Note: we can't call delete here because this object includes other state
// besides the stream API. Instead kill it later when we start a new instance
delete openAPI;
openAPI = NULL;
}
return 0; // run fast while our API server is running
} else
return 100; // only check occasionally for incoming connections
}

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@ -1,7 +1,6 @@
#pragma once
#include "StreamAPI.h"
#include "concurrency/OSThread.h"
#include <WiFi.h>
/**
@ -18,15 +17,14 @@ class WiFiServerAPI : public StreamAPI
virtual ~WiFiServerAPI();
/// @return true if we want to keep running, or false if we are ready to be destroyed
virtual bool loop(); // Check for dropped client connections
/// override close to also shutdown the TCP link
virtual void close();
protected:
/// Hookable to find out when connection changes
virtual void onConnectionChanged(bool connected);
virtual int32_t runOnce(); // Check for dropped client connections
};
/**