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Don't resend ACK every time you receive the packet
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parent
3b9b33a5ee
commit
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@ -17,7 +17,7 @@ ErrorCode FloodingRouter::send(MeshPacket *p)
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return Router::send(p);
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}
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bool FloodingRouter::shouldFilterReceived(MeshPacket *p)
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bool FloodingRouter::shouldFilterReceived(const MeshPacket *p)
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{
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if (wasSeenRecently(p)) { // Note: this will also add a recent packet record
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printPacket("Ignoring incoming msg, because we've already seen it", p);
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@ -51,7 +51,7 @@ class FloodingRouter : public Router, protected PacketHistory
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* Called immedately on receiption, before any further processing.
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* @return true to abandon the packet
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*/
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virtual bool shouldFilterReceived(MeshPacket *p) override;
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virtual bool shouldFilterReceived(const MeshPacket *p) override;
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/**
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* Look for broadcasts we need to rebroadcast
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@ -48,7 +48,7 @@ MeshPacket *MeshModule::allocAckNak(Routing_Error err, NodeNum to, PacketId idFr
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p->priority = MeshPacket_Priority_ACK;
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p->hop_limit = config.lora.hop_limit; // Assume just immediate neighbors for now
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p->hop_limit = config.lora.hop_limit; // Flood ACK back to original sender
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p->to = to;
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p->decoded.request_id = idFrom;
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p->channel = chIndex;
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@ -27,7 +27,7 @@ ErrorCode ReliableRouter::send(MeshPacket *p)
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return FloodingRouter::send(p);
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}
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bool ReliableRouter::shouldFilterReceived(MeshPacket *p)
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bool ReliableRouter::shouldFilterReceived(const MeshPacket *p)
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{
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// Note: do not use getFrom() here, because we want to ignore messages sent from phone
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if (p->from == getNodeNum()) {
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@ -54,18 +54,10 @@ bool ReliableRouter::shouldFilterReceived(MeshPacket *p)
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}
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}
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//bool isAck = ((c && c->error_reason == Routing_Error_NONE)); // consider only ROUTING_APP message without error as ACK
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/* send acks for repeated packets that want acks and are destined for us
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* this way if an ACK is dropped and a packet is resent we'll ACK the resent packet
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* make sure wasSeenRecently _doesn't_ update
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* finding the channel requires decoding the packet. */
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if (p->want_ack && (p->to == getNodeNum()) && wasSeenRecently(p, false) && !MeshModule::currentReply) {
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if (perhapsDecode(p)) {
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sendAckNak(Routing_Error_NONE, getFrom(p), p->id, p->channel);
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DEBUG_MSG("acking a repeated want_ack packet\n");
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}
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} else if (wasSeenRecently(p, false) && p->hop_limit == HOP_RELIABLE && !MeshModule::currentReply && p->to != nodeDB.getNodeNum()) {
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/* Resend implicit ACKs for repeated packets (assuming original packet was sent with HOP_RELIABLE)
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* this way if an implicit ACK is dropped and a packet is resent we'll rebroadcast again
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* Not used for real ACKs, as you might receive a packet multiple times due to flooding. */
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if (wasSeenRecently(p, false) && p->hop_limit == HOP_RELIABLE && !MeshModule::currentReply && p->to != nodeDB.getNodeNum()) {
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// retransmission on broadcast has hop_limit still equal to HOP_RELIABLE
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DEBUG_MSG("Resending implicit ack for a repeated floodmsg\n");
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MeshPacket *tosend = packetPool.allocCopy(*p);
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@ -96,7 +96,7 @@ class ReliableRouter : public FloodingRouter
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/**
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* We hook this method so we can see packets before FloodingRouter says they should be discarded
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*/
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virtual bool shouldFilterReceived(MeshPacket *p) override;
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virtual bool shouldFilterReceived(const MeshPacket *p) override;
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/**
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* Add p to the list of packets to retransmit occasionally. We will free it once we stop retransmitting.
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@ -90,7 +90,7 @@ class Router : protected concurrency::OSThread
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* Called immedately on receiption, before any further processing.
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* @return true to abandon the packet
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*/
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virtual bool shouldFilterReceived(MeshPacket *p) { return false; }
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virtual bool shouldFilterReceived(const MeshPacket *p) { return false; }
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/**
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* Every (non duplicate) packet this node receives will be passed through this method. This allows subclasses to
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