Don't resend ACK every time you receive the packet

This commit is contained in:
GUVWAF 2022-12-27 14:32:07 +01:00
parent 3b9b33a5ee
commit b4735f4224
6 changed files with 10 additions and 18 deletions

View File

@ -17,7 +17,7 @@ ErrorCode FloodingRouter::send(MeshPacket *p)
return Router::send(p);
}
bool FloodingRouter::shouldFilterReceived(MeshPacket *p)
bool FloodingRouter::shouldFilterReceived(const MeshPacket *p)
{
if (wasSeenRecently(p)) { // Note: this will also add a recent packet record
printPacket("Ignoring incoming msg, because we've already seen it", p);

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@ -51,7 +51,7 @@ class FloodingRouter : public Router, protected PacketHistory
* Called immedately on receiption, before any further processing.
* @return true to abandon the packet
*/
virtual bool shouldFilterReceived(MeshPacket *p) override;
virtual bool shouldFilterReceived(const MeshPacket *p) override;
/**
* Look for broadcasts we need to rebroadcast

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@ -48,7 +48,7 @@ MeshPacket *MeshModule::allocAckNak(Routing_Error err, NodeNum to, PacketId idFr
p->priority = MeshPacket_Priority_ACK;
p->hop_limit = config.lora.hop_limit; // Assume just immediate neighbors for now
p->hop_limit = config.lora.hop_limit; // Flood ACK back to original sender
p->to = to;
p->decoded.request_id = idFrom;
p->channel = chIndex;

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@ -27,7 +27,7 @@ ErrorCode ReliableRouter::send(MeshPacket *p)
return FloodingRouter::send(p);
}
bool ReliableRouter::shouldFilterReceived(MeshPacket *p)
bool ReliableRouter::shouldFilterReceived(const MeshPacket *p)
{
// Note: do not use getFrom() here, because we want to ignore messages sent from phone
if (p->from == getNodeNum()) {
@ -54,18 +54,10 @@ bool ReliableRouter::shouldFilterReceived(MeshPacket *p)
}
}
//bool isAck = ((c && c->error_reason == Routing_Error_NONE)); // consider only ROUTING_APP message without error as ACK
/* send acks for repeated packets that want acks and are destined for us
* this way if an ACK is dropped and a packet is resent we'll ACK the resent packet
* make sure wasSeenRecently _doesn't_ update
* finding the channel requires decoding the packet. */
if (p->want_ack && (p->to == getNodeNum()) && wasSeenRecently(p, false) && !MeshModule::currentReply) {
if (perhapsDecode(p)) {
sendAckNak(Routing_Error_NONE, getFrom(p), p->id, p->channel);
DEBUG_MSG("acking a repeated want_ack packet\n");
}
} else if (wasSeenRecently(p, false) && p->hop_limit == HOP_RELIABLE && !MeshModule::currentReply && p->to != nodeDB.getNodeNum()) {
/* Resend implicit ACKs for repeated packets (assuming original packet was sent with HOP_RELIABLE)
* this way if an implicit ACK is dropped and a packet is resent we'll rebroadcast again
* Not used for real ACKs, as you might receive a packet multiple times due to flooding. */
if (wasSeenRecently(p, false) && p->hop_limit == HOP_RELIABLE && !MeshModule::currentReply && p->to != nodeDB.getNodeNum()) {
// retransmission on broadcast has hop_limit still equal to HOP_RELIABLE
DEBUG_MSG("Resending implicit ack for a repeated floodmsg\n");
MeshPacket *tosend = packetPool.allocCopy(*p);

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@ -96,7 +96,7 @@ class ReliableRouter : public FloodingRouter
/**
* We hook this method so we can see packets before FloodingRouter says they should be discarded
*/
virtual bool shouldFilterReceived(MeshPacket *p) override;
virtual bool shouldFilterReceived(const MeshPacket *p) override;
/**
* Add p to the list of packets to retransmit occasionally. We will free it once we stop retransmitting.

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@ -90,7 +90,7 @@ class Router : protected concurrency::OSThread
* Called immedately on receiption, before any further processing.
* @return true to abandon the packet
*/
virtual bool shouldFilterReceived(MeshPacket *p) { return false; }
virtual bool shouldFilterReceived(const MeshPacket *p) { return false; }
/**
* Every (non duplicate) packet this node receives will be passed through this method. This allows subclasses to