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Update retransmission timer based on client offset (#2583)
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@ -196,8 +196,9 @@ uint32_t RadioInterface::getRetransmissionMsec(const meshtastic_MeshPacket *p)
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// LOG_DEBUG("Waiting for flooding message with airtime %d and slotTime is %d\n", packetAirtime, slotTimeMsec);
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float channelUtil = airTime->channelUtilizationPercent();
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uint8_t CWsize = map(channelUtil, 0, 100, CWmin, CWmax);
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// Assuming we pick max. of CWsize and there will be a receiver with SNR at half the range
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return 2 * packetAirtime + (pow(2, CWsize) + pow(2, int((CWmax + CWmin) / 2))) * slotTimeMsec + PROCESSING_TIME_MSEC;
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// Assuming we pick max. of CWsize and there will be a client with SNR at half the range
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return 2 * packetAirtime + (pow(2, CWsize) + 2 * CWmax + pow(2, int((CWmax + CWmin) / 2))) * slotTimeMsec +
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PROCESSING_TIME_MSEC;
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}
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/** The delay to use when we want to send something */
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