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Add some no-nonsense coercion for self-reporting node values (#6793)
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* Add some no-nonsense coercion for self-reporting node values * Update src/mesh/PhoneAPI.cpp Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> --------- Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
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@ -565,9 +565,12 @@ bool PhoneAPI::available()
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auto nextNode = nodeDB->readNextMeshNode(readIndex);
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auto nextNode = nodeDB->readNextMeshNode(readIndex);
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if (nextNode) {
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if (nextNode) {
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nodeInfoForPhone = TypeConversions::ConvertToNodeInfo(nextNode);
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nodeInfoForPhone = TypeConversions::ConvertToNodeInfo(nextNode);
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nodeInfoForPhone.hops_away = nodeInfoForPhone.num == nodeDB->getNodeNum() ? 0 : nodeInfoForPhone.hops_away;
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bool isUs = nodeInfoForPhone.num == nodeDB->getNodeNum();
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nodeInfoForPhone.is_favorite =
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nodeInfoForPhone.hops_away = isUs ? 0 : nodeInfoForPhone.hops_away;
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nodeInfoForPhone.is_favorite || nodeInfoForPhone.num == nodeDB->getNodeNum(); // Our node is always a favorite
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nodeInfoForPhone.last_heard = isUs ? getValidTime(RTCQualityFromNet) : nodeInfoForPhone.last_heard;
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nodeInfoForPhone.snr = isUs ? 0 : nodeInfoForPhone.snr;
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nodeInfoForPhone.via_mqtt = isUs ? false : nodeInfoForPhone.via_mqtt;
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nodeInfoForPhone.is_favorite = nodeInfoForPhone.is_favorite || isUs; // Our node is always a favorite
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}
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}
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}
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}
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return true; // Always say we have something, because we might need to advance our state machine
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return true; // Always say we have something, because we might need to advance our state machine
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