From bc14faeda822b886736adf075b426d8e708abfb9 Mon Sep 17 00:00:00 2001 From: Todd Herbert Date: Thu, 29 May 2025 14:57:26 +1200 Subject: [PATCH] Parse own short name in LogoApplet --- src/graphics/niche/InkHUD/Applets/System/Logo/LogoApplet.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/src/graphics/niche/InkHUD/Applets/System/Logo/LogoApplet.cpp b/src/graphics/niche/InkHUD/Applets/System/Logo/LogoApplet.cpp index 89bdb0bc7..fa85deab3 100644 --- a/src/graphics/niche/InkHUD/Applets/System/Logo/LogoApplet.cpp +++ b/src/graphics/niche/InkHUD/Applets/System/Logo/LogoApplet.cpp @@ -111,9 +111,10 @@ void InkHUD::LogoApplet::onShutdown() // Prepare for the powered-off screen now // We can change these values because the initial "shutting down" screen has already rendered at this point + meshtastic_NodeInfoLite *ourNode = nodeDB->getMeshNode(nodeDB->getNodeNum()); textLeft = ""; textRight = ""; - textTitle = owner.short_name; + textTitle = parseShortName(ourNode); fontTitle = fontLarge; // This is then drawn by InkHUD::Events::onShutdown, with a blocking FULL update, after InkHUD's flash write is complete