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https://github.com/meshtastic/firmware.git
synced 2025-08-22 13:08:06 +00:00
Handle repeated/fallback to flooding packets properly
First check if it's not still in the TxQueue
This commit is contained in:
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360637c25d
commit
bfc6a1940d
@ -22,23 +22,16 @@ ErrorCode FloodingRouter::send(meshtastic_MeshPacket *p)
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bool FloodingRouter::shouldFilterReceived(const meshtastic_MeshPacket *p)
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{
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if (wasSeenRecently(p)) { // Note: this will also add a recent packet record
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printPacket("Ignore dupe incoming msg", p);
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rxDupe++;
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if (config.device.role != meshtastic_Config_DeviceConfig_Role_ROUTER &&
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config.device.role != meshtastic_Config_DeviceConfig_Role_REPEATER) {
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// cancel rebroadcast of this message *if* there was already one, unless we're a router/repeater!
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if (Router::cancelSending(p->from, p->id))
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txRelayCanceled++;
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}
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/* If the original transmitter is doing retransmissions (hopStart equals hopLimit) for a reliable transmission, e.g., when
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the ACK got lost, we will handle the packet again to make sure it gets an ACK to its packet. */
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the ACK got lost, we will handle the packet again to make sure it gets an implicit ACK. */
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bool isRepeated = p->hop_start > 0 && p->hop_start == p->hop_limit;
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if (isRepeated) {
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LOG_DEBUG("Repeated reliable tx");
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if (!perhapsRebroadcast(p) && isToUs(p) && p->want_ack) {
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sendAckNak(meshtastic_Routing_Error_NONE, getFrom(p), p->id, p->channel, 0);
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}
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// Check if it's still in the Tx queue, if not, we have to relay it again
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if (!findInTxQueue(p->from, p->id))
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perhapsRebroadcast(p);
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} else {
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perhapsCancelDupe(p);
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}
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return true;
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@ -47,13 +40,25 @@ bool FloodingRouter::shouldFilterReceived(const meshtastic_MeshPacket *p)
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return Router::shouldFilterReceived(p);
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}
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void FloodingRouter::perhapsCancelDupe(const meshtastic_MeshPacket *p)
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{
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printPacket("Ignore dupe incoming msg", p);
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rxDupe++;
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if (config.device.role != meshtastic_Config_DeviceConfig_Role_ROUTER &&
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config.device.role != meshtastic_Config_DeviceConfig_Role_REPEATER) {
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// cancel rebroadcast of this message *if* there was already one, unless we're a router/repeater!
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if (Router::cancelSending(p->from, p->id))
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txRelayCanceled++;
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}
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}
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bool FloodingRouter::isRebroadcaster()
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{
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return config.device.role != meshtastic_Config_DeviceConfig_Role_CLIENT_MUTE &&
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config.device.rebroadcast_mode != meshtastic_Config_DeviceConfig_RebroadcastMode_NONE;
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}
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bool FloodingRouter::perhapsRebroadcast(const meshtastic_MeshPacket *p)
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void FloodingRouter::perhapsRebroadcast(const meshtastic_MeshPacket *p)
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{
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if (!isToUs(p) && (p->hop_limit > 0) && !isFromUs(p)) {
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if (p->id != 0) {
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@ -73,8 +78,6 @@ bool FloodingRouter::perhapsRebroadcast(const meshtastic_MeshPacket *p)
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// Note: we are careful to resend using the original senders node id
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// We are careful not to call our hooked version of send() - because we don't want to check this again
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Router::send(tosend);
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return true;
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} else {
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LOG_DEBUG("No rebroadcast: Role = CLIENT_MUTE or Rebroadcast Mode = NONE");
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}
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@ -82,8 +85,6 @@ bool FloodingRouter::perhapsRebroadcast(const meshtastic_MeshPacket *p)
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LOG_DEBUG("Ignore 0 id broadcast");
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}
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}
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return false;
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}
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void FloodingRouter::sniffReceived(const meshtastic_MeshPacket *p, const meshtastic_Routing *c)
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@ -28,9 +28,8 @@
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class FloodingRouter : public Router
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{
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private:
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/** Check if we should rebroadcast this packet, and do so if needed
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* @return true if rebroadcasted */
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bool perhapsRebroadcast(const meshtastic_MeshPacket *p);
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/* Check if we should rebroadcast this packet, and do so if needed */
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void perhapsRebroadcast(const meshtastic_MeshPacket *p);
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public:
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/**
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@ -60,6 +59,9 @@ class FloodingRouter : public Router
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*/
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virtual void sniffReceived(const meshtastic_MeshPacket *p, const meshtastic_Routing *c) override;
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/* Call when receiving a duplicate packet to check whether we should cancel a packet in the Tx queue */
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void perhapsCancelDupe(const meshtastic_MeshPacket *p);
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// Return true if we are a rebroadcaster
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bool isRebroadcaster();
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};
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@ -107,6 +107,19 @@ meshtastic_MeshPacket *MeshPacketQueue::remove(NodeNum from, PacketId id)
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return NULL;
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}
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/* Attempt to find a packet from this queue. Return true if it was found. */
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bool MeshPacketQueue::find(NodeNum from, PacketId id)
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{
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for (auto it = queue.begin(); it != queue.end(); it++) {
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auto p = (*it);
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if (getFrom(p) == from && p->id == id) {
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return true;
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}
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}
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return false;
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}
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/** Attempt to find and remove a packet from this queue. Returns the packet which was removed from the queue */
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bool MeshPacketQueue::replaceLowerPriorityPacket(meshtastic_MeshPacket *p)
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{
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@ -37,4 +37,7 @@ class MeshPacketQueue
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/** Attempt to find and remove a packet from this queue. Returns the packet which was removed from the queue */
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meshtastic_MeshPacket *remove(NodeNum from, PacketId id);
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};
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/* Attempt to find a packet from this queue. Return true if it was found. */
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bool find(NodeNum from, PacketId id);
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};
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@ -30,15 +30,25 @@ ErrorCode NextHopRouter::send(meshtastic_MeshPacket *p)
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bool NextHopRouter::shouldFilterReceived(const meshtastic_MeshPacket *p)
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{
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if (wasSeenRecently(p)) { // Note: this will return false for a fallback to flooding
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printPacket("Already seen, try stop re-Tx and cancel sending", p);
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rxDupe++;
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bool wasFallback = false;
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if (wasSeenRecently(p, true, &wasFallback)) { // Note: this will also add a recent packet record
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stopRetransmission(p->from, p->id);
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if (config.device.role != meshtastic_Config_DeviceConfig_Role_ROUTER &&
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config.device.role != meshtastic_Config_DeviceConfig_Role_REPEATER) {
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// cancel rebroadcast of this message *if* there was already one, unless we're a router/repeater!
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if (Router::cancelSending(p->from, p->id))
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txRelayCanceled++;
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// If it was a fallback to flooding, try to relay again
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if (wasFallback) {
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LOG_INFO("Fallback to flooding from relay_node=0x%x", p->relay_node);
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// Check if it's still in the Tx queue, if not, we have to relay it again
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if (!findInTxQueue(p->from, p->id))
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perhapsRelay(p);
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} else {
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bool isRepeated = p->hop_start > 0 && p->hop_start == p->hop_limit;
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// If repeated and not in Tx queue anymore, try relaying again, or if we are the destination, send the ACK again
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if (isRepeated) {
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if (!findInTxQueue(p->from, p->id) && !perhapsRelay(p) && isToUs(p) && p->want_ack)
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sendAckNak(meshtastic_Routing_Error_NONE, getFrom(p), p->id, p->channel, 0);
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} else {
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perhapsCancelDupe(p); // If it's a dupe, cancel relay
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}
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}
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return true;
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}
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@ -75,21 +85,32 @@ void NextHopRouter::sniffReceived(const meshtastic_MeshPacket *p, const meshtast
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}
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}
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perhapsRelay(p);
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// handle the packet as normal
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Router::sniffReceived(p, c);
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}
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/* Check if we should be relaying this packet if so, do so. */
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bool NextHopRouter::perhapsRelay(const meshtastic_MeshPacket *p)
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{
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if (!isToUs(p) && !isFromUs(p) && p->hop_limit > 0) {
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if (p->next_hop == NO_NEXT_HOP_PREFERENCE || p->next_hop == ourRelayID) {
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if (p->next_hop == NO_NEXT_HOP_PREFERENCE || p->next_hop == nodeDB->getLastByteOfNodeNum(getNodeNum())) {
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if (isRebroadcaster()) {
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meshtastic_MeshPacket *tosend = packetPool.allocCopy(*p); // keep a copy because we will be sending it
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LOG_INFO("Relaying received message coming from %x", p->relay_node);
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tosend->hop_limit--; // bump down the hop count
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NextHopRouter::send(tosend);
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return true;
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} else {
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LOG_DEBUG("Not rebroadcasting: Role = CLIENT_MUTE or Rebroadcast Mode = NONE");
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}
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}
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}
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// handle the packet as normal
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Router::sniffReceived(p, c);
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return false;
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}
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/**
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@ -144,4 +144,8 @@ class NextHopRouter : public FloodingRouter
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* @return the node number of the next hop, 0 if no preference (fallback to FloodingRouter)
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*/
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uint8_t getNextHop(NodeNum to, uint8_t relay_node);
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/** Check if we should be relaying this packet if so, do so.
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* @return true if we did relay */
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bool perhapsRelay(const meshtastic_MeshPacket *p);
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};
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@ -16,7 +16,7 @@ PacketHistory::PacketHistory()
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/**
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* Update recentBroadcasts and return true if we have already seen this packet
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*/
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bool PacketHistory::wasSeenRecently(const meshtastic_MeshPacket *p, bool withUpdate)
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bool PacketHistory::wasSeenRecently(const meshtastic_MeshPacket *p, bool withUpdate, bool *wasFallback)
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{
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if (p->id == 0) {
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LOG_DEBUG("Ignore message with zero id");
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@ -41,21 +41,19 @@ bool PacketHistory::wasSeenRecently(const meshtastic_MeshPacket *p, bool withUpd
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seenRecently = false;
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}
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if (seenRecently) {
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// If it was seen with a next-hop not set to us and now it's NO_NEXT_HOP_PREFERENCE, and the relayer relayed already
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// before, it's a fallback to flooding. If we didn't already relay and the next-hop neither, consider it unseen because we
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// might need to handle it now
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uint8_t ourRelayID = nodeDB->getLastByteOfNodeNum(nodeDB->getNodeNum());
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if (found->sender != nodeDB->getNodeNum() && found->next_hop != NO_NEXT_HOP_PREFERENCE && found->next_hop != ourRelayID &&
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p->next_hop == NO_NEXT_HOP_PREFERENCE && wasRelayer(p->relay_node, found) && !wasRelayer(ourRelayID, found) &&
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!wasRelayer(found->next_hop, found)) {
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LOG_INFO("Fallback to flooding, consider unseen relay_node=0x%x", p->relay_node);
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seenRecently = false;
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}
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}
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if (seenRecently) {
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LOG_DEBUG("Found existing packet record for fr=0x%x,to=0x%x,id=0x%x", p->from, p->to, p->id);
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if (wasFallback) {
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// If it was seen with a next-hop not set to us and now it's NO_NEXT_HOP_PREFERENCE, and the relayer relayed already
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// before, it's a fallback to flooding. If we didn't already relay and the next-hop neither, we might need to handle
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// it now.
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uint8_t ourRelayID = nodeDB->getLastByteOfNodeNum(nodeDB->getNodeNum());
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if (found->sender != nodeDB->getNodeNum() && found->next_hop != NO_NEXT_HOP_PREFERENCE &&
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found->next_hop != ourRelayID && p->next_hop == NO_NEXT_HOP_PREFERENCE && wasRelayer(p->relay_node, found) &&
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!wasRelayer(ourRelayID, found) && !wasRelayer(found->next_hop, found)) {
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*wasFallback = true;
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}
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}
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}
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if (withUpdate) {
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@ -45,8 +45,9 @@ class PacketHistory
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* Update recentBroadcasts and return true if we have already seen this packet
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*
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* @param withUpdate if true and not found we add an entry to recentPackets
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* @param wasFallback if not nullptr, packet will be checked for fallback to flooding and value will be set to true if so
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*/
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bool wasSeenRecently(const meshtastic_MeshPacket *p, bool withUpdate = true);
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bool wasSeenRecently(const meshtastic_MeshPacket *p, bool withUpdate = true, bool *wasFallback = nullptr);
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/* Check if a certain node was a relayer of a packet in the history given an ID and sender
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* @return true if node was indeed a relayer, false if not */
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@ -155,6 +155,9 @@ class RadioInterface
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/** Attempt to cancel a previously sent packet. Returns true if a packet was found we could cancel */
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virtual bool cancelSending(NodeNum from, PacketId id) { return false; }
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/** Attempt to find a packet in the TxQueue. Returns true if the packet was found. */
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virtual bool findInTxQueue(NodeNum from, PacketId id) { return false; }
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// methods from radiohead
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/// Initialise the Driver transport hardware and software.
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@ -246,6 +246,12 @@ bool RadioLibInterface::cancelSending(NodeNum from, PacketId id)
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return result;
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}
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/** Attempt to find a packet in the TxQueue. Returns true if the packet was found. */
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bool RadioLibInterface::findInTxQueue(NodeNum from, PacketId id)
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{
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return txQueue.find(from, id);
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}
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/** radio helper thread callback.
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We never immediately transmit after any operation (either Rx or Tx). Instead we should wait a random multiple of
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'slotTimes' (see definition in RadioInterface.h) taken from a contention window (CW) to lower the chance of collision.
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@ -142,6 +142,9 @@ class RadioLibInterface : public RadioInterface, protected concurrency::Notified
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/** Attempt to cancel a previously sent packet. Returns true if a packet was found we could cancel */
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virtual bool cancelSending(NodeNum from, PacketId id) override;
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/** Attempt to find a packet in the TxQueue. Returns true if the packet was found. */
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virtual bool findInTxQueue(NodeNum from, PacketId id) override;
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private:
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/** if we have something waiting to send, start a short (random) timer so we can come check for collision before actually
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* doing the transmit */
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@ -299,6 +299,12 @@ bool Router::cancelSending(NodeNum from, PacketId id)
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return false;
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}
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/** Attempt to find a packet in the TxQueue. Returns true if the packet was found. */
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bool Router::findInTxQueue(NodeNum from, PacketId id)
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{
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return iface->findInTxQueue(from, id);
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}
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/**
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* Every (non duplicate) packet this node receives will be passed through this method. This allows subclasses to
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* update routing tables etc... based on what we overhear (even for messages not destined to our node)
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@ -51,6 +51,9 @@ class Router : protected concurrency::OSThread, protected PacketHistory
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/** Attempt to cancel a previously sent packet. Returns true if a packet was found we could cancel */
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bool cancelSending(NodeNum from, PacketId id);
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/** Attempt to find a packet in the TxQueue. Returns true if the packet was found. */
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bool findInTxQueue(NodeNum from, PacketId id);
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/** Allocate and return a meshpacket which defaults as send to broadcast from the current node.
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* The returned packet is guaranteed to have a unique packet ID already assigned
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*/
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@ -133,6 +133,12 @@ bool SimRadio::cancelSending(NodeNum from, PacketId id)
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return result;
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}
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/** Attempt to find a packet in the TxQueue. Returns true if the packet was found. */
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bool SimRadio::findInTxQueue(NodeNum from, PacketId id)
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{
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return txQueue.find(from, id);
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}
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void SimRadio::onNotify(uint32_t notification)
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{
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switch (notification) {
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@ -265,4 +271,4 @@ int16_t SimRadio::readData(uint8_t *data, size_t len)
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}
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return state;
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}
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}
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@ -38,6 +38,9 @@ class SimRadio : public RadioInterface, protected concurrency::NotifiedWorkerThr
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/** Attempt to cancel a previously sent packet. Returns true if a packet was found we could cancel */
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virtual bool cancelSending(NodeNum from, PacketId id) override;
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/** Attempt to find a packet in the TxQueue. Returns true if the packet was found. */
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virtual bool findInTxQueue(NodeNum from, PacketId id) override;
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/**
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* Start waiting to receive a message
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*
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