fix: improve display health on shutdown

Two extra full refreshes, masquerading as a "shutting down" screen. One is drawn white-on-black, to really shake the pixels up.
This commit is contained in:
Todd Herbert 2025-03-24 14:02:15 +13:00
parent 97b36f3783
commit c0fb6dd6bb
5 changed files with 46 additions and 14 deletions

View File

@ -799,7 +799,7 @@ uint16_t InkHUD::Applet::getLogoHeight(uint16_t limitWidth, uint16_t limitHeight
// // \\
*/
void InkHUD::Applet::drawLogo(int16_t centerX, int16_t centerY, uint16_t width, uint16_t height)
void InkHUD::Applet::drawLogo(int16_t centerX, int16_t centerY, uint16_t width, uint16_t height, Color color)
{
struct Point {
int x;
@ -905,24 +905,24 @@ void InkHUD::Applet::drawLogo(int16_t centerX, int16_t centerY, uint16_t width,
Point aq2{a2.x - fromPath.x, a2.y - fromPath.y};
Point aq3{a2.x + fromPath.x, a2.y + fromPath.y};
Point aq4{a1.x + fromPath.x, a1.y + fromPath.y};
fillTriangle(aq1.x, aq1.y, aq2.x, aq2.y, aq3.x, aq3.y, BLACK);
fillTriangle(aq1.x, aq1.y, aq3.x, aq3.y, aq4.x, aq4.y, BLACK);
fillTriangle(aq1.x, aq1.y, aq2.x, aq2.y, aq3.x, aq3.y, color);
fillTriangle(aq1.x, aq1.y, aq3.x, aq3.y, aq4.x, aq4.y, color);
// Make the path thick: path b becomes quad b
Point bq1{b1.x - fromPath.x, b1.y - fromPath.y};
Point bq2{b2.x - fromPath.x, b2.y - fromPath.y};
Point bq3{b2.x + fromPath.x, b2.y + fromPath.y};
Point bq4{b1.x + fromPath.x, b1.y + fromPath.y};
fillTriangle(bq1.x, bq1.y, bq2.x, bq2.y, bq3.x, bq3.y, BLACK);
fillTriangle(bq1.x, bq1.y, bq3.x, bq3.y, bq4.x, bq4.y, BLACK);
fillTriangle(bq1.x, bq1.y, bq2.x, bq2.y, bq3.x, bq3.y, color);
fillTriangle(bq1.x, bq1.y, bq3.x, bq3.y, bq4.x, bq4.y, color);
// Make the path thick: path c becomes quad c
Point cq1{c1.x - fromPath.x, c1.y + fromPath.y};
Point cq2{c2.x - fromPath.x, c2.y + fromPath.y};
Point cq3{c2.x + fromPath.x, c2.y - fromPath.y};
Point cq4{c1.x + fromPath.x, c1.y - fromPath.y};
fillTriangle(cq1.x, cq1.y, cq2.x, cq2.y, cq3.x, cq3.y, BLACK);
fillTriangle(cq1.x, cq1.y, cq3.x, cq3.y, cq4.x, cq4.y, BLACK);
fillTriangle(cq1.x, cq1.y, cq2.x, cq2.y, cq3.x, cq3.y, color);
fillTriangle(cq1.x, cq1.y, cq3.x, cq3.y, cq4.x, cq4.y, color);
// Radius the intersection of quad b and quad c
/*
@ -941,7 +941,7 @@ void InkHUD::Applet::drawLogo(int16_t centerX, int16_t centerY, uint16_t width,
// The radius for the cap *should* be the same as logoTh, but it's not, due to accumulated rounding
// We get better results just re-deriving it
int16_t capRad = sqrt(pow(fromPath.x, 2) + pow(fromPath.y, 2));
fillCircle(b2.x, b2.y, capRad, BLACK);
fillCircle(b2.x, b2.y, capRad, color);
}
}

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@ -130,7 +130,8 @@ class Applet : public GFX
static constexpr float LOGO_ASPECT_RATIO = 1.9; // Width:Height for drawing the Meshtastic logo
uint16_t getLogoWidth(uint16_t limitWidth, uint16_t limitHeight); // Size Meshtastic logo to fit within region
uint16_t getLogoHeight(uint16_t limitWidth, uint16_t limitHeight); // Size Meshtastic logo to fit within region
void drawLogo(int16_t centerX, int16_t centerY, uint16_t width, uint16_t height); // Draw the meshtastic logo
void drawLogo(int16_t centerX, int16_t centerY, uint16_t width, uint16_t height,
Color color = BLACK); // Draw the Meshtastic logo
std::string hexifyNodeNum(NodeNum num); // Style as !0123abdc
SignalStrength getSignalStrength(float snr, float rssi); // Interpret SNR and RSSI, as an easy to understand value

View File

@ -34,7 +34,15 @@ void InkHUD::LogoApplet::onRender()
int16_t logoCX = X(0.5);
int16_t logoCY = Y(0.5 - 0.05);
drawLogo(logoCX, logoCY, logoW, logoH);
// Invert colors if black-on-white
// Used during shutdown, to resport display health
// Todo: handle this in InkHUD::Renderer instead
if (inverted) {
fillScreen(BLACK);
setTextColor(WHITE);
}
drawLogo(logoCX, logoCY, logoW, logoH, inverted ? WHITE : BLACK);
if (!textLeft.empty()) {
setFont(fontSmall);
@ -74,13 +82,30 @@ void InkHUD::LogoApplet::onBackground()
// Begin displaying the screen which is shown at shutdown
void InkHUD::LogoApplet::onShutdown()
{
bringToForeground();
textLeft = "";
textRight = "";
textTitle = "Shutting Down...";
fontTitle = fontSmall;
// Draw a shutting down screen, twice.
// Once white on black, once black on white.
// Intention is to restore display health.
inverted = true;
inkhud->forceUpdate(Drivers::EInk::FULL, false);
inverted = false;
inkhud->forceUpdate(Drivers::EInk::FULL, false);
// Prepare for the powered-off screen now
// We can change these values because the initial "shutting down" screen has already rendered at this point
textLeft = "";
textRight = "";
textTitle = owner.short_name;
fontTitle = fontLarge;
bringToForeground();
// This is then drawn by InkHUD::Events::onShutdown, with a blocking FULL update
// This is then drawn by InkHUD::Events::onShutdown, with a blocking FULL update, after InkHUD's flash write is complete
}
int32_t InkHUD::LogoApplet::runOnce()

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@ -33,6 +33,7 @@ class LogoApplet : public SystemApplet, public concurrency::OSThread
std::string textRight;
std::string textTitle;
AppletFont fontTitle;
bool inverted = false; // Invert colors. Used during shutdown, to restore display health.
};
} // namespace NicheGraphics::InkHUD

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@ -70,6 +70,9 @@ void InkHUD::Events::onButtonLong()
// Returns 0 to signal that we agree to sleep now
int InkHUD::Events::beforeDeepSleep(void *unused)
{
// If a previous display update is in progress, wait for it to complete.
inkhud->awaitUpdate();
// Notify all applets that we're shutting down
for (Applet *ua : inkhud->userApplets) {
ua->onDeactivate();
@ -87,8 +90,10 @@ int InkHUD::Events::beforeDeepSleep(void *unused)
inkhud->persistence->saveSettings();
inkhud->persistence->saveLatestMessage();
// LogoApplet::onShutdown will have requested an update, to draw the shutdown screen
// Draw that now, and wait here until the update is complete
// LogoApplet::onShutdown attempted to heal the display by drawing a "shutting down" screen twice,
// then prepared a final powered-off screen for us, which shows device shortname.
// We're updating to show that one now.
inkhud->forceUpdate(Drivers::EInk::UpdateTypes::FULL, false);
return 0; // We agree: deep sleep now