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https://github.com/meshtastic/firmware.git
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add a new SERIAL psm state, to ensure device doesn't sleep while
connected to the phone over USB. In support of https://github.com/meshtastic/Meshtastic-Android/issues/38
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@ -36,6 +36,10 @@ From lower to higher power consumption.
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onEntry: setBluetoothOn(true), screen.setOn(true)
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onExit: screen.setOn(false)
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- serial API usage (SERIAL) - Screen is on, device doesn't sleep, bluetooth off
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onEntry: setBluetooth off, screen on
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onExit:
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## Behavior
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### events that increase CPU activity
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@ -51,9 +55,11 @@ From lower to higher power consumption.
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- While in DARK/ON: If we receive EVENT_BLUETOOTH_PAIR we transition to ON and start our screen_on_secs timeout
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- While in NB/DARK/ON: If we receive EVENT_NODEDB_UPDATED we transition to ON (so the new screen can be shown)
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- While in DARK: While the phone talks to us over BLE (EVENT_CONTACT_FROM_PHONE) reset any sleep timers and stay in DARK (needed for bluetooth sw update and nice user experience if the user is reading/replying to texts)
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- while in LS/NB/DARK: if SERIAL_CONNECTED, go to serial
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### events that decrease cpu activity
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- While in SERIAL: if SERIAL_DISCONNECTED, go to NB
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- While in ON: If PRESS event occurs, reset screen_on_secs timer and tell the screen to handle the pess
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- While in ON: If it has been more than screen_on_secs since a press, lower to DARK
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- While in DARK: If time since last contact by our phone exceeds phone_timeout_secs (15 minutes), we transition down into NB mode
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@ -104,6 +104,12 @@ static void darkEnter()
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screen.setOn(false);
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}
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static void serialEnter()
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{
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setBluetoothEnable(false);
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screen.setOn(true);
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}
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static void onEnter()
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{
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screen.setOn(true);
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@ -133,6 +139,7 @@ State stateSDS(sdsEnter, NULL, NULL, "SDS");
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State stateLS(lsEnter, lsIdle, lsExit, "LS");
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State stateNB(nbEnter, NULL, NULL, "NB");
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State stateDARK(darkEnter, NULL, NULL, "DARK");
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State stateSERIAL(serialEnter, NULL, NULL, "SERIAL");
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State stateBOOT(bootEnter, NULL, NULL, "BOOT");
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State stateON(onEnter, NULL, NULL, "ON");
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Fsm powerFSM(&stateBOOT);
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@ -148,7 +155,7 @@ void PowerFSM_setup()
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powerFSM.add_transition(&stateNB, &stateNB, EVENT_RECEIVED_PACKET, NULL, "Received packet, resetting win wake");
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// Handle press events
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// Handle press events - note: we ignore button presses when in API mode
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powerFSM.add_transition(&stateLS, &stateON, EVENT_PRESS, NULL, "Press");
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powerFSM.add_transition(&stateNB, &stateON, EVENT_PRESS, NULL, "Press");
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powerFSM.add_transition(&stateDARK, &stateON, EVENT_PRESS, NULL, "Press");
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@ -160,6 +167,7 @@ void PowerFSM_setup()
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powerFSM.add_transition(&stateNB, &stateSDS, EVENT_LOW_BATTERY, NULL, "LowBat");
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powerFSM.add_transition(&stateDARK, &stateSDS, EVENT_LOW_BATTERY, NULL, "LowBat");
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powerFSM.add_transition(&stateON, &stateSDS, EVENT_LOW_BATTERY, NULL, "LowBat");
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powerFSM.add_transition(&stateSERIAL, &stateSDS, EVENT_LOW_BATTERY, NULL, "LowBat");
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powerFSM.add_transition(&stateDARK, &stateON, EVENT_BLUETOOTH_PAIR, NULL, "Bluetooth pairing");
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powerFSM.add_transition(&stateON, &stateON, EVENT_BLUETOOTH_PAIR, NULL, "Bluetooth pairing");
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@ -173,6 +181,13 @@ void PowerFSM_setup()
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powerFSM.add_transition(&stateDARK, &stateON, EVENT_RECEIVED_TEXT_MSG, NULL, "Received text");
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powerFSM.add_transition(&stateON, &stateON, EVENT_RECEIVED_TEXT_MSG, NULL, "Received text"); // restarts the sleep timer
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powerFSM.add_transition(&stateLS, &stateSERIAL, EVENT_SERIAL_CONNECTED, NULL, "serial API");
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powerFSM.add_transition(&stateNB, &stateSERIAL, EVENT_SERIAL_CONNECTED, NULL, "serial API");
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powerFSM.add_transition(&stateDARK, &stateSERIAL, EVENT_SERIAL_CONNECTED, NULL, "serial API");
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powerFSM.add_transition(&stateON, &stateSERIAL, EVENT_SERIAL_CONNECTED, NULL, "serial API");
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powerFSM.add_transition(&stateSERIAL, &stateNB, EVENT_SERIAL_DISCONNECTED, NULL, "serial disconnect");
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powerFSM.add_transition(&stateDARK, &stateDARK, EVENT_CONTACT_FROM_PHONE, NULL, "Contact from phone");
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powerFSM.add_transition(&stateNB, &stateDARK, EVENT_PACKET_FOR_PHONE, NULL, "Packet for phone");
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@ -14,6 +14,8 @@
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#define EVENT_NODEDB_UPDATED 8 // NodeDB has a big enough change that we think you should turn on the screen
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#define EVENT_CONTACT_FROM_PHONE 9 // the phone just talked to us over bluetooth
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#define EVENT_LOW_BATTERY 10 // Battery is critically low, go to sleep
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#define EVENT_SERIAL_CONNECTED 11
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#define EVENT_SERIAL_DISCONNECTED 12
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extern Fsm powerFSM;
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@ -1,6 +1,6 @@
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#include "SerialConsole.h"
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#include "PowerFSM.h"
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#include "configuration.h"
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#include "target_specific.h"
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#include <Arduino.h>
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#define Port Serial
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@ -40,5 +40,9 @@ void SerialConsole::handleToRadio(const uint8_t *buf, size_t len)
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/// Hookable to find out when connection changes
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void SerialConsole::onConnectionChanged(bool connected)
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{
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setBluetoothEnable(!connected); // To prevent user confusion, turn off bluetooth while using the serial port api
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if (connected) { // To prevent user confusion, turn off bluetooth while using the serial port api
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powerFSM.trigger(EVENT_SERIAL_CONNECTED);
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} else {
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powerFSM.trigger(EVENT_SERIAL_DISCONNECTED);
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}
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}
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@ -18,7 +18,7 @@ void PhoneAPI::init()
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void PhoneAPI::checkConnectionTimeout()
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{
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if (isConnected) {
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bool newConnected = (millis() - lastContactMsec < radioConfig.preferences.phone_timeout_secs);
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bool newConnected = (millis() - lastContactMsec < radioConfig.preferences.phone_timeout_secs * 1000L);
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if (!newConnected) {
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isConnected = false;
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onConnectionChanged(isConnected);
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@ -247,8 +247,9 @@ void PhoneAPI::handleToRadioPacket(MeshPacket *p) {}
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/// If the mesh service tells us fromNum has changed, tell the phone
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int PhoneAPI::onNotify(uint32_t newValue)
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{
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checkConnectionTimeout(); // a handy place to check if we've heard from the phone (since the BLE version doesn't call this from idle)
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checkConnectionTimeout(); // a handy place to check if we've heard from the phone (since the BLE version doesn't call this
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// from idle)
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if (state == STATE_SEND_PACKETS || state == STATE_LEGACY) {
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DEBUG_MSG("Telling client we have new packets %u\n", newValue);
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onNowHasData(newValue);
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