add a new SERIAL psm state, to ensure device doesn't sleep while

connected to the phone over USB.

In support of

https://github.com/meshtastic/Meshtastic-Android/issues/38
This commit is contained in:
geeksville 2020-06-08 16:35:26 -07:00
parent bdbaf9c655
commit ce9bac34d6
5 changed files with 34 additions and 6 deletions

View File

@ -36,6 +36,10 @@ From lower to higher power consumption.
onEntry: setBluetoothOn(true), screen.setOn(true)
onExit: screen.setOn(false)
- serial API usage (SERIAL) - Screen is on, device doesn't sleep, bluetooth off
onEntry: setBluetooth off, screen on
onExit:
## Behavior
### events that increase CPU activity
@ -51,9 +55,11 @@ From lower to higher power consumption.
- While in DARK/ON: If we receive EVENT_BLUETOOTH_PAIR we transition to ON and start our screen_on_secs timeout
- While in NB/DARK/ON: If we receive EVENT_NODEDB_UPDATED we transition to ON (so the new screen can be shown)
- While in DARK: While the phone talks to us over BLE (EVENT_CONTACT_FROM_PHONE) reset any sleep timers and stay in DARK (needed for bluetooth sw update and nice user experience if the user is reading/replying to texts)
- while in LS/NB/DARK: if SERIAL_CONNECTED, go to serial
### events that decrease cpu activity
- While in SERIAL: if SERIAL_DISCONNECTED, go to NB
- While in ON: If PRESS event occurs, reset screen_on_secs timer and tell the screen to handle the pess
- While in ON: If it has been more than screen_on_secs since a press, lower to DARK
- While in DARK: If time since last contact by our phone exceeds phone_timeout_secs (15 minutes), we transition down into NB mode

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@ -104,6 +104,12 @@ static void darkEnter()
screen.setOn(false);
}
static void serialEnter()
{
setBluetoothEnable(false);
screen.setOn(true);
}
static void onEnter()
{
screen.setOn(true);
@ -133,6 +139,7 @@ State stateSDS(sdsEnter, NULL, NULL, "SDS");
State stateLS(lsEnter, lsIdle, lsExit, "LS");
State stateNB(nbEnter, NULL, NULL, "NB");
State stateDARK(darkEnter, NULL, NULL, "DARK");
State stateSERIAL(serialEnter, NULL, NULL, "SERIAL");
State stateBOOT(bootEnter, NULL, NULL, "BOOT");
State stateON(onEnter, NULL, NULL, "ON");
Fsm powerFSM(&stateBOOT);
@ -148,7 +155,7 @@ void PowerFSM_setup()
powerFSM.add_transition(&stateNB, &stateNB, EVENT_RECEIVED_PACKET, NULL, "Received packet, resetting win wake");
// Handle press events
// Handle press events - note: we ignore button presses when in API mode
powerFSM.add_transition(&stateLS, &stateON, EVENT_PRESS, NULL, "Press");
powerFSM.add_transition(&stateNB, &stateON, EVENT_PRESS, NULL, "Press");
powerFSM.add_transition(&stateDARK, &stateON, EVENT_PRESS, NULL, "Press");
@ -160,6 +167,7 @@ void PowerFSM_setup()
powerFSM.add_transition(&stateNB, &stateSDS, EVENT_LOW_BATTERY, NULL, "LowBat");
powerFSM.add_transition(&stateDARK, &stateSDS, EVENT_LOW_BATTERY, NULL, "LowBat");
powerFSM.add_transition(&stateON, &stateSDS, EVENT_LOW_BATTERY, NULL, "LowBat");
powerFSM.add_transition(&stateSERIAL, &stateSDS, EVENT_LOW_BATTERY, NULL, "LowBat");
powerFSM.add_transition(&stateDARK, &stateON, EVENT_BLUETOOTH_PAIR, NULL, "Bluetooth pairing");
powerFSM.add_transition(&stateON, &stateON, EVENT_BLUETOOTH_PAIR, NULL, "Bluetooth pairing");
@ -173,6 +181,13 @@ void PowerFSM_setup()
powerFSM.add_transition(&stateDARK, &stateON, EVENT_RECEIVED_TEXT_MSG, NULL, "Received text");
powerFSM.add_transition(&stateON, &stateON, EVENT_RECEIVED_TEXT_MSG, NULL, "Received text"); // restarts the sleep timer
powerFSM.add_transition(&stateLS, &stateSERIAL, EVENT_SERIAL_CONNECTED, NULL, "serial API");
powerFSM.add_transition(&stateNB, &stateSERIAL, EVENT_SERIAL_CONNECTED, NULL, "serial API");
powerFSM.add_transition(&stateDARK, &stateSERIAL, EVENT_SERIAL_CONNECTED, NULL, "serial API");
powerFSM.add_transition(&stateON, &stateSERIAL, EVENT_SERIAL_CONNECTED, NULL, "serial API");
powerFSM.add_transition(&stateSERIAL, &stateNB, EVENT_SERIAL_DISCONNECTED, NULL, "serial disconnect");
powerFSM.add_transition(&stateDARK, &stateDARK, EVENT_CONTACT_FROM_PHONE, NULL, "Contact from phone");
powerFSM.add_transition(&stateNB, &stateDARK, EVENT_PACKET_FOR_PHONE, NULL, "Packet for phone");

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@ -14,6 +14,8 @@
#define EVENT_NODEDB_UPDATED 8 // NodeDB has a big enough change that we think you should turn on the screen
#define EVENT_CONTACT_FROM_PHONE 9 // the phone just talked to us over bluetooth
#define EVENT_LOW_BATTERY 10 // Battery is critically low, go to sleep
#define EVENT_SERIAL_CONNECTED 11
#define EVENT_SERIAL_DISCONNECTED 12
extern Fsm powerFSM;

View File

@ -1,6 +1,6 @@
#include "SerialConsole.h"
#include "PowerFSM.h"
#include "configuration.h"
#include "target_specific.h"
#include <Arduino.h>
#define Port Serial
@ -40,5 +40,9 @@ void SerialConsole::handleToRadio(const uint8_t *buf, size_t len)
/// Hookable to find out when connection changes
void SerialConsole::onConnectionChanged(bool connected)
{
setBluetoothEnable(!connected); // To prevent user confusion, turn off bluetooth while using the serial port api
if (connected) { // To prevent user confusion, turn off bluetooth while using the serial port api
powerFSM.trigger(EVENT_SERIAL_CONNECTED);
} else {
powerFSM.trigger(EVENT_SERIAL_DISCONNECTED);
}
}

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@ -18,7 +18,7 @@ void PhoneAPI::init()
void PhoneAPI::checkConnectionTimeout()
{
if (isConnected) {
bool newConnected = (millis() - lastContactMsec < radioConfig.preferences.phone_timeout_secs);
bool newConnected = (millis() - lastContactMsec < radioConfig.preferences.phone_timeout_secs * 1000L);
if (!newConnected) {
isConnected = false;
onConnectionChanged(isConnected);
@ -247,8 +247,9 @@ void PhoneAPI::handleToRadioPacket(MeshPacket *p) {}
/// If the mesh service tells us fromNum has changed, tell the phone
int PhoneAPI::onNotify(uint32_t newValue)
{
checkConnectionTimeout(); // a handy place to check if we've heard from the phone (since the BLE version doesn't call this from idle)
checkConnectionTimeout(); // a handy place to check if we've heard from the phone (since the BLE version doesn't call this
// from idle)
if (state == STATE_SEND_PACKETS || state == STATE_LEGACY) {
DEBUG_MSG("Telling client we have new packets %u\n", newValue);
onNowHasData(newValue);