mirror of
https://github.com/meshtastic/firmware.git
synced 2025-04-25 01:42:15 +00:00
serious bug: connection to phones not being properly tracked
This commit is contained in:
parent
e60ef655cb
commit
d179bda728
@ -32,6 +32,13 @@ SerialConsole::SerialConsole() : StreamAPI(&Port), RedirectablePrint(&Port)
|
||||
emitRebooted();
|
||||
}
|
||||
|
||||
// For the serial port we can't really detect if any client is on the other side, so instead just look for recent messages
|
||||
bool SerialConsole::checkIsConnected()
|
||||
{
|
||||
uint32_t now = millis();
|
||||
return (now - lastContactMsec) < getPref_phone_timeout_secs() * 1000UL;
|
||||
}
|
||||
|
||||
/**
|
||||
* we override this to notice when we've received a protobuf over the serial
|
||||
* stream. Then we shunt off debug serial output.
|
||||
@ -46,14 +53,3 @@ bool SerialConsole::handleToRadio(const uint8_t *buf, size_t len)
|
||||
return StreamAPI::handleToRadio(buf, len);
|
||||
}
|
||||
|
||||
/// Hookable to find out when connection changes
|
||||
void SerialConsole::onConnectionChanged(bool connected)
|
||||
{
|
||||
if (connected) { // To prevent user confusion, turn off bluetooth while using the serial port api
|
||||
powerFSM.trigger(EVENT_SERIAL_CONNECTED);
|
||||
} else {
|
||||
// FIXME, we get no notice of serial going away, we should instead automatically generate this event if we haven't
|
||||
// received a packet in a while
|
||||
powerFSM.trigger(EVENT_SERIAL_DISCONNECTED);
|
||||
}
|
||||
}
|
@ -25,8 +25,9 @@ class SerialConsole : public StreamAPI, public RedirectablePrint
|
||||
}
|
||||
|
||||
protected:
|
||||
/// Hookable to find out when connection changes
|
||||
virtual void onConnectionChanged(bool connected);
|
||||
|
||||
/// Check the current underlying physical link to see if the client is currently connected
|
||||
virtual bool checkIsConnected();
|
||||
};
|
||||
|
||||
// A simple wrapper to allow non class aware code write to the console
|
||||
|
@ -86,10 +86,11 @@ void MeshPlugin::callPlugins(const MeshPacket &mp)
|
||||
/// We only call plugins that are interested in the packet (and the message is destined to us or we are promiscious)
|
||||
bool wantsPacket = (isDecoded || pi.encryptedOk) && (pi.isPromiscuous || toUs) && pi.wantPacket(&mp);
|
||||
|
||||
DEBUG_MSG("Plugin %s wantsPacket=%d\n", pi.name, wantsPacket);
|
||||
assert(!pi.myReply); // If it is !null it means we have a bug, because it should have been sent the previous time
|
||||
|
||||
if (wantsPacket) {
|
||||
DEBUG_MSG("Plugin %s wantsPacket=%d\n", pi.name, wantsPacket);
|
||||
|
||||
pluginFound = true;
|
||||
|
||||
/// received channel (or NULL if not decoded)
|
||||
@ -97,7 +98,11 @@ void MeshPlugin::callPlugins(const MeshPacket &mp)
|
||||
|
||||
/// Is the channel this packet arrived on acceptable? (security check)
|
||||
/// Note: we can't know channel names for encrypted packets, so those are NEVER sent to boundChannel plugins
|
||||
bool rxChannelOk = !pi.boundChannel || (ch && ((mp.from == 0) || (strcmp(ch->settings.name, pi.boundChannel) == 0)));
|
||||
|
||||
/// Also: if a packet comes in on the local PC interface, we don't check for bound channels, because it is TRUSTED and it needs to
|
||||
/// to be able to fetch the initial admin packets without yet knowing any channels.
|
||||
|
||||
bool rxChannelOk = !pi.boundChannel || (mp.from == 0) || (ch && (strcmp(ch->settings.name, pi.boundChannel) == 0));
|
||||
|
||||
if (!rxChannelOk) {
|
||||
// no one should have already replied!
|
||||
|
@ -27,11 +27,6 @@ PhoneAPI::~PhoneAPI()
|
||||
|
||||
void PhoneAPI::handleStartConfig()
|
||||
{
|
||||
if (!isConnected()) {
|
||||
onConnectionChanged(true);
|
||||
observe(&service.fromNumChanged);
|
||||
}
|
||||
|
||||
// even if we were already connected - restart our state machine
|
||||
state = STATE_SEND_MY_INFO;
|
||||
|
||||
@ -39,6 +34,11 @@ void PhoneAPI::handleStartConfig()
|
||||
nodeInfoForPhone = NULL; // Don't keep returning old nodeinfos
|
||||
nodeDB.resetReadPointer(); // FIXME, this read pointer should be moved out of nodeDB and into this class - because
|
||||
// this will break once we have multiple instances of PhoneAPI running independently
|
||||
|
||||
if (!isConnected()) {
|
||||
onConnectionChanged(true);
|
||||
observe(&service.fromNumChanged);
|
||||
}
|
||||
}
|
||||
|
||||
void PhoneAPI::close()
|
||||
@ -56,10 +56,9 @@ void PhoneAPI::close()
|
||||
void PhoneAPI::checkConnectionTimeout()
|
||||
{
|
||||
if (isConnected()) {
|
||||
uint32_t now = millis();
|
||||
bool newContact = (now - lastContactMsec) < getPref_phone_timeout_secs() * 1000UL;
|
||||
bool newContact = checkIsConnected();
|
||||
if (!newContact) {
|
||||
DEBUG_MSG("Timed out on phone contact, dropping phone connection\n");
|
||||
DEBUG_MSG("Lost phone connection\n");
|
||||
close();
|
||||
}
|
||||
}
|
||||
@ -93,7 +92,8 @@ bool PhoneAPI::handleToRadio(const uint8_t *buf, size_t bufLength)
|
||||
break;
|
||||
|
||||
default:
|
||||
DEBUG_MSG("Error: unexpected ToRadio variant\n");
|
||||
// Ignore nop messages
|
||||
// DEBUG_MSG("Error: unexpected ToRadio variant\n");
|
||||
break;
|
||||
}
|
||||
} else {
|
||||
|
@ -50,9 +50,6 @@ class PhoneAPI
|
||||
/// Use to ensure that clients don't get confused about old messages from the radio
|
||||
uint32_t config_nonce = 0;
|
||||
|
||||
/** the last msec we heard from the client on the other side of this link */
|
||||
uint32_t lastContactMsec = 0;
|
||||
|
||||
public:
|
||||
PhoneAPI();
|
||||
|
||||
@ -88,12 +85,18 @@ class PhoneAPI
|
||||
/// Our fromradio packet while it is being assembled
|
||||
FromRadio fromRadioScratch;
|
||||
|
||||
/** the last msec we heard from the client on the other side of this link */
|
||||
uint32_t lastContactMsec = 0;
|
||||
|
||||
/// Hookable to find out when connection changes
|
||||
virtual void onConnectionChanged(bool connected) {}
|
||||
|
||||
/// If we haven't heard from the other side in a while then say not connected
|
||||
void checkConnectionTimeout();
|
||||
|
||||
/// Check the current underlying physical link to see if the client is currently connected
|
||||
virtual bool checkIsConnected() = 0;
|
||||
|
||||
/**
|
||||
* Subclasses can use this as a hook to provide custom notifications for their transport (i.e. bluetooth notifies)
|
||||
*/
|
||||
|
@ -50,7 +50,7 @@ bool ReliableRouter::shouldFilterReceived(const MeshPacket *p)
|
||||
stopRetransmission(key);
|
||||
}
|
||||
else {
|
||||
DEBUG_MSG("Possible bug? didn't find pending packet");
|
||||
DEBUG_MSG("didn't find pending packet\n");
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1,4 +1,5 @@
|
||||
#include "StreamAPI.h"
|
||||
#include "PowerFSM.h"
|
||||
#include "configuration.h"
|
||||
|
||||
#define START1 0x94
|
||||
@ -28,37 +29,42 @@ int32_t StreamAPI::readStream()
|
||||
uint8_t c = stream->read();
|
||||
|
||||
// Use the read pointer for a little state machine, first look for framing, then length bytes, then payload
|
||||
size_t ptr = rxPtr++; // assume we will probably advance the rxPtr
|
||||
size_t ptr = rxPtr;
|
||||
|
||||
rxPtr++; // assume we will probably advance the rxPtr
|
||||
rxBuf[ptr] = c; // store all bytes (including framing)
|
||||
|
||||
// console->printf("rxPtr %d ptr=%d c=0x%x\n", rxPtr, ptr, c);
|
||||
|
||||
if (ptr == 0) { // looking for START1
|
||||
if (c != START1)
|
||||
rxPtr = 0; // failed to find framing
|
||||
} else if (ptr == 1) { // looking for START2
|
||||
if (c != START2)
|
||||
rxPtr = 0; // failed to find framing
|
||||
} else if (ptr >= HEADER_LEN) { // we have at least read our 4 byte framing
|
||||
} else if (ptr >= HEADER_LEN - 1) { // we have at least read our 4 byte framing
|
||||
uint32_t len = (rxBuf[2] << 8) + rxBuf[3]; // big endian 16 bit length follows framing
|
||||
|
||||
if (ptr == HEADER_LEN) {
|
||||
console->printf("len %d\n", len);
|
||||
|
||||
if (ptr == HEADER_LEN - 1) {
|
||||
// we _just_ finished our 4 byte header, validate length now (note: a length of zero is a valid
|
||||
// protobuf also)
|
||||
if (len > MAX_TO_FROM_RADIO_SIZE)
|
||||
rxPtr = 0; // length is bogus, restart search for framing
|
||||
}
|
||||
|
||||
if (rxPtr != 0 && ptr + 1 == len + HEADER_LEN) {
|
||||
rxPtr = 0; // start over again on the next packet
|
||||
if (rxPtr != 0) // Is packet still considered 'good'?
|
||||
if (ptr + 1 >= len + HEADER_LEN) { // have we received all of the payload?
|
||||
rxPtr = 0; // start over again on the next packet
|
||||
|
||||
// If we didn't just fail the packet and we now have the right # of bytes, parse it
|
||||
if (handleToRadio(rxBuf + HEADER_LEN, len))
|
||||
return 0; // we want to be called again ASAP because we still have more work to do
|
||||
}
|
||||
// If we didn't just fail the packet and we now have the right # of bytes, parse it
|
||||
handleToRadio(rxBuf + HEADER_LEN, len);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// we had packets available this time, so assume we might have them next time also
|
||||
// we had bytes available this time, so assume we might have them next time also
|
||||
lastRxMsec = now;
|
||||
return 0;
|
||||
}
|
||||
@ -109,4 +115,18 @@ void StreamAPI::emitRebooted()
|
||||
|
||||
// DEBUG_MSG("Emitting reboot packet for serial shell\n");
|
||||
emitTxBuffer(pb_encode_to_bytes(txBuf + HEADER_LEN, FromRadio_size, FromRadio_fields, &fromRadioScratch));
|
||||
}
|
||||
|
||||
/// Hookable to find out when connection changes
|
||||
void StreamAPI::onConnectionChanged(bool connected)
|
||||
{
|
||||
// FIXME do reference counting instead
|
||||
|
||||
if (connected) { // To prevent user confusion, turn off bluetooth while using the serial port api
|
||||
powerFSM.trigger(EVENT_SERIAL_CONNECTED);
|
||||
} else {
|
||||
// FIXME, we get no notice of serial going away, we should instead automatically generate this event if we haven't
|
||||
// received a packet in a while
|
||||
powerFSM.trigger(EVENT_SERIAL_DISCONNECTED);
|
||||
}
|
||||
}
|
@ -67,6 +67,11 @@ class StreamAPI : public PhoneAPI, protected concurrency::OSThread
|
||||
*/
|
||||
void emitRebooted();
|
||||
|
||||
virtual void onConnectionChanged(bool connected);
|
||||
|
||||
/// Check the current underlying physical link to see if the client is currently connected
|
||||
virtual bool checkIsConnected() = 0;
|
||||
|
||||
/**
|
||||
* Send the current txBuffer over our stream
|
||||
*/
|
||||
|
@ -40,7 +40,9 @@ class HttpAPI : public PhoneAPI
|
||||
// Nothing here yet
|
||||
|
||||
protected:
|
||||
// Nothing here yet
|
||||
|
||||
/// Check the current underlying physical link to see if the client is currently connected
|
||||
virtual bool checkIsConnected() { return true; } // FIXME, be smarter about this
|
||||
};
|
||||
|
||||
|
||||
|
@ -1,5 +1,4 @@
|
||||
#include "WiFiServerAPI.h"
|
||||
#include "PowerFSM.h"
|
||||
#include "configuration.h"
|
||||
#include <Arduino.h>
|
||||
|
||||
@ -26,18 +25,7 @@ WiFiServerAPI::~WiFiServerAPI()
|
||||
// FIXME - delete this if the client dropps the connection!
|
||||
}
|
||||
|
||||
/// Hookable to find out when connection changes
|
||||
void WiFiServerAPI::onConnectionChanged(bool connected)
|
||||
{
|
||||
// FIXME - we really should be doing global reference counting to see if anyone is currently using serial or wifi and if so,
|
||||
// block sleep
|
||||
|
||||
if (connected) { // To prevent user confusion, turn off bluetooth while using the serial port api
|
||||
powerFSM.trigger(EVENT_SERIAL_CONNECTED);
|
||||
} else {
|
||||
powerFSM.trigger(EVENT_SERIAL_DISCONNECTED);
|
||||
}
|
||||
}
|
||||
|
||||
/// override close to also shutdown the TCP link
|
||||
void WiFiServerAPI::close()
|
||||
@ -46,6 +34,12 @@ void WiFiServerAPI::close()
|
||||
StreamAPI::close();
|
||||
}
|
||||
|
||||
/// Check the current underlying physical link to see if the client is currently connected
|
||||
bool WiFiServerAPI::checkIsConnected()
|
||||
{
|
||||
return client.connected();
|
||||
}
|
||||
|
||||
int32_t WiFiServerAPI::runOnce()
|
||||
{
|
||||
if (client.connected()) {
|
||||
|
@ -21,10 +21,11 @@ class WiFiServerAPI : public StreamAPI
|
||||
virtual void close();
|
||||
|
||||
protected:
|
||||
/// Hookable to find out when connection changes
|
||||
virtual void onConnectionChanged(bool connected);
|
||||
|
||||
virtual int32_t runOnce(); // Check for dropped client connections
|
||||
|
||||
/// Check the current underlying physical link to see if the client is currently connected
|
||||
virtual bool checkIsConnected();
|
||||
};
|
||||
|
||||
/**
|
||||
|
@ -31,6 +31,10 @@ void BluetoothPhoneAPI::onNowHasData(uint32_t fromRadioNum)
|
||||
}
|
||||
}
|
||||
|
||||
bool BluetoothPhoneAPI::checkIsConnected() {
|
||||
return curConnectionHandle != -1;
|
||||
}
|
||||
|
||||
int toradio_callback(uint16_t conn_handle, uint16_t attr_handle, struct ble_gatt_access_ctxt *ctxt, void *arg)
|
||||
{
|
||||
auto om = ctxt->om;
|
||||
|
@ -6,10 +6,14 @@ extern uint16_t fromNumValHandle;
|
||||
|
||||
class BluetoothPhoneAPI : public PhoneAPI
|
||||
{
|
||||
protected:
|
||||
/**
|
||||
* Subclasses can use this as a hook to provide custom notifications for their transport (i.e. bluetooth notifies)
|
||||
*/
|
||||
virtual void onNowHasData(uint32_t fromRadioNum);
|
||||
|
||||
/// Check the current underlying physical link to see if the client is currently connected
|
||||
virtual bool checkIsConnected();
|
||||
};
|
||||
|
||||
extern PhoneAPI *bluetoothPhoneAPI;
|
@ -30,10 +30,11 @@ void AdminPlugin::handleGetRadio(const MeshPacket &req)
|
||||
AdminMessage r = AdminMessage_init_default;
|
||||
r.get_radio_response = radioConfig;
|
||||
|
||||
// NOTE: The phone app needs to know the ls_secs value so it can properly expect sleep behavior.
|
||||
// NOTE: The phone app needs to know the ls_secs & phone_timeout value so it can properly expect sleep behavior.
|
||||
// So even if we internally use 0 to represent 'use default' we still need to send the value we are
|
||||
// using to the app (so that even old phone apps work with new device loads).
|
||||
r.get_radio_response.preferences.ls_secs = getPref_ls_secs();
|
||||
r.get_radio_response.preferences.phone_timeout_secs = getPref_phone_timeout_secs();
|
||||
|
||||
r.which_variant = AdminMessage_get_radio_response_tag;
|
||||
myReply = allocDataProtobuf(r);
|
||||
|
Loading…
Reference in New Issue
Block a user