mirror of
https://github.com/meshtastic/firmware.git
synced 2025-09-06 03:29:17 +00:00
Add On-Screen Keyboard for UpDownInterrupt. Pls notice the new keyboard layout was inspired and adviced by https://github.com/csrutil
This commit is contained in:
parent
67e3a17b28
commit
d83bb244c2
@ -33,7 +33,9 @@ int BuzzerFeedbackThread::handleInputEvent(const InputEvent *event)
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break;
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case INPUT_BROKER_UP:
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case INPUT_BROKER_UP_LONG:
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case INPUT_BROKER_DOWN:
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case INPUT_BROKER_DOWN_LONG:
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case INPUT_BROKER_LEFT:
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case INPUT_BROKER_RIGHT:
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playChirp(); // Navigation feedback
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@ -7,10 +7,18 @@
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#include "graphics/ScreenFonts.h"
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#include "graphics/SharedUIDisplay.h"
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#include "graphics/images.h"
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#include "input/RotaryEncoderInterruptImpl1.h"
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#include "input/UpDownInterruptImpl1.h"
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#if HAS_BUTTON
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#include "input/ButtonThread.h"
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#endif
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#include "main.h"
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#include <algorithm>
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#include <string>
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#include <vector>
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#if HAS_TRACKBALL
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#include "input/TrackballInterruptImpl1.h"
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#endif
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#ifdef ARCH_ESP32
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#include "esp_task_wdt.h"
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@ -18,6 +26,11 @@
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using namespace meshtastic;
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#if HAS_BUTTON
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// Global button thread pointer defined in main.cpp
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extern ::ButtonThread *UserButtonThread;
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#endif
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// External references to global variables from Screen.cpp
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extern std::vector<std::string> functionSymbol;
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extern std::string functionSymbolString;
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@ -288,12 +301,9 @@ void NotificationRenderer::drawNodePicker(OLEDDisplay *display, OLEDDisplayUiSta
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if (nodeDB->getMeshNodeByIndex(i + 1)->has_user) {
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std::string sanitized = sanitizeString(nodeDB->getMeshNodeByIndex(i + 1)->user.long_name);
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strncpy(temp_name, sanitized.c_str(), sizeof(temp_name) - 1);
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} else {
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snprintf(temp_name, sizeof(temp_name), "(%04X)", (uint16_t)(nodeDB->getMeshNodeByIndex(i + 1)->num & 0xFFFF));
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}
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// make temp buffer for name
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// fi
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if (i == curSelected) {
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selectedNodenum = nodeDB->getMeshNodeByIndex(i + 1)->num;
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if (isHighResolution) {
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@ -307,7 +317,8 @@ void NotificationRenderer::drawNodePicker(OLEDDisplay *display, OLEDDisplayUiSta
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}
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scratchLineBuffer[scratchLineNum][39] = '\0';
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} else {
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strncpy(scratchLineBuffer[scratchLineNum], temp_name, 36);
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strncpy(scratchLineBuffer[scratchLineNum], temp_name, 39);
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scratchLineBuffer[scratchLineNum][39] = '\0';
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}
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linePointers[linesShown] = scratchLineBuffer[scratchLineNum++];
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}
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@ -623,59 +634,70 @@ void NotificationRenderer::drawTextInput(OLEDDisplay *display, OLEDDisplayUiStat
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return;
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}
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// Handle input events for virtual keyboard navigation
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if (inEvent.inputEvent != INPUT_BROKER_NONE) {
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if (inEvent.inputEvent == INPUT_BROKER_UP) {
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virtualKeyboard->moveCursorUp();
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// high frequency for move cursor left/right than up/down with encoders
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extern ::RotaryEncoderInterruptImpl1 *rotaryEncoderInterruptImpl1;
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extern ::UpDownInterruptImpl1 *upDownInterruptImpl1;
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if (::rotaryEncoderInterruptImpl1 || ::upDownInterruptImpl1) {
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virtualKeyboard->moveCursorLeft();
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} else {
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virtualKeyboard->moveCursorUp();
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}
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} else if (inEvent.inputEvent == INPUT_BROKER_DOWN) {
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virtualKeyboard->moveCursorDown();
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extern ::RotaryEncoderInterruptImpl1 *rotaryEncoderInterruptImpl1;
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extern ::UpDownInterruptImpl1 *upDownInterruptImpl1;
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if (::rotaryEncoderInterruptImpl1 || ::upDownInterruptImpl1) {
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virtualKeyboard->moveCursorRight();
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} else {
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virtualKeyboard->moveCursorDown();
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}
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} else if (inEvent.inputEvent == INPUT_BROKER_LEFT) {
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virtualKeyboard->moveCursorLeft();
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} else if (inEvent.inputEvent == INPUT_BROKER_RIGHT) {
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virtualKeyboard->moveCursorRight();
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} else if (inEvent.inputEvent == INPUT_BROKER_UP_LONG) {
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virtualKeyboard->moveCursorUp();
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} else if (inEvent.inputEvent == INPUT_BROKER_DOWN_LONG) {
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virtualKeyboard->moveCursorDown();
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} else if (inEvent.inputEvent == INPUT_BROKER_ALT_PRESS) {
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// Long press UP = move left
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virtualKeyboard->moveCursorLeft();
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} else if (inEvent.inputEvent == INPUT_BROKER_USER_PRESS) {
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// Long press DOWN = move right
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virtualKeyboard->moveCursorRight();
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} else if (inEvent.inputEvent == INPUT_BROKER_SELECT) {
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virtualKeyboard->handlePress();
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} else if (inEvent.inputEvent == INPUT_BROKER_SELECT_LONG) {
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virtualKeyboard->handleLongPress();
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} else if (inEvent.inputEvent == INPUT_BROKER_CANCEL) {
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// Cancel virtual keyboard - call callback with empty string
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auto callback = textInputCallback; // Store callback before clearing
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// Clean up first to prevent re-entry
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auto callback = textInputCallback;
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delete virtualKeyboard;
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virtualKeyboard = nullptr;
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textInputCallback = nullptr;
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resetBanner();
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// Call callback after cleanup
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if (callback) {
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callback("");
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}
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// Restore normal overlays
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if (screen) {
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screen->setFrames(graphics::Screen::FOCUS_PRESERVE);
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}
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return;
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}
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// Reset input event after processing
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// Consume the event after processing for virtual keyboard
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inEvent.inputEvent = INPUT_BROKER_NONE;
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}
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// Clear the display and draw virtual keyboard
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// Continuous long-press repeat removed: no per-frame ticking needed
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// Clear the screen to avoid overlapping with underlying frames or overlays
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display->setColor(BLACK);
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display->fillRect(0, 0, display->getWidth(), display->getHeight());
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display->setColor(WHITE);
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// Draw the virtual keyboard
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virtualKeyboard->draw(display, 0, 0);
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} else {
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// If virtualKeyboard is null, reset the banner to avoid getting stuck
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LOG_INFO("Virtual keyboard is null - resetting banner");
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resetBanner();
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}
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}
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@ -76,6 +76,9 @@ class ButtonThread : public Observable<const InputEvent *>, public concurrency::
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return digitalRead(buttonPin); // Most buttons are active low by default
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}
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// Returns true while this thread's button is physically held down
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bool isHeld() { return isButtonPressed(_pinNum); }
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// Disconnect and reconnect interrupts for light sleep
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#ifdef ARCH_ESP32
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int beforeLightSleep(void *unused);
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@ -4,7 +4,9 @@
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enum input_broker_event {
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INPUT_BROKER_NONE = 0,
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INPUT_BROKER_SELECT = 10,
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INPUT_BROKER_SELECT_LONG,
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INPUT_BROKER_SELECT_LONG = 11,
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INPUT_BROKER_UP_LONG = 12,
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INPUT_BROKER_DOWN_LONG = 13,
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INPUT_BROKER_UP = 17,
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INPUT_BROKER_DOWN = 18,
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INPUT_BROKER_LEFT = 19,
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@ -7,26 +7,36 @@ UpDownInterruptBase::UpDownInterruptBase(const char *name) : concurrency::OSThre
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}
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void UpDownInterruptBase::init(uint8_t pinDown, uint8_t pinUp, uint8_t pinPress, input_broker_event eventDown,
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input_broker_event eventUp, input_broker_event eventPressed, void (*onIntDown)(),
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input_broker_event eventUp, input_broker_event eventPressed, input_broker_event eventPressedLong,
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input_broker_event eventUpLong, input_broker_event eventDownLong, void (*onIntDown)(),
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void (*onIntUp)(), void (*onIntPress)(), unsigned long updownDebounceMs)
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{
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this->_pinDown = pinDown;
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this->_pinUp = pinUp;
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this->_pinPress = pinPress;
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this->_eventDown = eventDown;
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this->_eventUp = eventUp;
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this->_eventPressed = eventPressed;
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this->_eventPressedLong = eventPressedLong;
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this->_eventUpLong = eventUpLong;
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this->_eventDownLong = eventDownLong;
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// Store debounce configuration passed by caller
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this->updownDebounceMs = updownDebounceMs;
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pinMode(pinPress, INPUT_PULLUP);
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pinMode(this->_pinDown, INPUT_PULLUP);
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pinMode(this->_pinUp, INPUT_PULLUP);
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attachInterrupt(pinPress, onIntPress, RISING);
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attachInterrupt(this->_pinDown, onIntDown, RISING);
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attachInterrupt(this->_pinUp, onIntUp, RISING);
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// Use FALLING edge for active-low buttons so we detect press at the moment of pressing
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// This enables long-press timing to start immediately instead of waiting for release.
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attachInterrupt(pinPress, onIntPress, FALLING);
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attachInterrupt(this->_pinDown, onIntDown, FALLING);
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attachInterrupt(this->_pinUp, onIntUp, FALLING);
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LOG_DEBUG("Up/down/press GPIO initialized (%d, %d, %d)", this->_pinUp, this->_pinDown, pinPress);
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this->setInterval(100);
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this->setInterval(20);
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}
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int32_t UpDownInterruptBase::runOnce()
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@ -34,23 +44,88 @@ int32_t UpDownInterruptBase::runOnce()
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InputEvent e;
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e.inputEvent = INPUT_BROKER_NONE;
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unsigned long now = millis();
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if (this->action == UPDOWN_ACTION_PRESSED) {
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if (now - lastPressKeyTime >= pressDebounceMs) {
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lastPressKeyTime = now;
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LOG_DEBUG("GPIO event Press");
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e.inputEvent = this->_eventPressed;
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// Read all button states once at the beginning
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bool pressButtonPressed = !digitalRead(_pinPress);
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bool upButtonPressed = !digitalRead(_pinUp);
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bool downButtonPressed = !digitalRead(_pinDown);
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// Handle initial button press detection - only if not already detected
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if (this->action == UPDOWN_ACTION_PRESSED && pressButtonPressed && !pressDetected) {
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pressDetected = true;
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pressStartTime = now;
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} else if (this->action == UPDOWN_ACTION_UP && upButtonPressed && !upDetected) {
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upDetected = true;
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upStartTime = now;
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} else if (this->action == UPDOWN_ACTION_DOWN && downButtonPressed && !downDetected) {
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downDetected = true;
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downStartTime = now;
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}
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// Handle long press detection for press button
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if (pressDetected && pressStartTime > 0) {
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uint32_t pressDuration = now - pressStartTime;
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if (!pressButtonPressed) {
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// Button released
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if (pressDuration < LONG_PRESS_DURATION && now - lastPressKeyTime >= pressDebounceMs) {
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lastPressKeyTime = now;
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e.inputEvent = this->_eventPressed;
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}
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// Reset state
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pressDetected = false;
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pressStartTime = 0;
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lastPressLongEventTime = 0;
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} else if (pressDuration >= LONG_PRESS_DURATION && lastPressLongEventTime == 0) {
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// First long press event only - avoid repeated events causing lag
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e.inputEvent = this->_eventPressedLong;
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lastPressLongEventTime = now;
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}
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} else if (this->action == UPDOWN_ACTION_UP) {
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if (now - lastUpKeyTime >= updownDebounceMs) {
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lastUpKeyTime = now;
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LOG_DEBUG("GPIO event Up");
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e.inputEvent = this->_eventUp;
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}
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// Handle long press detection for up button
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if (upDetected && upStartTime > 0) {
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uint32_t upDuration = now - upStartTime;
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if (!upButtonPressed) {
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// Button released
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if (upDuration < LONG_PRESS_DURATION && now - lastUpKeyTime >= updownDebounceMs) {
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lastUpKeyTime = now;
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e.inputEvent = this->_eventUp;
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}
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// Reset state
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upDetected = false;
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upStartTime = 0;
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lastUpLongEventTime = 0;
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} else if (upDuration >= LONG_PRESS_DURATION) {
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// Auto-repeat long press events
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if (lastUpLongEventTime == 0 || (now - lastUpLongEventTime) >= LONG_PRESS_REPEAT_INTERVAL) {
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e.inputEvent = this->_eventUpLong;
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lastUpLongEventTime = now;
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}
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}
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} else if (this->action == UPDOWN_ACTION_DOWN) {
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if (now - lastDownKeyTime >= updownDebounceMs) {
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lastDownKeyTime = now;
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LOG_DEBUG("GPIO event Down");
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e.inputEvent = this->_eventDown;
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}
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// Handle long press detection for down button
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if (downDetected && downStartTime > 0) {
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uint32_t downDuration = now - downStartTime;
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if (!downButtonPressed) {
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// Button released
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if (downDuration < LONG_PRESS_DURATION && now - lastDownKeyTime >= updownDebounceMs) {
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lastDownKeyTime = now;
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e.inputEvent = this->_eventDown;
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}
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// Reset state
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downDetected = false;
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downStartTime = 0;
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lastDownLongEventTime = 0;
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} else if (downDuration >= LONG_PRESS_DURATION) {
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// Auto-repeat long press events
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if (lastDownLongEventTime == 0 || (now - lastDownLongEventTime) >= LONG_PRESS_REPEAT_INTERVAL) {
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e.inputEvent = this->_eventDownLong;
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lastDownLongEventTime = now;
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}
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}
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}
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@ -60,8 +135,11 @@ int32_t UpDownInterruptBase::runOnce()
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this->notifyObservers(&e);
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}
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this->action = UPDOWN_ACTION_NONE;
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return 100;
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if (!pressDetected && !upDetected && !downDetected) {
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this->action = UPDOWN_ACTION_NONE;
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}
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return 20; // This will control how the input frequency
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}
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void UpDownInterruptBase::intPressHandler()
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@ -8,7 +8,8 @@ class UpDownInterruptBase : public Observable<const InputEvent *>, public concur
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public:
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explicit UpDownInterruptBase(const char *name);
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void init(uint8_t pinDown, uint8_t pinUp, uint8_t pinPress, input_broker_event eventDown, input_broker_event eventUp,
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input_broker_event eventPressed, void (*onIntDown)(), void (*onIntUp)(), void (*onIntPress)(),
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input_broker_event eventPressed, input_broker_event eventPressedLong, input_broker_event eventUpLong,
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input_broker_event eventDownLong, void (*onIntDown)(), void (*onIntUp)(), void (*onIntPress)(),
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unsigned long updownDebounceMs = 50);
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void intPressHandler();
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void intDownHandler();
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@ -17,16 +18,41 @@ class UpDownInterruptBase : public Observable<const InputEvent *>, public concur
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int32_t runOnce() override;
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protected:
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enum UpDownInterruptBaseActionType { UPDOWN_ACTION_NONE, UPDOWN_ACTION_PRESSED, UPDOWN_ACTION_UP, UPDOWN_ACTION_DOWN };
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enum UpDownInterruptBaseActionType {
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UPDOWN_ACTION_NONE,
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UPDOWN_ACTION_PRESSED,
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UPDOWN_ACTION_PRESSED_LONG,
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UPDOWN_ACTION_UP,
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UPDOWN_ACTION_UP_LONG,
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UPDOWN_ACTION_DOWN,
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UPDOWN_ACTION_DOWN_LONG
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};
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volatile UpDownInterruptBaseActionType action = UPDOWN_ACTION_NONE;
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// Long press detection variables
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uint32_t pressStartTime = 0;
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uint32_t upStartTime = 0;
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uint32_t downStartTime = 0;
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bool pressDetected = false;
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bool upDetected = false;
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bool downDetected = false;
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uint32_t lastPressLongEventTime = 0;
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uint32_t lastUpLongEventTime = 0;
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uint32_t lastDownLongEventTime = 0;
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static const uint32_t LONG_PRESS_DURATION = 300;
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static const uint32_t LONG_PRESS_REPEAT_INTERVAL = 300;
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private:
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uint8_t _pinDown = 0;
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uint8_t _pinUp = 0;
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uint8_t _pinPress = 0;
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input_broker_event _eventDown = INPUT_BROKER_NONE;
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input_broker_event _eventUp = INPUT_BROKER_NONE;
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input_broker_event _eventPressed = INPUT_BROKER_NONE;
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input_broker_event _eventPressedLong = INPUT_BROKER_NONE;
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input_broker_event _eventUpLong = INPUT_BROKER_NONE;
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input_broker_event _eventDownLong = INPUT_BROKER_NONE;
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const char *_originName;
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unsigned long lastUpKeyTime = 0;
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@ -1,5 +1,6 @@
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#include "UpDownInterruptImpl1.h"
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#include "InputBroker.h"
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extern bool osk_found;
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UpDownInterruptImpl1 *upDownInterruptImpl1;
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@ -20,10 +21,15 @@ bool UpDownInterruptImpl1::init()
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input_broker_event eventDown = INPUT_BROKER_DOWN;
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input_broker_event eventUp = INPUT_BROKER_UP;
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input_broker_event eventPressed = INPUT_BROKER_SELECT;
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input_broker_event eventPressedLong = INPUT_BROKER_SELECT_LONG;
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input_broker_event eventUpLong = INPUT_BROKER_UP_LONG;
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input_broker_event eventDownLong = INPUT_BROKER_DOWN_LONG;
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UpDownInterruptBase::init(pinDown, pinUp, pinPress, eventDown, eventUp, eventPressed, UpDownInterruptImpl1::handleIntDown,
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UpDownInterruptImpl1::handleIntUp, UpDownInterruptImpl1::handleIntPressed);
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UpDownInterruptBase::init(pinDown, pinUp, pinPress, eventDown, eventUp, eventPressed, eventPressedLong, eventUpLong,
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eventDownLong, UpDownInterruptImpl1::handleIntDown, UpDownInterruptImpl1::handleIntUp,
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UpDownInterruptImpl1::handleIntPressed);
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inputBroker->registerSource(this);
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osk_found = true;
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return true;
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}
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