chore: update the example applets

This commit is contained in:
Todd Herbert 2025-03-22 15:52:55 +13:00
parent 7c327ce0e4
commit ddb1f6f8b5
2 changed files with 4 additions and 3 deletions

View File

@ -8,7 +8,7 @@ using namespace NicheGraphics;
// Our basic example doesn't do anything useful. It just passively prints some text.
void InkHUD::BasicExampleApplet::onRender()
{
print("Hello, World!");
printAt(0, 0, "Hello, World!");
}
#endif

View File

@ -4,11 +4,12 @@
using namespace NicheGraphics;
// We configured MeshModule API to call this method when we receive a new text message
// We configured the Module API to call this method when we receive a new text message
ProcessMessage InkHUD::NewMsgExampleApplet::handleReceived(const meshtastic_MeshPacket &mp)
{
// Abort if applet fully deactivated
// Don't waste time: we wouldn't be rendered anyway
if (!isActive())
return ProcessMessage::CONTINUE;
@ -25,7 +26,7 @@ ProcessMessage InkHUD::NewMsgExampleApplet::handleReceived(const meshtastic_Mesh
requestUpdate();
}
// Tell MeshModule API to continue informing other firmware components about this message
// Tell Module API to continue informing other firmware components about this message
// We're not the only component which is interested in new text messages
return ProcessMessage::CONTINUE;
}