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https://github.com/meshtastic/firmware.git
synced 2025-09-21 09:13:42 +00:00
update Packet classes
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parent
afa3247da0
commit
e045e862e8
@ -52,7 +52,7 @@ template <typename T> class PacketQueue
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{
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{
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std::lock_guard<std::mutex> lock(mutex);
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std::lock_guard<std::mutex> lock(mutex);
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if (queue.empty())
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if (queue.empty())
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return {nullptr}; // std::move(T());
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return {nullptr};
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auto packet = queue.front()->move();
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auto packet = queue.front()->move();
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queue.pop();
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queue.pop();
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return packet;
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return packet;
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@ -18,8 +18,10 @@ int32_t PacketAPI::runOnce()
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bool PacketAPI::receivePacket(void)
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bool PacketAPI::receivePacket(void)
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{
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{
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if (server->hasData()) {
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bool data_received = false;
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while (server->hasData()) {
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isConnected = true;
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isConnected = true;
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data_received = true;
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// TODO: think about redesign or drop class MeshPacketServer
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// TODO: think about redesign or drop class MeshPacketServer
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meshtastic_ToRadio *mr;
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meshtastic_ToRadio *mr;
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@ -51,9 +53,8 @@ bool PacketAPI::receivePacket(void)
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LOG_ERROR("Error: unhandled meshtastic_ToRadio variant: %d\n", mr->which_payload_variant);
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LOG_ERROR("Error: unhandled meshtastic_ToRadio variant: %d\n", mr->which_payload_variant);
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break;
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break;
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}
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}
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return true;
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}
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} else
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return data_received;
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return false;
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}
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}
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bool PacketAPI::sendPacket(void)
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bool PacketAPI::sendPacket(void)
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@ -61,11 +62,13 @@ bool PacketAPI::sendPacket(void)
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// fill dummy buffer; we don't use it, we directly send the fromRadio structure
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// fill dummy buffer; we don't use it, we directly send the fromRadio structure
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uint32_t len = getFromRadio(txBuf);
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uint32_t len = getFromRadio(txBuf);
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if (len != 0) {
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if (len != 0) {
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static uint32_t id = 0;
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fromRadioScratch.id = ++id;
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// TODO: think about redesign or drop class MeshPacketServer
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// TODO: think about redesign or drop class MeshPacketServer
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// if (typeid(*server) == typeid(MeshPacketServer))
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// if (typeid(*server) == typeid(MeshPacketServer))
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// return dynamic_cast<MeshPacketServer*>(server)->sendPacket(fromRadioScratch);
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// return dynamic_cast<MeshPacketServer*>(server)->sendPacket(fromRadioScratch);
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// else
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// else
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return server->sendPacket(DataPacket<meshtastic_FromRadio>(fromRadioScratch.id, fromRadioScratch));
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return server->sendPacket(DataPacket<meshtastic_FromRadio>(id, fromRadioScratch));
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} else
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} else
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return false;
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return false;
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}
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}
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@ -1,57 +0,0 @@
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#include "sharedMem/PacketClient.h"
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#include "DebugConfiguration.h"
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#include "sharedMem/SharedQueue.h"
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#include <assert.h>
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const uint32_t max_packet_queue_size = 10;
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PacketClient *packetClient = nullptr;
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void PacketClient::init(void)
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{
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// for now we hard-code (only) one client task, but in principle one could
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// create as many PacketServer/PacketClient pairs as desired.
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packetClient = new PacketClient();
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packetClient->connect(sharedQueue);
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}
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PacketClient::PacketClient() : queue(nullptr) {}
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int PacketClient::connect(SharedQueue *_queue)
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{
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if (!queue) {
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queue = _queue;
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} else if (_queue != queue) {
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LOG_WARN("Client already connected.");
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}
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return queue->serverQueueSize();
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}
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Packet::PacketPtr PacketClient::receivePacket()
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{
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assert(queue);
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if (queue->serverQueueSize() == 0)
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return {nullptr};
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return queue->clientReceive();
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}
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bool PacketClient::sendPacket(Packet &&p)
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{
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assert(queue);
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if (queue->clientQueueSize() >= max_packet_queue_size)
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return false;
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queue->clientSend(std::move(p));
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return true;
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}
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bool PacketClient::hasData() const
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{
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assert(queue);
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return queue->serverQueueSize() > 0;
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}
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bool PacketClient::available() const
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{
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assert(queue);
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return queue->clientQueueSize() < max_packet_queue_size;
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}
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@ -1,27 +0,0 @@
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#pragma once
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#include "Packet.h"
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class SharedQueue;
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/**
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* @brief Generic client implementation to receive from and
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* send packets to the shared queue
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*
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*/
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class PacketClient
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{
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public:
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PacketClient();
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static void init(void);
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virtual int connect(SharedQueue *_queue);
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virtual bool sendPacket(Packet &&p);
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virtual Packet::PacketPtr receivePacket();
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virtual bool hasData() const;
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virtual bool available() const;
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private:
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SharedQueue *queue;
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};
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extern PacketClient *packetClient;
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@ -11,7 +11,6 @@ void PacketServer::begin(SharedQueue *_queue)
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queue = _queue;
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queue = _queue;
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}
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}
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#if 1
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Packet::PacketPtr PacketServer::receivePacket(void)
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Packet::PacketPtr PacketServer::receivePacket(void)
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{
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{
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assert(queue);
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assert(queue);
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@ -19,21 +18,13 @@ Packet::PacketPtr PacketServer::receivePacket(void)
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return {nullptr};
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return {nullptr};
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return queue->serverReceive();
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return queue->serverReceive();
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}
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}
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#else // template variant with typed return values
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template <> Packet::PacketPtr PacketServer::receivePacket<Packet::PacketPtr>()
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{
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assert(queue);
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if (queue->clientQueueSize() == 0)
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return {nullptr};
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return queue->serverReceive();
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}
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#endif
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bool PacketServer::sendPacket(Packet &&p)
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bool PacketServer::sendPacket(Packet &&p)
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{
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{
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assert(queue);
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assert(queue);
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if (queue->serverQueueSize() >= max_packet_queue_size)
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if (queue->serverQueueSize() >= max_packet_queue_size) {
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return false;
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return false;
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}
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queue->serverSend(std::move(p));
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queue->serverSend(std::move(p));
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return true;
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return true;
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}
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}
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@ -15,7 +15,9 @@ class PacketServer
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PacketServer();
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PacketServer();
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virtual void begin(SharedQueue *_queue);
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virtual void begin(SharedQueue *_queue);
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virtual bool sendPacket(Packet &&p);
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virtual bool sendPacket(Packet &&p);
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virtual Packet::PacketPtr receivePacket();
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virtual Packet::PacketPtr receivePacket(void);
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// template variant with typed return values
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// template<> Packet::PacketPtr receivePacket<Packet::PacketPtr>()
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// template<typename T> T receivePacket();
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// template<typename T> T receivePacket();
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virtual bool hasData() const;
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virtual bool hasData() const;
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virtual bool available() const;
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virtual bool available() const;
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@ -6,7 +6,6 @@ board_check = true
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upload_protocol = esptool
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upload_protocol = esptool
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#upload_port = COM29
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#upload_port = COM29
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build_src_filter = ${esp32_base.build_src_filter} +<mesh/sharedMem/>
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build_flags = ${esp32_base.build_flags}
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build_flags = ${esp32_base.build_flags}
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-DT_DECK
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-DT_DECK
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-DBOARD_HAS_PSRAM
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-DBOARD_HAS_PSRAM
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