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Throttle sorting just a touch
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@ -1339,23 +1339,26 @@ bool NodeDB::saveNodeDatabaseToDisk()
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void NodeDB::sortMeshDB()
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{
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std::sort(meshNodes->begin(), meshNodes->end(), [](const meshtastic_NodeInfoLite &a, const meshtastic_NodeInfoLite &b) {
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if (a.num == myNodeInfo.my_node_num) {
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return true;
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}
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if (b.num == myNodeInfo.my_node_num) {
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return false;
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}
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bool aFav = a.is_favorite;
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bool bFav = b.is_favorite;
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if (aFav != bFav)
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return aFav;
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if (a.last_heard == 0 || a.last_heard == UINT32_MAX)
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return false;
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if (b.last_heard == 0 || b.last_heard == UINT32_MAX)
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return true;
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return a.last_heard > b.last_heard;
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});
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if (!Throttle::isWithinTimespanMs(lastSort, 1000 * 5)) {
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lastSort = millis();
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std::sort(meshNodes->begin(), meshNodes->end(), [](const meshtastic_NodeInfoLite &a, const meshtastic_NodeInfoLite &b) {
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if (a.num == myNodeInfo.my_node_num) {
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return true;
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}
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if (b.num == myNodeInfo.my_node_num) {
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return false;
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}
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bool aFav = a.is_favorite;
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bool bFav = b.is_favorite;
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if (aFav != bFav)
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return aFav;
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if (a.last_heard == 0 || a.last_heard == UINT32_MAX)
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return false;
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if (b.last_heard == 0 || b.last_heard == UINT32_MAX)
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return true;
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return a.last_heard > b.last_heard;
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});
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}
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}
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bool NodeDB::saveToDiskNoRetry(int saveWhat)
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@ -282,6 +282,7 @@ class NodeDB
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bool duplicateWarned = false;
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uint32_t lastNodeDbSave = 0; // when we last saved our db to flash
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uint32_t lastBackupAttempt = 0; // when we last tried a backup automatically or manually
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uint32_t lastSort = 0; // When last sorted the nodeDB
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/// Find a node in our DB, create an empty NodeInfoLite if missing
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meshtastic_NodeInfoLite *getOrCreateMeshNode(NodeNum n);
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