mirror of
https://github.com/meshtastic/firmware.git
synced 2025-08-22 21:18:00 +00:00
Merge remote-tracking branch 'origin/develop' into dismiss_frames
This commit is contained in:
commit
ee5ce78f80
@ -28,6 +28,7 @@ int BuzzerFeedbackThread::handleInputEvent(const InputEvent *event)
|
||||
case INPUT_BROKER_USER_PRESS:
|
||||
case INPUT_BROKER_ALT_PRESS:
|
||||
case INPUT_BROKER_SELECT:
|
||||
case INPUT_BROKER_SELECT_LONG:
|
||||
playBeep(); // Confirmation feedback
|
||||
break;
|
||||
|
||||
|
@ -216,6 +216,44 @@ void Screen::showNumberPicker(const char *message, uint32_t durationMs, uint8_t
|
||||
ui->update();
|
||||
}
|
||||
|
||||
void Screen::showTextInput(const char *header, const char *initialText, uint32_t durationMs,
|
||||
std::function<void(const std::string &)> textCallback)
|
||||
{
|
||||
LOG_INFO("showTextInput called with header='%s', durationMs=%d", header ? header : "NULL", durationMs);
|
||||
|
||||
if (NotificationRenderer::virtualKeyboard) {
|
||||
delete NotificationRenderer::virtualKeyboard;
|
||||
NotificationRenderer::virtualKeyboard = nullptr;
|
||||
}
|
||||
|
||||
NotificationRenderer::textInputCallback = nullptr;
|
||||
|
||||
NotificationRenderer::virtualKeyboard = new VirtualKeyboard();
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if (header) {
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NotificationRenderer::virtualKeyboard->setHeader(header);
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}
|
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if (initialText) {
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NotificationRenderer::virtualKeyboard->setInputText(initialText);
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}
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||||
|
||||
// Set up callback with safer cleanup mechanism
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NotificationRenderer::textInputCallback = textCallback;
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NotificationRenderer::virtualKeyboard->setCallback([textCallback](const std::string &text) { textCallback(text); });
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|
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// Store the message and set the expiration timestamp (use same pattern as other notifications)
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strncpy(NotificationRenderer::alertBannerMessage, header ? header : "Text Input", 255);
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NotificationRenderer::alertBannerMessage[255] = '\0';
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NotificationRenderer::alertBannerUntil = (durationMs == 0) ? 0 : millis() + durationMs;
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NotificationRenderer::pauseBanner = false;
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NotificationRenderer::current_notification_type = notificationTypeEnum::text_input;
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|
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// Set the overlay using the same pattern as other notification types
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static OverlayCallback overlays[] = {graphics::UIRenderer::drawNavigationBar, NotificationRenderer::drawBannercallback};
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ui->setOverlays(overlays, sizeof(overlays) / sizeof(overlays[0]));
|
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ui->setTargetFPS(60);
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ui->update();
|
||||
}
|
||||
|
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static void drawModuleFrame(OLEDDisplay *display, OLEDDisplayUiState *state, int16_t x, int16_t y)
|
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{
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uint8_t module_frame;
|
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@ -713,13 +751,19 @@ int32_t Screen::runOnce()
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handleSetOn(false);
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break;
|
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case Cmd::ON_PRESS:
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handleOnPress();
|
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if (NotificationRenderer::current_notification_type != notificationTypeEnum::text_input) {
|
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handleOnPress();
|
||||
}
|
||||
break;
|
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case Cmd::SHOW_PREV_FRAME:
|
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handleShowPrevFrame();
|
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if (NotificationRenderer::current_notification_type != notificationTypeEnum::text_input) {
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handleShowPrevFrame();
|
||||
}
|
||||
break;
|
||||
case Cmd::SHOW_NEXT_FRAME:
|
||||
handleShowNextFrame();
|
||||
if (NotificationRenderer::current_notification_type != notificationTypeEnum::text_input) {
|
||||
handleShowNextFrame();
|
||||
}
|
||||
break;
|
||||
case Cmd::START_ALERT_FRAME: {
|
||||
showingBootScreen = false; // this should avoid the edge case where an alert triggers before the boot screen goes away
|
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@ -741,7 +785,9 @@ int32_t Screen::runOnce()
|
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NotificationRenderer::pauseBanner = false;
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case Cmd::STOP_BOOT_SCREEN:
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EINK_ADD_FRAMEFLAG(dispdev, COSMETIC); // E-Ink: Explicitly use full-refresh for next frame
|
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setFrames();
|
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if (NotificationRenderer::current_notification_type != notificationTypeEnum::text_input) {
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setFrames();
|
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}
|
||||
break;
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case Cmd::NOOP:
|
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break;
|
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@ -777,6 +823,7 @@ int32_t Screen::runOnce()
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||||
if (showingNormalScreen) {
|
||||
// standard screen loop handling here
|
||||
if (config.display.auto_screen_carousel_secs > 0 &&
|
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NotificationRenderer::current_notification_type != notificationTypeEnum::text_input &&
|
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!Throttle::isWithinTimespanMs(lastScreenTransition, config.display.auto_screen_carousel_secs * 1000)) {
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||||
|
||||
// If an E-Ink display struggles with fast refresh, force carousel to use full refresh instead
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@ -867,6 +914,11 @@ void Screen::setScreensaverFrames(FrameCallback einkScreensaver)
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||||
// Called when a frame should be added / removed, or custom frames should be cleared
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||||
void Screen::setFrames(FrameFocus focus)
|
||||
{
|
||||
// Block setFrames calls when virtual keyboard is active to prevent overlay interference
|
||||
if (NotificationRenderer::current_notification_type == notificationTypeEnum::text_input) {
|
||||
return;
|
||||
}
|
||||
|
||||
uint8_t originalPosition = ui->getUiState()->currentFrame;
|
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uint8_t previousFrameCount = framesetInfo.frameCount;
|
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FramesetInfo fsi; // Location of specific frames, for applying focus parameter
|
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@ -1396,6 +1448,11 @@ int Screen::handleTextMessage(const meshtastic_MeshPacket *packet)
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||||
// Triggered by MeshModules
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int Screen::handleUIFrameEvent(const UIFrameEvent *event)
|
||||
{
|
||||
// Block UI frame events when virtual keyboard is active
|
||||
if (NotificationRenderer::current_notification_type == notificationTypeEnum::text_input) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (showingNormalScreen) {
|
||||
// Regenerate the frameset, potentially honoring a module's internal requestFocus() call
|
||||
if (event->action == UIFrameEvent::Action::REGENERATE_FRAMESET)
|
||||
@ -1418,6 +1475,16 @@ int Screen::handleInputEvent(const InputEvent *event)
|
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if (!screenOn)
|
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return 0;
|
||||
|
||||
// Handle text input notifications specially - pass input to virtual keyboard
|
||||
if (NotificationRenderer::current_notification_type == notificationTypeEnum::text_input) {
|
||||
NotificationRenderer::inEvent = *event;
|
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static OverlayCallback overlays[] = {graphics::UIRenderer::drawNavigationBar, NotificationRenderer::drawBannercallback};
|
||||
ui->setOverlays(overlays, sizeof(overlays) / sizeof(overlays[0]));
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||||
setFastFramerate(); // Draw ASAP
|
||||
ui->update();
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return 0;
|
||||
}
|
||||
|
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#ifdef USE_EINK // the screen is the last input handler, so if an event makes it here, we can assume it will prompt a screen draw.
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EINK_ADD_FRAMEFLAG(dispdev, DEMAND_FAST); // Use fast-refresh for next frame, no skip please
|
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EINK_ADD_FRAMEFLAG(dispdev, BLOCKING); // Edge case: if this frame is promoted to COSMETIC, wait for update
|
||||
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@ -12,7 +12,7 @@
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#define getStringCenteredX(s) ((SCREEN_WIDTH - display->getStringWidth(s)) / 2)
|
||||
namespace graphics
|
||||
{
|
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enum notificationTypeEnum { none, text_banner, selection_picker, node_picker, number_picker };
|
||||
enum notificationTypeEnum { none, text_banner, selection_picker, node_picker, number_picker, text_input };
|
||||
|
||||
struct BannerOverlayOptions {
|
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const char *message;
|
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@ -313,6 +313,8 @@ class Screen : public concurrency::OSThread
|
||||
|
||||
void showNodePicker(const char *message, uint32_t durationMs, std::function<void(uint32_t)> bannerCallback);
|
||||
void showNumberPicker(const char *message, uint32_t durationMs, uint8_t digits, std::function<void(uint32_t)> bannerCallback);
|
||||
void showTextInput(const char *header, const char *initialText, uint32_t durationMs,
|
||||
std::function<void(const std::string &)> textCallback);
|
||||
|
||||
void requestMenu(graphics::menuHandler::screenMenus menuToShow)
|
||||
{
|
||||
|
738
src/graphics/VirtualKeyboard.cpp
Normal file
738
src/graphics/VirtualKeyboard.cpp
Normal file
@ -0,0 +1,738 @@
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||||
#include "VirtualKeyboard.h"
|
||||
#include "configuration.h"
|
||||
#include "graphics/Screen.h"
|
||||
#include "graphics/ScreenFonts.h"
|
||||
#include "graphics/SharedUIDisplay.h"
|
||||
#include "main.h"
|
||||
#include <Arduino.h>
|
||||
#include <vector>
|
||||
|
||||
namespace graphics
|
||||
{
|
||||
|
||||
VirtualKeyboard::VirtualKeyboard() : cursorRow(0), cursorCol(0), lastActivityTime(millis())
|
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{
|
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initializeKeyboard();
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// Set cursor to H(2, 5)
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cursorRow = 2;
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cursorCol = 5;
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}
|
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|
||||
VirtualKeyboard::~VirtualKeyboard() {}
|
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|
||||
void VirtualKeyboard::initializeKeyboard()
|
||||
{
|
||||
// New 4 row, 11 column keyboard layout:
|
||||
static const char LAYOUT[KEYBOARD_ROWS][KEYBOARD_COLS] = {{'1', '2', '3', '4', '5', '6', '7', '8', '9', '0', '\b'},
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{'q', 'w', 'e', 'r', 't', 'y', 'u', 'i', 'o', 'p', '\n'},
|
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{'a', 's', 'd', 'f', 'g', 'h', 'j', 'k', 'l', ';', ' '},
|
||||
{'z', 'x', 'c', 'v', 'b', 'n', 'm', '.', ',', '?', '\x1b'}};
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// Derive layout dimensions and assert they match the configured keyboard grid
|
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constexpr int LAYOUT_ROWS = (int)(sizeof(LAYOUT) / sizeof(LAYOUT[0]));
|
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constexpr int LAYOUT_COLS = (int)(sizeof(LAYOUT[0]) / sizeof(LAYOUT[0][0]));
|
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static_assert(LAYOUT_ROWS == KEYBOARD_ROWS, "LAYOUT rows must equal KEYBOARD_ROWS");
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static_assert(LAYOUT_COLS == KEYBOARD_COLS, "LAYOUT cols must equal KEYBOARD_COLS");
|
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|
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// Initialize all keys to empty first
|
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for (int row = 0; row < LAYOUT_ROWS; row++) {
|
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for (int col = 0; col < LAYOUT_COLS; col++) {
|
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keyboard[row][col] = {0, VK_CHAR, 0, 0, 0, 0};
|
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}
|
||||
}
|
||||
|
||||
// Fill keyboard from the 2D layout
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for (int row = 0; row < LAYOUT_ROWS; row++) {
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for (int col = 0; col < LAYOUT_COLS; col++) {
|
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char ch = LAYOUT[row][col];
|
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// No empty slots in the simplified layout
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|
||||
VirtualKeyType type = VK_CHAR;
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if (ch == '\b') {
|
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type = VK_BACKSPACE;
|
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} else if (ch == '\n') {
|
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type = VK_ENTER;
|
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} else if (ch == '\x1b') { // ESC
|
||||
type = VK_ESC;
|
||||
} else if (ch == ' ') {
|
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type = VK_SPACE;
|
||||
}
|
||||
|
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// Make action keys wider to fit text while keeping the last column aligned
|
||||
uint8_t width = (type == VK_BACKSPACE || type == VK_ENTER || type == VK_SPACE) ? (KEY_WIDTH * 3) : KEY_WIDTH;
|
||||
keyboard[row][col] = {ch, type, (uint8_t)(col * KEY_WIDTH), (uint8_t)(row * KEY_HEIGHT), width, KEY_HEIGHT};
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void VirtualKeyboard::draw(OLEDDisplay *display, int16_t offsetX, int16_t offsetY)
|
||||
{
|
||||
// Repeat ticking is driven by NotificationRenderer once per frame
|
||||
// Base styles
|
||||
display->setColor(WHITE);
|
||||
display->setFont(FONT_SMALL);
|
||||
|
||||
// Screen geometry
|
||||
const int screenW = display->getWidth();
|
||||
const int screenH = display->getHeight();
|
||||
|
||||
// Decide wide-screen mode: if there is comfortable width, allow taller keys and reserve fixed width for last column labels
|
||||
// Heuristic: if screen width >= 200px (e.g., 240x135), treat as wide
|
||||
const bool isWide = screenW >= 200;
|
||||
|
||||
// Determine last-column label max width
|
||||
display->setFont(FONT_SMALL);
|
||||
const int wENTER = display->getStringWidth("ENTER");
|
||||
int lastColLabelW = wENTER; // ENTER is usually the widest
|
||||
// Smaller padding on very small screens to avoid excessive whitespace
|
||||
const int lastColPad = (screenW <= 128 ? 2 : 6);
|
||||
const int reservedLastColW = lastColLabelW + lastColPad; // reserved width for last column keys
|
||||
|
||||
// Always reserve width for the rightmost text column to avoid overlap on small screens
|
||||
int cellW = 0;
|
||||
int leftoverW = 0;
|
||||
{
|
||||
const int leftCols = KEYBOARD_COLS - 1; // 10 input characters
|
||||
int usableW = screenW - reservedLastColW;
|
||||
if (usableW < leftCols) {
|
||||
// Guard: ensure at least 1px per left cell if labels are extremely wide (unlikely)
|
||||
usableW = leftCols;
|
||||
}
|
||||
cellW = usableW / leftCols;
|
||||
leftoverW = usableW - cellW * leftCols; // distribute extra pixels over left columns (left to right)
|
||||
}
|
||||
|
||||
// Dynamic key geometry
|
||||
int cellH = KEY_HEIGHT;
|
||||
int keyboardStartY = 0;
|
||||
if (screenH <= 64) {
|
||||
const int headerHeight = headerText.empty() ? 0 : (FONT_HEIGHT_SMALL - 2);
|
||||
const int gapBelowHeader = 0;
|
||||
const int singleLineBoxHeight = FONT_HEIGHT_SMALL;
|
||||
const int gapAboveKeyboard = 0;
|
||||
keyboardStartY = offsetY + headerHeight + gapBelowHeader + singleLineBoxHeight + gapAboveKeyboard;
|
||||
if (keyboardStartY < 0)
|
||||
keyboardStartY = 0;
|
||||
if (keyboardStartY > screenH)
|
||||
keyboardStartY = screenH;
|
||||
int keyboardHeight = screenH - keyboardStartY;
|
||||
cellH = std::max(1, keyboardHeight / KEYBOARD_ROWS);
|
||||
} else if (isWide) {
|
||||
// For wide screens (e.g., T114 240x135), prefer square keys: height equals left-column key width.
|
||||
cellH = std::max((int)KEY_HEIGHT, cellW);
|
||||
|
||||
// Guarantee at least 2 lines of input are visible by reducing cell height minimally if needed.
|
||||
// Replicate the spacing used in drawInputArea(): headerGap=1, box-to-header gap=1, gap above keyboard=1
|
||||
display->setFont(FONT_SMALL);
|
||||
const int headerHeight = headerText.empty() ? 0 : (FONT_HEIGHT_SMALL + 1);
|
||||
const int headerToBoxGap = 1;
|
||||
const int gapAboveKb = 1;
|
||||
const int minBoxHeightForTwoLines = 2 * FONT_HEIGHT_SMALL + 2; // inner 1px top/bottom
|
||||
int maxKeyboardHeight = screenH - (offsetY + headerHeight + headerToBoxGap + minBoxHeightForTwoLines + gapAboveKb);
|
||||
int maxCellHAllowed = maxKeyboardHeight / KEYBOARD_ROWS;
|
||||
if (maxCellHAllowed < (int)KEY_HEIGHT)
|
||||
maxCellHAllowed = KEY_HEIGHT;
|
||||
if (maxCellHAllowed > 0 && cellH > maxCellHAllowed) {
|
||||
cellH = maxCellHAllowed;
|
||||
}
|
||||
// Keyboard placement from bottom for wide screens
|
||||
int keyboardHeight = KEYBOARD_ROWS * cellH;
|
||||
keyboardStartY = screenH - keyboardHeight;
|
||||
if (keyboardStartY < 0)
|
||||
keyboardStartY = 0;
|
||||
} else {
|
||||
// Default (non-wide, non-64px) behavior: use key height heuristic and place at bottom
|
||||
cellH = KEY_HEIGHT;
|
||||
int keyboardHeight = KEYBOARD_ROWS * cellH;
|
||||
keyboardStartY = screenH - keyboardHeight;
|
||||
if (keyboardStartY < 0)
|
||||
keyboardStartY = 0;
|
||||
}
|
||||
|
||||
// Draw input area above keyboard
|
||||
drawInputArea(display, offsetX, offsetY, keyboardStartY);
|
||||
|
||||
// Precompute per-column x and width with leftover distributed over left columns for even spacing
|
||||
int colX[KEYBOARD_COLS];
|
||||
int colW[KEYBOARD_COLS];
|
||||
int runningX = offsetX;
|
||||
for (int col = 0; col < KEYBOARD_COLS - 1; ++col) {
|
||||
int wcol = cellW + (col < leftoverW ? 1 : 0);
|
||||
colX[col] = runningX;
|
||||
colW[col] = wcol;
|
||||
runningX += wcol;
|
||||
}
|
||||
// Last column
|
||||
colX[KEYBOARD_COLS - 1] = runningX;
|
||||
colW[KEYBOARD_COLS - 1] = reservedLastColW;
|
||||
|
||||
// Draw keyboard grid
|
||||
for (int row = 0; row < KEYBOARD_ROWS; row++) {
|
||||
for (int col = 0; col < KEYBOARD_COLS; col++) {
|
||||
const VirtualKey &k = keyboard[row][col];
|
||||
if (k.character != 0 || k.type != VK_CHAR) {
|
||||
const bool isLastCol = (col == KEYBOARD_COLS - 1);
|
||||
int x = colX[col];
|
||||
int w = colW[col];
|
||||
int y = offsetY + keyboardStartY + row * cellH;
|
||||
int h = cellH;
|
||||
bool selected = (row == cursorRow && col == cursorCol);
|
||||
drawKey(display, k, selected, x, y, (uint8_t)w, (uint8_t)h, isLastCol);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void VirtualKeyboard::drawInputArea(OLEDDisplay *display, int16_t offsetX, int16_t offsetY, int16_t keyboardStartY)
|
||||
{
|
||||
display->setColor(WHITE);
|
||||
|
||||
const int screenWidth = display->getWidth();
|
||||
const int screenHeight = display->getHeight();
|
||||
// Use the standard small font metrics for input box sizing (restore original size)
|
||||
const int inputLineH = FONT_HEIGHT_SMALL;
|
||||
|
||||
// Header uses the standard small (which may be larger on big screens)
|
||||
display->setFont(FONT_SMALL);
|
||||
int headerHeight = 0;
|
||||
if (!headerText.empty()) {
|
||||
// Draw header and reserve exact font height (plus a tighter gap) to maximize input area
|
||||
display->drawString(offsetX + 2, offsetY, headerText.c_str());
|
||||
if (screenHeight <= 64) {
|
||||
headerHeight = FONT_HEIGHT_SMALL - 2; // 11px
|
||||
} else {
|
||||
headerHeight = FONT_HEIGHT_SMALL; // no extra padding baked in
|
||||
}
|
||||
}
|
||||
|
||||
const int boxX = offsetX;
|
||||
const int boxWidth = screenWidth;
|
||||
int boxY;
|
||||
int boxHeight;
|
||||
if (screenHeight <= 64) {
|
||||
const int gapBelowHeader = 0;
|
||||
const int fixedBoxHeight = inputLineH;
|
||||
const int gapAboveKeyboard = 0;
|
||||
boxY = offsetY + headerHeight + gapBelowHeader;
|
||||
boxHeight = fixedBoxHeight;
|
||||
if (boxY + boxHeight + gapAboveKeyboard > keyboardStartY) {
|
||||
int over = boxY + boxHeight + gapAboveKeyboard - keyboardStartY;
|
||||
boxHeight = std::max(1, fixedBoxHeight - over);
|
||||
}
|
||||
} else {
|
||||
const int gapBelowHeader = 1;
|
||||
int gapAboveKeyboard = 1;
|
||||
int tmpBoxY = offsetY + headerHeight + gapBelowHeader;
|
||||
const int minBoxHeight = inputLineH + 2;
|
||||
int availableH = keyboardStartY - tmpBoxY - gapAboveKeyboard;
|
||||
if (availableH < minBoxHeight)
|
||||
availableH = minBoxHeight;
|
||||
boxY = tmpBoxY;
|
||||
boxHeight = availableH;
|
||||
}
|
||||
|
||||
// Draw box border
|
||||
display->drawRect(boxX, boxY, boxWidth, boxHeight);
|
||||
|
||||
display->setFont(FONT_SMALL);
|
||||
|
||||
// Text rendering: multi-line if space allows (>= 2 lines), else single-line with leading ellipsis
|
||||
const int textX = boxX + 2;
|
||||
const int maxTextWidth = boxWidth - 4;
|
||||
const int maxLines = (boxHeight - 2) / inputLineH;
|
||||
if (maxLines >= 2) {
|
||||
// Inner bounds for caret clamping
|
||||
const int innerLeft = boxX + 1;
|
||||
const int innerRight = boxX + boxWidth - 2;
|
||||
const int innerTop = boxY + 1;
|
||||
const int innerBottom = boxY + boxHeight - 2;
|
||||
|
||||
// Wrap text greedily into lines that fit maxTextWidth
|
||||
std::vector<std::string> lines;
|
||||
{
|
||||
std::string remaining = inputText;
|
||||
while (!remaining.empty()) {
|
||||
int bestLen = 0;
|
||||
for (int len = 1; len <= (int)remaining.size(); ++len) {
|
||||
int w = display->getStringWidth(remaining.substr(0, len).c_str());
|
||||
if (w <= maxTextWidth)
|
||||
bestLen = len;
|
||||
else
|
||||
break;
|
||||
}
|
||||
if (bestLen == 0) {
|
||||
// At least show one character to make progress
|
||||
bestLen = 1;
|
||||
}
|
||||
lines.emplace_back(remaining.substr(0, bestLen));
|
||||
remaining.erase(0, bestLen);
|
||||
}
|
||||
}
|
||||
|
||||
const bool scrolledUp = ((int)lines.size() > maxLines);
|
||||
int caretX = textX;
|
||||
int caretY = innerTop;
|
||||
|
||||
// Leave a small top gap to render '...' without replacing the first line
|
||||
const int topInset = 2;
|
||||
const int lineStep = std::max(1, inputLineH - 1); // slightly tighter than font height
|
||||
int lineY = innerTop + topInset;
|
||||
|
||||
if (scrolledUp) {
|
||||
// Draw three small dots centered horizontally, vertically at the midpoint of the gap
|
||||
// between the inner top and the first line's top baseline. This avoids using a tall glyph.
|
||||
const int firstLineTop = lineY; // baseline top for the first visible line
|
||||
const int gapMidY = innerTop + (firstLineTop - innerTop) / 2 + 1; // shift down 1px as requested
|
||||
const int centerX = boxX + boxWidth / 2;
|
||||
const int dotSpacing = 3; // px between dots
|
||||
const int dotSize = 1; // small square dot
|
||||
display->fillRect(centerX - dotSpacing, gapMidY, dotSize, dotSize);
|
||||
display->fillRect(centerX, gapMidY, dotSize, dotSize);
|
||||
display->fillRect(centerX + dotSpacing, gapMidY, dotSize, dotSize);
|
||||
}
|
||||
|
||||
// How many lines fit with our top inset and tighter step
|
||||
const int linesCapacity = std::max(1, (innerBottom - lineY + 1) / lineStep);
|
||||
const int linesToShow = std::min((int)lines.size(), linesCapacity);
|
||||
const int startIndex = scrolledUp ? ((int)lines.size() - linesToShow) : 0;
|
||||
|
||||
for (int i = 0; i < linesToShow; ++i) {
|
||||
const std::string &chunk = lines[startIndex + i];
|
||||
display->drawString(textX, lineY, chunk.c_str());
|
||||
caretX = textX + display->getStringWidth(chunk.c_str());
|
||||
caretY = lineY;
|
||||
lineY += lineStep;
|
||||
}
|
||||
|
||||
// Draw caret at end of the last visible line
|
||||
int caretPadY = 2;
|
||||
if (boxHeight >= inputLineH + 4)
|
||||
caretPadY = 3;
|
||||
int cursorTop = caretY + caretPadY;
|
||||
// Use lineStep so caret height matches the row spacing
|
||||
int cursorH = lineStep - caretPadY * 2;
|
||||
if (cursorH < 1)
|
||||
cursorH = 1;
|
||||
// Clamp vertical bounds to stay inside the inner rect
|
||||
if (cursorTop < innerTop)
|
||||
cursorTop = innerTop;
|
||||
if (cursorTop + cursorH - 1 > innerBottom)
|
||||
cursorH = innerBottom - cursorTop + 1;
|
||||
if (cursorH < 1)
|
||||
cursorH = 1;
|
||||
// Only draw if cursor is inside inner bounds
|
||||
if (caretX >= innerLeft && caretX <= innerRight) {
|
||||
display->drawVerticalLine(caretX, cursorTop, cursorH);
|
||||
}
|
||||
} else {
|
||||
std::string displayText = inputText;
|
||||
int textW = display->getStringWidth(displayText.c_str());
|
||||
std::string scrolled = displayText;
|
||||
if (textW > maxTextWidth) {
|
||||
// Trim from the left until it fits
|
||||
while (textW > maxTextWidth && !scrolled.empty()) {
|
||||
scrolled.erase(0, 1);
|
||||
textW = display->getStringWidth(scrolled.c_str());
|
||||
}
|
||||
// Add leading ellipsis and ensure it still fits
|
||||
if (scrolled != displayText) {
|
||||
scrolled = "..." + scrolled;
|
||||
textW = display->getStringWidth(scrolled.c_str());
|
||||
// If adding ellipsis causes overflow, trim more after the ellipsis
|
||||
while (textW > maxTextWidth && scrolled.size() > 3) {
|
||||
scrolled.erase(3, 1); // remove chars after the ellipsis
|
||||
textW = display->getStringWidth(scrolled.c_str());
|
||||
}
|
||||
}
|
||||
} else {
|
||||
// Keep textW in sync with what we draw
|
||||
textW = display->getStringWidth(scrolled.c_str());
|
||||
}
|
||||
|
||||
int textY;
|
||||
if (screenHeight <= 64) {
|
||||
textY = boxY + (boxHeight - inputLineH) / 2;
|
||||
} else {
|
||||
const int innerLeft = boxX + 1;
|
||||
const int innerRight = boxX + boxWidth - 2;
|
||||
const int innerTop = boxY + 1;
|
||||
const int innerBottom = boxY + boxHeight - 2;
|
||||
|
||||
// Center text vertically within inner box for single-line, then clamp so it never overlaps borders
|
||||
int innerH = innerBottom - innerTop + 1;
|
||||
textY = innerTop + std::max(0, (innerH - inputLineH) / 2);
|
||||
// Clamp fully inside the inner rect
|
||||
if (textY < innerTop)
|
||||
textY = innerTop;
|
||||
int maxTop = innerBottom - inputLineH + 1;
|
||||
if (textY > maxTop)
|
||||
textY = maxTop;
|
||||
}
|
||||
|
||||
if (!scrolled.empty()) {
|
||||
display->drawString(textX, textY, scrolled.c_str());
|
||||
}
|
||||
|
||||
int cursorX = textX + textW;
|
||||
if (screenHeight > 64) {
|
||||
const int innerRight = boxX + boxWidth - 2;
|
||||
if (cursorX > innerRight)
|
||||
cursorX = innerRight;
|
||||
}
|
||||
|
||||
int cursorTop, cursorH;
|
||||
if (screenHeight <= 64) {
|
||||
cursorH = 10;
|
||||
cursorTop = boxY + (boxHeight - cursorH) / 2;
|
||||
} else {
|
||||
const int innerLeft = boxX + 1;
|
||||
const int innerRight = boxX + boxWidth - 2;
|
||||
const int innerTop = boxY + 1;
|
||||
const int innerBottom = boxY + boxHeight - 2;
|
||||
|
||||
cursorTop = boxY + 2;
|
||||
cursorH = boxHeight - 4;
|
||||
if (cursorH < 1)
|
||||
cursorH = 1;
|
||||
if (cursorTop < innerTop)
|
||||
cursorTop = innerTop;
|
||||
if (cursorTop + cursorH - 1 > innerBottom)
|
||||
cursorH = innerBottom - cursorTop + 1;
|
||||
if (cursorH < 1)
|
||||
cursorH = 1;
|
||||
|
||||
if (cursorX < innerLeft || cursorX > innerRight)
|
||||
return;
|
||||
}
|
||||
|
||||
display->drawVerticalLine(cursorX, cursorTop, cursorH);
|
||||
}
|
||||
}
|
||||
|
||||
void VirtualKeyboard::drawKey(OLEDDisplay *display, const VirtualKey &key, bool selected, int16_t x, int16_t y, uint8_t width,
|
||||
uint8_t height, bool isLastCol)
|
||||
{
|
||||
// Draw key content
|
||||
display->setFont(FONT_SMALL);
|
||||
const int fontH = FONT_HEIGHT_SMALL;
|
||||
// Build label and metrics first
|
||||
std::string keyText;
|
||||
if (key.type == VK_BACKSPACE || key.type == VK_ENTER || key.type == VK_SPACE || key.type == VK_ESC) {
|
||||
// Keep literal text labels for the action keys on the rightmost column
|
||||
keyText = (key.type == VK_BACKSPACE) ? "BACK"
|
||||
: (key.type == VK_ENTER) ? "ENTER"
|
||||
: (key.type == VK_SPACE) ? "SPACE"
|
||||
: (key.type == VK_ESC) ? "ESC"
|
||||
: "";
|
||||
} else {
|
||||
char c = getCharForKey(key, false);
|
||||
if (c >= 'a' && c <= 'z') {
|
||||
c = c - 'a' + 'A';
|
||||
}
|
||||
keyText = (key.character == ' ' || key.character == '_') ? "_" : std::string(1, c);
|
||||
}
|
||||
|
||||
int textWidth = display->getStringWidth(keyText.c_str());
|
||||
// Label alignment
|
||||
// - Rightmost action column: right-align text with a small right padding (~2px) so it hugs screen edge neatly.
|
||||
// - Other keys: center horizontally; use ceil-style rounding to avoid appearing left-biased on odd widths.
|
||||
int textX;
|
||||
if (isLastCol) {
|
||||
const int rightPad = 1;
|
||||
textX = x + width - textWidth - rightPad;
|
||||
if (textX < x)
|
||||
textX = x; // guard
|
||||
} else {
|
||||
if (display->getHeight() <= 64 && (key.character >= '0' && key.character <= '9')) {
|
||||
textX = x + (width - textWidth + 1) / 2;
|
||||
} else {
|
||||
textX = x + (width - textWidth) / 2;
|
||||
}
|
||||
}
|
||||
int contentTop = y;
|
||||
int contentH = height;
|
||||
if (selected) {
|
||||
display->setColor(WHITE);
|
||||
bool isAction = (key.type == VK_BACKSPACE || key.type == VK_ENTER || key.type == VK_SPACE || key.type == VK_ESC);
|
||||
|
||||
if (display->getHeight() <= 64 && !isAction) {
|
||||
display->fillRect(x, y, width, height);
|
||||
} else if (isAction) {
|
||||
const int padX = 1;
|
||||
const int padY = 2;
|
||||
int hlW = textWidth + padX * 2;
|
||||
int hlX = textX - padX;
|
||||
|
||||
if (hlX < x) {
|
||||
hlW -= (x - hlX);
|
||||
hlX = x;
|
||||
}
|
||||
int maxW = (x + width) - hlX;
|
||||
if (hlW > maxW)
|
||||
hlW = maxW;
|
||||
if (hlW < 1)
|
||||
hlW = 1;
|
||||
|
||||
int hlH = std::min(fontH + padY * 2, (int)height);
|
||||
int hlY = y + (height - hlH) / 2;
|
||||
display->fillRect(hlX, hlY, hlW, hlH);
|
||||
contentTop = hlY;
|
||||
contentH = hlH;
|
||||
} else {
|
||||
display->fillRect(x, y, width, height);
|
||||
}
|
||||
display->setColor(BLACK);
|
||||
} else {
|
||||
display->setColor(WHITE);
|
||||
}
|
||||
|
||||
int centeredTextY;
|
||||
if (display->getHeight() <= 64) {
|
||||
centeredTextY = y + (height - fontH) / 2;
|
||||
} else {
|
||||
centeredTextY = contentTop + (contentH - fontH) / 2;
|
||||
}
|
||||
if (display->getHeight() > 64) {
|
||||
if (centeredTextY < contentTop)
|
||||
centeredTextY = contentTop;
|
||||
if (centeredTextY + fontH > contentTop + contentH)
|
||||
centeredTextY = std::max(contentTop, contentTop + contentH - fontH);
|
||||
}
|
||||
|
||||
if (display->getHeight() <= 64 && keyText.size() == 1) {
|
||||
char ch = keyText[0];
|
||||
if (ch == '.' || ch == ',' || ch == ';') {
|
||||
centeredTextY -= 1;
|
||||
}
|
||||
}
|
||||
display->drawString(textX, centeredTextY, keyText.c_str());
|
||||
}
|
||||
|
||||
char VirtualKeyboard::getCharForKey(const VirtualKey &key, bool isLongPress)
|
||||
{
|
||||
if (key.type != VK_CHAR) {
|
||||
return key.character;
|
||||
}
|
||||
|
||||
char c = key.character;
|
||||
|
||||
// Long-press: only keep letter lowercase->uppercase conversion; remove other symbol mappings
|
||||
if (isLongPress && c >= 'a' && c <= 'z') {
|
||||
c = (char)(c - 'a' + 'A');
|
||||
}
|
||||
|
||||
return c;
|
||||
}
|
||||
|
||||
void VirtualKeyboard::moveCursorDelta(int dRow, int dCol)
|
||||
{
|
||||
resetTimeout();
|
||||
// wrap around rows and cols in the 4x11 grid
|
||||
int r = (int)cursorRow + dRow;
|
||||
int c = (int)cursorCol + dCol;
|
||||
if (r < 0)
|
||||
r = KEYBOARD_ROWS - 1;
|
||||
else if (r >= KEYBOARD_ROWS)
|
||||
r = 0;
|
||||
if (c < 0)
|
||||
c = KEYBOARD_COLS - 1;
|
||||
else if (c >= KEYBOARD_COLS)
|
||||
c = 0;
|
||||
cursorRow = (uint8_t)r;
|
||||
cursorCol = (uint8_t)c;
|
||||
}
|
||||
|
||||
void VirtualKeyboard::moveCursorUp()
|
||||
{
|
||||
moveCursorDelta(-1, 0);
|
||||
}
|
||||
void VirtualKeyboard::moveCursorDown()
|
||||
{
|
||||
moveCursorDelta(1, 0);
|
||||
}
|
||||
void VirtualKeyboard::moveCursorLeft()
|
||||
{
|
||||
resetTimeout();
|
||||
|
||||
if (cursorCol > 0) {
|
||||
cursorCol--;
|
||||
} else {
|
||||
if (cursorRow > 0) {
|
||||
cursorRow--;
|
||||
cursorCol = KEYBOARD_COLS - 1;
|
||||
} else {
|
||||
cursorRow = KEYBOARD_ROWS - 1;
|
||||
cursorCol = KEYBOARD_COLS - 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
void VirtualKeyboard::moveCursorRight()
|
||||
{
|
||||
resetTimeout();
|
||||
|
||||
if (cursorCol < KEYBOARD_COLS - 1) {
|
||||
cursorCol++;
|
||||
} else {
|
||||
if (cursorRow < KEYBOARD_ROWS - 1) {
|
||||
cursorRow++;
|
||||
cursorCol = 0;
|
||||
} else {
|
||||
cursorRow = 0;
|
||||
cursorCol = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void VirtualKeyboard::handlePress()
|
||||
{
|
||||
resetTimeout(); // Reset timeout on any input activity
|
||||
|
||||
const VirtualKey &key = keyboard[cursorRow][cursorCol];
|
||||
|
||||
// Don't handle press if the key is empty (but allow special keys)
|
||||
if (key.character == 0 && key.type == VK_CHAR) {
|
||||
return;
|
||||
}
|
||||
|
||||
// For character keys, insert lowercase character
|
||||
if (key.type == VK_CHAR) {
|
||||
insertCharacter(getCharForKey(key, false)); // false = lowercase/normal char
|
||||
return;
|
||||
}
|
||||
|
||||
// Handle non-character keys immediately
|
||||
switch (key.type) {
|
||||
case VK_BACKSPACE:
|
||||
deleteCharacter();
|
||||
break;
|
||||
case VK_ENTER:
|
||||
submitText();
|
||||
break;
|
||||
case VK_SPACE:
|
||||
insertCharacter(' ');
|
||||
break;
|
||||
case VK_ESC:
|
||||
if (onTextEntered) {
|
||||
std::function<void(const std::string &)> callback = onTextEntered;
|
||||
onTextEntered = nullptr;
|
||||
inputText = "";
|
||||
callback("");
|
||||
}
|
||||
return;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void VirtualKeyboard::handleLongPress()
|
||||
{
|
||||
resetTimeout(); // Reset timeout on any input activity
|
||||
|
||||
const VirtualKey &key = keyboard[cursorRow][cursorCol];
|
||||
|
||||
// Don't handle press if the key is empty (but allow special keys)
|
||||
if (key.character == 0 && key.type == VK_CHAR) {
|
||||
return;
|
||||
}
|
||||
|
||||
// For character keys, insert uppercase/alternate character
|
||||
if (key.type == VK_CHAR) {
|
||||
insertCharacter(getCharForKey(key, true)); // true = uppercase/alternate char
|
||||
return;
|
||||
}
|
||||
|
||||
switch (key.type) {
|
||||
case VK_BACKSPACE:
|
||||
// One-shot: delete up to 5 characters on long press
|
||||
for (int i = 0; i < 5; ++i) {
|
||||
if (inputText.empty())
|
||||
break;
|
||||
deleteCharacter();
|
||||
}
|
||||
break;
|
||||
case VK_ENTER:
|
||||
submitText();
|
||||
break;
|
||||
case VK_SPACE:
|
||||
insertCharacter(' ');
|
||||
break;
|
||||
case VK_ESC:
|
||||
if (onTextEntered) {
|
||||
onTextEntered("");
|
||||
}
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void VirtualKeyboard::insertCharacter(char c)
|
||||
{
|
||||
if (inputText.length() < 160) { // Reasonable text length limit
|
||||
inputText += c;
|
||||
}
|
||||
}
|
||||
|
||||
void VirtualKeyboard::deleteCharacter()
|
||||
{
|
||||
if (!inputText.empty()) {
|
||||
inputText.pop_back();
|
||||
}
|
||||
}
|
||||
|
||||
void VirtualKeyboard::submitText()
|
||||
{
|
||||
LOG_INFO("Virtual keyboard: submitting text '%s'", inputText.c_str());
|
||||
|
||||
// Only submit if text is not empty
|
||||
if (!inputText.empty() && onTextEntered) {
|
||||
// Store callback and text to submit before clearing callback
|
||||
std::function<void(const std::string &)> callback = onTextEntered;
|
||||
std::string textToSubmit = inputText;
|
||||
onTextEntered = nullptr;
|
||||
// Don't clear inputText here - let the calling module handle cleanup
|
||||
// inputText = ""; // Removed: keep text visible until module cleans up
|
||||
callback(textToSubmit);
|
||||
} else if (inputText.empty()) {
|
||||
// For empty text, just ignore the submission - don't clear callback
|
||||
// This keeps the virtual keyboard responsive for further input
|
||||
LOG_INFO("Virtual keyboard: empty text submitted, ignoring - keyboard remains active");
|
||||
} else {
|
||||
// No callback available
|
||||
if (screen) {
|
||||
screen->setFrames(graphics::Screen::FOCUS_PRESERVE);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void VirtualKeyboard::setInputText(const std::string &text)
|
||||
{
|
||||
inputText = text;
|
||||
}
|
||||
|
||||
std::string VirtualKeyboard::getInputText() const
|
||||
{
|
||||
return inputText;
|
||||
}
|
||||
|
||||
void VirtualKeyboard::setHeader(const std::string &header)
|
||||
{
|
||||
headerText = header;
|
||||
}
|
||||
|
||||
void VirtualKeyboard::setCallback(std::function<void(const std::string &)> callback)
|
||||
{
|
||||
onTextEntered = callback;
|
||||
}
|
||||
|
||||
void VirtualKeyboard::resetTimeout()
|
||||
{
|
||||
lastActivityTime = millis();
|
||||
}
|
||||
|
||||
bool VirtualKeyboard::isTimedOut() const
|
||||
{
|
||||
return (millis() - lastActivityTime) > TIMEOUT_MS;
|
||||
}
|
||||
|
||||
} // namespace graphics
|
80
src/graphics/VirtualKeyboard.h
Normal file
80
src/graphics/VirtualKeyboard.h
Normal file
@ -0,0 +1,80 @@
|
||||
#pragma once
|
||||
|
||||
#include "configuration.h"
|
||||
#include <OLEDDisplay.h>
|
||||
#include <functional>
|
||||
#include <string>
|
||||
|
||||
namespace graphics
|
||||
{
|
||||
|
||||
enum VirtualKeyType { VK_CHAR, VK_BACKSPACE, VK_ENTER, VK_SHIFT, VK_ESC, VK_SPACE };
|
||||
|
||||
struct VirtualKey {
|
||||
char character;
|
||||
VirtualKeyType type;
|
||||
uint8_t x;
|
||||
uint8_t y;
|
||||
uint8_t width;
|
||||
uint8_t height;
|
||||
};
|
||||
|
||||
class VirtualKeyboard
|
||||
{
|
||||
public:
|
||||
VirtualKeyboard();
|
||||
~VirtualKeyboard();
|
||||
|
||||
void draw(OLEDDisplay *display, int16_t offsetX, int16_t offsetY);
|
||||
void setInputText(const std::string &text);
|
||||
std::string getInputText() const;
|
||||
void setHeader(const std::string &header);
|
||||
void setCallback(std::function<void(const std::string &)> callback);
|
||||
|
||||
// Navigation methods for encoder input
|
||||
void moveCursorUp();
|
||||
void moveCursorDown();
|
||||
void moveCursorLeft();
|
||||
void moveCursorRight();
|
||||
void handlePress();
|
||||
void handleLongPress();
|
||||
|
||||
// Timeout management
|
||||
void resetTimeout();
|
||||
bool isTimedOut() const;
|
||||
|
||||
private:
|
||||
static const uint8_t KEYBOARD_ROWS = 4;
|
||||
static const uint8_t KEYBOARD_COLS = 11;
|
||||
static const uint8_t KEY_WIDTH = 9;
|
||||
static const uint8_t KEY_HEIGHT = 9; // Compressed to fit 4 rows on 64px displays
|
||||
static const uint8_t KEYBOARD_START_Y = 26; // Start just below input box bottom
|
||||
|
||||
VirtualKey keyboard[KEYBOARD_ROWS][KEYBOARD_COLS];
|
||||
|
||||
std::string inputText;
|
||||
std::string headerText;
|
||||
std::function<void(const std::string &)> onTextEntered;
|
||||
|
||||
uint8_t cursorRow;
|
||||
uint8_t cursorCol;
|
||||
|
||||
// Timeout management for auto-exit
|
||||
uint32_t lastActivityTime;
|
||||
static const uint32_t TIMEOUT_MS = 60000; // 1 minute timeout
|
||||
|
||||
void initializeKeyboard();
|
||||
void drawKey(OLEDDisplay *display, const VirtualKey &key, bool selected, int16_t x, int16_t y, uint8_t w, uint8_t h,
|
||||
bool isLastCol);
|
||||
void drawInputArea(OLEDDisplay *display, int16_t offsetX, int16_t offsetY, int16_t keyboardStartY);
|
||||
|
||||
// Unified cursor movement helper
|
||||
void moveCursorDelta(int dRow, int dCol);
|
||||
|
||||
char getCharForKey(const VirtualKey &key, bool isLongPress = false);
|
||||
void insertCharacter(char c);
|
||||
void deleteCharacter();
|
||||
void submitText();
|
||||
};
|
||||
|
||||
} // namespace graphics
|
@ -10,7 +10,10 @@
|
||||
#include "graphics/Screen.h"
|
||||
#include "graphics/SharedUIDisplay.h"
|
||||
#include "graphics/draw/UIRenderer.h"
|
||||
#include "input/RotaryEncoderInterruptImpl1.h"
|
||||
#include "input/UpDownInterruptImpl1.h"
|
||||
#include "main.h"
|
||||
#include "mesh/MeshTypes.h"
|
||||
#include "modules/AdminModule.h"
|
||||
#include "modules/CannedMessageModule.h"
|
||||
#include "modules/KeyVerificationModule.h"
|
||||
|
@ -38,6 +38,8 @@ bool NotificationRenderer::pauseBanner = false;
|
||||
notificationTypeEnum NotificationRenderer::current_notification_type = notificationTypeEnum::none;
|
||||
uint32_t NotificationRenderer::numDigits = 0;
|
||||
uint32_t NotificationRenderer::currentNumber = 0;
|
||||
VirtualKeyboard *NotificationRenderer::virtualKeyboard = nullptr;
|
||||
std::function<void(const std::string &)> NotificationRenderer::textInputCallback = nullptr;
|
||||
|
||||
uint32_t pow_of_10(uint32_t n)
|
||||
{
|
||||
@ -89,14 +91,33 @@ void NotificationRenderer::resetBanner()
|
||||
|
||||
void NotificationRenderer::drawBannercallback(OLEDDisplay *display, OLEDDisplayUiState *state)
|
||||
{
|
||||
if (!isOverlayBannerShowing() && alertBannerMessage[0] != '\0')
|
||||
resetBanner();
|
||||
if (!isOverlayBannerShowing() || pauseBanner)
|
||||
// Handle text_input notifications first - they have their own timeout/banner logic
|
||||
if (current_notification_type == notificationTypeEnum::text_input) {
|
||||
// Check for timeout and reset if needed for text input
|
||||
if (millis() > alertBannerUntil && alertBannerUntil > 0) {
|
||||
resetBanner();
|
||||
return;
|
||||
}
|
||||
drawTextInput(display, state);
|
||||
return;
|
||||
}
|
||||
|
||||
if (millis() > alertBannerUntil && alertBannerUntil > 0) {
|
||||
resetBanner();
|
||||
}
|
||||
|
||||
// Exit if no banner is showing or banner is paused
|
||||
if (!isOverlayBannerShowing() || pauseBanner) {
|
||||
return;
|
||||
}
|
||||
|
||||
switch (current_notification_type) {
|
||||
case notificationTypeEnum::none:
|
||||
// Do nothing - no notification to display
|
||||
break;
|
||||
case notificationTypeEnum::text_input:
|
||||
// Already handled above with dedicated logic (early return). Keep a case here to satisfy -Wswitch.
|
||||
break;
|
||||
case notificationTypeEnum::text_banner:
|
||||
case notificationTypeEnum::selection_picker:
|
||||
drawAlertBannerOverlay(display, state);
|
||||
@ -575,6 +596,90 @@ void NotificationRenderer::drawFrameFirmware(OLEDDisplay *display, OLEDDisplayUi
|
||||
"Please be patient and do not power off.");
|
||||
}
|
||||
|
||||
void NotificationRenderer::drawTextInput(OLEDDisplay *display, OLEDDisplayUiState *state)
|
||||
{
|
||||
if (virtualKeyboard) {
|
||||
// Check for timeout and auto-exit if needed
|
||||
if (virtualKeyboard->isTimedOut()) {
|
||||
LOG_INFO("Virtual keyboard timeout - auto-exiting");
|
||||
// Cancel virtual keyboard - call callback with empty string to indicate timeout
|
||||
auto callback = textInputCallback; // Store callback before clearing
|
||||
|
||||
// Clean up first to prevent re-entry
|
||||
delete virtualKeyboard;
|
||||
virtualKeyboard = nullptr;
|
||||
textInputCallback = nullptr;
|
||||
resetBanner();
|
||||
|
||||
// Call callback after cleanup
|
||||
if (callback) {
|
||||
callback("");
|
||||
}
|
||||
|
||||
// Restore normal overlays
|
||||
if (screen) {
|
||||
screen->setFrames(graphics::Screen::FOCUS_PRESERVE);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
// Handle input events for virtual keyboard navigation
|
||||
if (inEvent.inputEvent != INPUT_BROKER_NONE) {
|
||||
if (inEvent.inputEvent == INPUT_BROKER_UP) {
|
||||
virtualKeyboard->moveCursorUp();
|
||||
} else if (inEvent.inputEvent == INPUT_BROKER_DOWN) {
|
||||
virtualKeyboard->moveCursorDown();
|
||||
} else if (inEvent.inputEvent == INPUT_BROKER_LEFT) {
|
||||
virtualKeyboard->moveCursorLeft();
|
||||
} else if (inEvent.inputEvent == INPUT_BROKER_RIGHT) {
|
||||
virtualKeyboard->moveCursorRight();
|
||||
} else if (inEvent.inputEvent == INPUT_BROKER_ALT_PRESS) {
|
||||
// Long press UP = move left
|
||||
virtualKeyboard->moveCursorLeft();
|
||||
} else if (inEvent.inputEvent == INPUT_BROKER_USER_PRESS) {
|
||||
// Long press DOWN = move right
|
||||
virtualKeyboard->moveCursorRight();
|
||||
} else if (inEvent.inputEvent == INPUT_BROKER_SELECT) {
|
||||
virtualKeyboard->handlePress();
|
||||
} else if (inEvent.inputEvent == INPUT_BROKER_SELECT_LONG) {
|
||||
virtualKeyboard->handleLongPress();
|
||||
} else if (inEvent.inputEvent == INPUT_BROKER_CANCEL) {
|
||||
// Cancel virtual keyboard - call callback with empty string
|
||||
auto callback = textInputCallback; // Store callback before clearing
|
||||
|
||||
// Clean up first to prevent re-entry
|
||||
delete virtualKeyboard;
|
||||
virtualKeyboard = nullptr;
|
||||
textInputCallback = nullptr;
|
||||
resetBanner();
|
||||
|
||||
// Call callback after cleanup
|
||||
if (callback) {
|
||||
callback("");
|
||||
}
|
||||
|
||||
// Restore normal overlays
|
||||
if (screen) {
|
||||
screen->setFrames(graphics::Screen::FOCUS_PRESERVE);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
// Reset input event after processing
|
||||
inEvent.inputEvent = INPUT_BROKER_NONE;
|
||||
}
|
||||
|
||||
// Clear the display and draw virtual keyboard
|
||||
display->setColor(BLACK);
|
||||
display->fillRect(0, 0, display->getWidth(), display->getHeight());
|
||||
display->setColor(WHITE);
|
||||
virtualKeyboard->draw(display, 0, 0);
|
||||
} else {
|
||||
// If virtualKeyboard is null, reset the banner to avoid getting stuck
|
||||
resetBanner();
|
||||
}
|
||||
}
|
||||
|
||||
bool NotificationRenderer::isOverlayBannerShowing()
|
||||
{
|
||||
return strlen(alertBannerMessage) > 0 && (alertBannerUntil == 0 || millis() <= alertBannerUntil);
|
||||
|
@ -3,6 +3,9 @@
|
||||
#include "OLEDDisplay.h"
|
||||
#include "OLEDDisplayUi.h"
|
||||
#include "graphics/Screen.h"
|
||||
#include "graphics/VirtualKeyboard.h"
|
||||
#include <functional>
|
||||
#include <string>
|
||||
#define MAX_LINES 5
|
||||
|
||||
namespace graphics
|
||||
@ -22,6 +25,8 @@ class NotificationRenderer
|
||||
static std::function<void(int)> alertBannerCallback;
|
||||
static uint32_t numDigits;
|
||||
static uint32_t currentNumber;
|
||||
static VirtualKeyboard *virtualKeyboard;
|
||||
static std::function<void(const std::string &)> textInputCallback;
|
||||
|
||||
static bool pauseBanner;
|
||||
|
||||
@ -30,6 +35,7 @@ class NotificationRenderer
|
||||
static void drawAlertBannerOverlay(OLEDDisplay *display, OLEDDisplayUiState *state);
|
||||
static void drawNumberPicker(OLEDDisplay *display, OLEDDisplayUiState *state);
|
||||
static void drawNodePicker(OLEDDisplay *display, OLEDDisplayUiState *state);
|
||||
static void drawTextInput(OLEDDisplay *display, OLEDDisplayUiState *state);
|
||||
static void drawNotificationBox(OLEDDisplay *display, OLEDDisplayUiState *state, const char *lines[MAX_LINES + 1],
|
||||
uint16_t totalLines, uint8_t firstOptionToShow, uint16_t maxWidth = 0);
|
||||
|
||||
|
@ -4,6 +4,7 @@
|
||||
enum input_broker_event {
|
||||
INPUT_BROKER_NONE = 0,
|
||||
INPUT_BROKER_SELECT = 10,
|
||||
INPUT_BROKER_SELECT_LONG,
|
||||
INPUT_BROKER_UP = 17,
|
||||
INPUT_BROKER_DOWN = 18,
|
||||
INPUT_BROKER_LEFT = 19,
|
||||
|
@ -1,12 +1,14 @@
|
||||
#include "TrackballInterruptBase.h"
|
||||
#include "configuration.h"
|
||||
extern bool osk_found;
|
||||
|
||||
TrackballInterruptBase::TrackballInterruptBase(const char *name) : concurrency::OSThread(name), _originName(name) {}
|
||||
|
||||
void TrackballInterruptBase::init(uint8_t pinDown, uint8_t pinUp, uint8_t pinLeft, uint8_t pinRight, uint8_t pinPress,
|
||||
input_broker_event eventDown, input_broker_event eventUp, input_broker_event eventLeft,
|
||||
input_broker_event eventRight, input_broker_event eventPressed, void (*onIntDown)(),
|
||||
void (*onIntUp)(), void (*onIntLeft)(), void (*onIntRight)(), void (*onIntPress)())
|
||||
input_broker_event eventRight, input_broker_event eventPressed,
|
||||
input_broker_event eventPressedLong, void (*onIntDown)(), void (*onIntUp)(),
|
||||
void (*onIntLeft)(), void (*onIntRight)(), void (*onIntPress)())
|
||||
{
|
||||
this->_pinDown = pinDown;
|
||||
this->_pinUp = pinUp;
|
||||
@ -18,6 +20,7 @@ void TrackballInterruptBase::init(uint8_t pinDown, uint8_t pinUp, uint8_t pinLef
|
||||
this->_eventLeft = eventLeft;
|
||||
this->_eventRight = eventRight;
|
||||
this->_eventPressed = eventPressed;
|
||||
this->_eventPressedLong = eventPressedLong;
|
||||
|
||||
if (pinPress != 255) {
|
||||
pinMode(pinPress, INPUT_PULLUP);
|
||||
@ -40,9 +43,9 @@ void TrackballInterruptBase::init(uint8_t pinDown, uint8_t pinUp, uint8_t pinLef
|
||||
attachInterrupt(this->_pinRight, onIntRight, TB_DIRECTION);
|
||||
}
|
||||
|
||||
LOG_DEBUG("Trackball GPIO initialized (%d, %d, %d, %d, %d)", this->_pinUp, this->_pinDown, this->_pinLeft, this->_pinRight,
|
||||
pinPress);
|
||||
|
||||
LOG_DEBUG("Trackball GPIO initialized - UP:%d DOWN:%d LEFT:%d RIGHT:%d PRESS:%d", this->_pinUp, this->_pinDown,
|
||||
this->_pinLeft, this->_pinRight, pinPress);
|
||||
osk_found = true;
|
||||
this->setInterval(100);
|
||||
}
|
||||
|
||||
@ -50,10 +53,47 @@ int32_t TrackballInterruptBase::runOnce()
|
||||
{
|
||||
InputEvent e;
|
||||
e.inputEvent = INPUT_BROKER_NONE;
|
||||
|
||||
// Handle long press detection for press button
|
||||
if (pressDetected && pressStartTime > 0) {
|
||||
uint32_t pressDuration = millis() - pressStartTime;
|
||||
bool buttonStillPressed = false;
|
||||
|
||||
#if defined(T_DECK)
|
||||
buttonStillPressed = (this->action == TB_ACTION_PRESSED);
|
||||
#else
|
||||
buttonStillPressed = !digitalRead(_pinPress);
|
||||
#endif
|
||||
|
||||
if (!buttonStillPressed) {
|
||||
// Button released
|
||||
if (pressDuration < LONG_PRESS_DURATION) {
|
||||
// Short press
|
||||
e.inputEvent = this->_eventPressed;
|
||||
}
|
||||
// Reset state
|
||||
pressDetected = false;
|
||||
pressStartTime = 0;
|
||||
lastLongPressEventTime = 0;
|
||||
this->action = TB_ACTION_NONE;
|
||||
} else if (pressDuration >= LONG_PRESS_DURATION) {
|
||||
// Long press detected
|
||||
uint32_t currentTime = millis();
|
||||
// Only trigger long press event if enough time has passed since the last one
|
||||
if (lastLongPressEventTime == 0 || (currentTime - lastLongPressEventTime) >= LONG_PRESS_REPEAT_INTERVAL) {
|
||||
e.inputEvent = this->_eventPressedLong;
|
||||
lastLongPressEventTime = currentTime;
|
||||
}
|
||||
this->action = TB_ACTION_PRESSED_LONG;
|
||||
}
|
||||
}
|
||||
|
||||
#if defined(T_DECK) // T-deck gets a super-simple debounce on trackball
|
||||
if (this->action == TB_ACTION_PRESSED) {
|
||||
// LOG_DEBUG("Trackball event Press");
|
||||
e.inputEvent = this->_eventPressed;
|
||||
if (this->action == TB_ACTION_PRESSED && !pressDetected) {
|
||||
// Start long press detection
|
||||
pressDetected = true;
|
||||
pressStartTime = millis();
|
||||
// Don't send event yet, wait to see if it's a long press
|
||||
} else if (this->action == TB_ACTION_UP && lastEvent == TB_ACTION_UP) {
|
||||
// LOG_DEBUG("Trackball event UP");
|
||||
e.inputEvent = this->_eventUp;
|
||||
@ -68,9 +108,11 @@ int32_t TrackballInterruptBase::runOnce()
|
||||
e.inputEvent = this->_eventRight;
|
||||
}
|
||||
#else
|
||||
if (this->action == TB_ACTION_PRESSED && !digitalRead(_pinPress)) {
|
||||
// LOG_DEBUG("Trackball event Press");
|
||||
e.inputEvent = this->_eventPressed;
|
||||
if (this->action == TB_ACTION_PRESSED && !digitalRead(_pinPress) && !pressDetected) {
|
||||
// Start long press detection
|
||||
pressDetected = true;
|
||||
pressStartTime = millis();
|
||||
// Don't send event yet, wait to see if it's a long press
|
||||
} else if (this->action == TB_ACTION_UP && !digitalRead(_pinUp)) {
|
||||
// LOG_DEBUG("Trackball event UP");
|
||||
e.inputEvent = this->_eventUp;
|
||||
@ -91,10 +133,16 @@ int32_t TrackballInterruptBase::runOnce()
|
||||
e.kbchar = 0x00;
|
||||
this->notifyObservers(&e);
|
||||
}
|
||||
lastEvent = action;
|
||||
this->action = TB_ACTION_NONE;
|
||||
|
||||
return 100;
|
||||
// Only update lastEvent for non-press actions or completed press actions
|
||||
if (this->action != TB_ACTION_PRESSED || !pressDetected) {
|
||||
lastEvent = action;
|
||||
if (!pressDetected) {
|
||||
this->action = TB_ACTION_NONE;
|
||||
}
|
||||
}
|
||||
|
||||
return 50; // Check more frequently for better long press detection
|
||||
}
|
||||
|
||||
void TrackballInterruptBase::intPressHandler()
|
||||
|
@ -18,8 +18,8 @@ class TrackballInterruptBase : public Observable<const InputEvent *>, public con
|
||||
explicit TrackballInterruptBase(const char *name);
|
||||
void init(uint8_t pinDown, uint8_t pinUp, uint8_t pinLeft, uint8_t pinRight, uint8_t pinPress, input_broker_event eventDown,
|
||||
input_broker_event eventUp, input_broker_event eventLeft, input_broker_event eventRight,
|
||||
input_broker_event eventPressed, void (*onIntDown)(), void (*onIntUp)(), void (*onIntLeft)(), void (*onIntRight)(),
|
||||
void (*onIntPress)());
|
||||
input_broker_event eventPressed, input_broker_event eventPressedLong, void (*onIntDown)(), void (*onIntUp)(),
|
||||
void (*onIntLeft)(), void (*onIntRight)(), void (*onIntPress)());
|
||||
void intPressHandler();
|
||||
void intDownHandler();
|
||||
void intUpHandler();
|
||||
@ -33,6 +33,7 @@ class TrackballInterruptBase : public Observable<const InputEvent *>, public con
|
||||
enum TrackballInterruptBaseActionType {
|
||||
TB_ACTION_NONE,
|
||||
TB_ACTION_PRESSED,
|
||||
TB_ACTION_PRESSED_LONG,
|
||||
TB_ACTION_UP,
|
||||
TB_ACTION_DOWN,
|
||||
TB_ACTION_LEFT,
|
||||
@ -46,12 +47,20 @@ class TrackballInterruptBase : public Observable<const InputEvent *>, public con
|
||||
|
||||
volatile TrackballInterruptBaseActionType action = TB_ACTION_NONE;
|
||||
|
||||
// Long press detection for press button
|
||||
uint32_t pressStartTime = 0;
|
||||
bool pressDetected = false;
|
||||
uint32_t lastLongPressEventTime = 0;
|
||||
static const uint32_t LONG_PRESS_DURATION = 500; // ms
|
||||
static const uint32_t LONG_PRESS_REPEAT_INTERVAL = 500; // ms - interval between repeated long press events
|
||||
|
||||
private:
|
||||
input_broker_event _eventDown = INPUT_BROKER_NONE;
|
||||
input_broker_event _eventUp = INPUT_BROKER_NONE;
|
||||
input_broker_event _eventLeft = INPUT_BROKER_NONE;
|
||||
input_broker_event _eventRight = INPUT_BROKER_NONE;
|
||||
input_broker_event _eventPressed = INPUT_BROKER_NONE;
|
||||
input_broker_event _eventPressedLong = INPUT_BROKER_NONE;
|
||||
const char *_originName;
|
||||
TrackballInterruptBaseActionType lastEvent = TB_ACTION_NONE;
|
||||
};
|
||||
|
@ -13,11 +13,12 @@ void TrackballInterruptImpl1::init(uint8_t pinDown, uint8_t pinUp, uint8_t pinLe
|
||||
input_broker_event eventLeft = INPUT_BROKER_LEFT;
|
||||
input_broker_event eventRight = INPUT_BROKER_RIGHT;
|
||||
input_broker_event eventPressed = INPUT_BROKER_SELECT;
|
||||
input_broker_event eventPressedLong = INPUT_BROKER_SELECT_LONG;
|
||||
|
||||
TrackballInterruptBase::init(pinDown, pinUp, pinLeft, pinRight, pinPress, eventDown, eventUp, eventLeft, eventRight,
|
||||
eventPressed, TrackballInterruptImpl1::handleIntDown, TrackballInterruptImpl1::handleIntUp,
|
||||
TrackballInterruptImpl1::handleIntLeft, TrackballInterruptImpl1::handleIntRight,
|
||||
TrackballInterruptImpl1::handleIntPressed);
|
||||
eventPressed, eventPressedLong, TrackballInterruptImpl1::handleIntDown,
|
||||
TrackballInterruptImpl1::handleIntUp, TrackballInterruptImpl1::handleIntLeft,
|
||||
TrackballInterruptImpl1::handleIntRight, TrackballInterruptImpl1::handleIntPressed);
|
||||
inputBroker->registerSource(this);
|
||||
}
|
||||
|
||||
|
@ -191,6 +191,8 @@ ScanI2C::DeviceAddress cardkb_found = ScanI2C::ADDRESS_NONE;
|
||||
uint8_t kb_model;
|
||||
// global bool to record that a kb is present
|
||||
bool kb_found = false;
|
||||
// global bool to record that on-screen keyboard (OSK) is present
|
||||
bool osk_found = false;
|
||||
|
||||
// The I2C address of the RTC Module (if found)
|
||||
ScanI2C::DeviceAddress rtc_found = ScanI2C::ADDRESS_NONE;
|
||||
@ -1412,6 +1414,10 @@ void setup()
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#if defined(HAS_TRACKBALL) || (defined(INPUTDRIVER_ENCODER_TYPE) && INPUTDRIVER_ENCODER_TYPE == 2)
|
||||
osk_found = true;
|
||||
#endif
|
||||
|
||||
#if defined(ARCH_ESP32) && !MESHTASTIC_EXCLUDE_WEBSERVER
|
||||
// Start web server thread.
|
||||
webServerThread = new WebServerThread();
|
||||
|
@ -32,6 +32,7 @@ extern ScanI2C::DeviceAddress screen_found;
|
||||
extern ScanI2C::DeviceAddress cardkb_found;
|
||||
extern uint8_t kb_model;
|
||||
extern bool kb_found;
|
||||
extern bool osk_found;
|
||||
extern ScanI2C::DeviceAddress rtc_found;
|
||||
extern ScanI2C::DeviceAddress accelerometer_found;
|
||||
extern ScanI2C::FoundDevice rgb_found;
|
||||
|
@ -13,12 +13,16 @@
|
||||
#include "detect/ScanI2C.h"
|
||||
#include "graphics/Screen.h"
|
||||
#include "graphics/SharedUIDisplay.h"
|
||||
#include "graphics/draw/NotificationRenderer.h"
|
||||
#include "graphics/emotes.h"
|
||||
#include "graphics/images.h"
|
||||
#include "main.h" // for cardkb_found
|
||||
#include "mesh/generated/meshtastic/cannedmessages.pb.h"
|
||||
#include "modules/AdminModule.h"
|
||||
#include "modules/ExternalNotificationModule.h" // for buzzer control
|
||||
#if HAS_TRACKBALL
|
||||
#include "input/TrackballInterruptImpl1.h"
|
||||
#endif
|
||||
#if !MESHTASTIC_EXCLUDE_GPS
|
||||
#include "GPS.h"
|
||||
#endif
|
||||
@ -38,6 +42,7 @@
|
||||
|
||||
extern ScanI2C::DeviceAddress cardkb_found;
|
||||
extern bool graphics::isMuted;
|
||||
extern bool osk_found;
|
||||
|
||||
static const char *cannedMessagesConfigFile = "/prefs/cannedConf.proto";
|
||||
static NodeNum lastDest = NODENUM_BROADCAST;
|
||||
@ -151,10 +156,13 @@ int CannedMessageModule::splitConfiguredMessages()
|
||||
int tempCount = 0;
|
||||
// Insert at position 0 (top)
|
||||
tempMessages[tempCount++] = "[Select Destination]";
|
||||
|
||||
#if defined(USE_VIRTUAL_KEYBOARD)
|
||||
// Add a "Free Text" entry at the top if using a keyboard
|
||||
// Add a "Free Text" entry at the top if using a touch screen virtual keyboard
|
||||
tempMessages[tempCount++] = "[-- Free Text --]";
|
||||
#else
|
||||
if (osk_found && screen) {
|
||||
tempMessages[tempCount++] = "[-- Free Text --]";
|
||||
}
|
||||
#endif
|
||||
|
||||
// First message always starts at buffer start
|
||||
@ -341,6 +349,8 @@ int CannedMessageModule::handleInputEvent(const InputEvent *event)
|
||||
case CANNED_MESSAGE_RUN_STATE_FREETEXT:
|
||||
return handleFreeTextInput(event); // All allowed input for this state
|
||||
|
||||
// Virtual keyboard mode: Show virtual keyboard and handle input
|
||||
|
||||
// If sending, block all input except global/system (handled above)
|
||||
case CANNED_MESSAGE_RUN_STATE_SENDING_ACTIVE:
|
||||
return 1;
|
||||
@ -627,6 +637,56 @@ bool CannedMessageModule::handleMessageSelectorInput(const InputEvent *event, bo
|
||||
notifyObservers(&e);
|
||||
return true;
|
||||
}
|
||||
#else
|
||||
if (strcmp(current, "[-- Free Text --]") == 0) {
|
||||
if (osk_found && screen) {
|
||||
char headerBuffer[64];
|
||||
if (this->dest == NODENUM_BROADCAST) {
|
||||
snprintf(headerBuffer, sizeof(headerBuffer), "To: Broadcast@%s", channels.getName(this->channel));
|
||||
} else {
|
||||
snprintf(headerBuffer, sizeof(headerBuffer), "To: %s", getNodeName(this->dest));
|
||||
}
|
||||
screen->showTextInput(headerBuffer, "", 300000, [this](const std::string &text) {
|
||||
if (!text.empty()) {
|
||||
this->freetext = text.c_str();
|
||||
this->payload = CANNED_MESSAGE_RUN_STATE_FREETEXT;
|
||||
runState = CANNED_MESSAGE_RUN_STATE_SENDING_ACTIVE;
|
||||
currentMessageIndex = -1;
|
||||
|
||||
UIFrameEvent e;
|
||||
e.action = UIFrameEvent::Action::REGENERATE_FRAMESET;
|
||||
this->notifyObservers(&e);
|
||||
screen->forceDisplay();
|
||||
|
||||
setIntervalFromNow(500);
|
||||
return;
|
||||
} else {
|
||||
// Don't delete virtual keyboard immediately - it might still be executing
|
||||
// Instead, just clear the callback and reset banner to stop input processing
|
||||
graphics::NotificationRenderer::textInputCallback = nullptr;
|
||||
graphics::NotificationRenderer::resetBanner();
|
||||
|
||||
// Return to inactive state
|
||||
this->runState = CANNED_MESSAGE_RUN_STATE_INACTIVE;
|
||||
this->currentMessageIndex = -1;
|
||||
this->freetext = "";
|
||||
this->cursor = 0;
|
||||
|
||||
// Force display update to show normal screen
|
||||
UIFrameEvent e;
|
||||
e.action = UIFrameEvent::Action::REGENERATE_FRAMESET;
|
||||
this->notifyObservers(&e);
|
||||
screen->forceDisplay();
|
||||
|
||||
// Schedule cleanup for next loop iteration to ensure safe deletion
|
||||
setIntervalFromNow(50);
|
||||
return;
|
||||
}
|
||||
});
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
// Normal canned message selection
|
||||
@ -943,12 +1003,54 @@ int32_t CannedMessageModule::runOnce()
|
||||
|
||||
// Normal module disable/idle handling
|
||||
if ((this->runState == CANNED_MESSAGE_RUN_STATE_DISABLED) || (this->runState == CANNED_MESSAGE_RUN_STATE_INACTIVE)) {
|
||||
// Clean up virtual keyboard if needed when going inactive
|
||||
if (graphics::NotificationRenderer::virtualKeyboard && graphics::NotificationRenderer::textInputCallback == nullptr) {
|
||||
LOG_INFO("Performing delayed virtual keyboard cleanup");
|
||||
delete graphics::NotificationRenderer::virtualKeyboard;
|
||||
graphics::NotificationRenderer::virtualKeyboard = nullptr;
|
||||
}
|
||||
|
||||
temporaryMessage = "";
|
||||
return INT32_MAX;
|
||||
}
|
||||
|
||||
// Handle delayed virtual keyboard message sending
|
||||
if (this->runState == CANNED_MESSAGE_RUN_STATE_SENDING_ACTIVE && this->payload == CANNED_MESSAGE_RUN_STATE_FREETEXT) {
|
||||
// Virtual keyboard message sending case - text was not empty
|
||||
if (this->freetext.length() > 0) {
|
||||
LOG_INFO("Processing delayed virtual keyboard send: '%s'", this->freetext.c_str());
|
||||
sendText(this->dest, this->channel, this->freetext.c_str(), true);
|
||||
|
||||
// Clean up virtual keyboard after sending
|
||||
if (graphics::NotificationRenderer::virtualKeyboard) {
|
||||
LOG_INFO("Cleaning up virtual keyboard after message send");
|
||||
delete graphics::NotificationRenderer::virtualKeyboard;
|
||||
graphics::NotificationRenderer::virtualKeyboard = nullptr;
|
||||
graphics::NotificationRenderer::textInputCallback = nullptr;
|
||||
graphics::NotificationRenderer::resetBanner();
|
||||
}
|
||||
|
||||
// Clear payload to indicate virtual keyboard processing is complete
|
||||
// But keep SENDING_ACTIVE state to show "Sending..." screen for 2 seconds
|
||||
this->payload = 0;
|
||||
} else {
|
||||
// Empty message, just go inactive
|
||||
LOG_INFO("Empty freetext detected in delayed processing, returning to inactive state");
|
||||
this->runState = CANNED_MESSAGE_RUN_STATE_INACTIVE;
|
||||
}
|
||||
|
||||
UIFrameEvent e;
|
||||
e.action = UIFrameEvent::Action::REGENERATE_FRAMESET;
|
||||
this->currentMessageIndex = -1;
|
||||
this->freetext = "";
|
||||
this->cursor = 0;
|
||||
this->notifyObservers(&e);
|
||||
return 2000;
|
||||
}
|
||||
|
||||
UIFrameEvent e;
|
||||
if ((this->runState == CANNED_MESSAGE_RUN_STATE_SENDING_ACTIVE) ||
|
||||
if ((this->runState == CANNED_MESSAGE_RUN_STATE_SENDING_ACTIVE && this->payload != 0 &&
|
||||
this->payload != CANNED_MESSAGE_RUN_STATE_FREETEXT) ||
|
||||
(this->runState == CANNED_MESSAGE_RUN_STATE_ACK_NACK_RECEIVED) ||
|
||||
(this->runState == CANNED_MESSAGE_RUN_STATE_MESSAGE_SELECTION)) {
|
||||
this->runState = CANNED_MESSAGE_RUN_STATE_INACTIVE;
|
||||
@ -958,6 +1060,18 @@ int32_t CannedMessageModule::runOnce()
|
||||
this->freetext = "";
|
||||
this->cursor = 0;
|
||||
this->notifyObservers(&e);
|
||||
}
|
||||
// Handle SENDING_ACTIVE state transition after virtual keyboard message
|
||||
else if (this->runState == CANNED_MESSAGE_RUN_STATE_SENDING_ACTIVE && this->payload == 0) {
|
||||
// This happens after virtual keyboard message sending is complete
|
||||
LOG_INFO("Virtual keyboard message sending completed, returning to inactive state");
|
||||
this->runState = CANNED_MESSAGE_RUN_STATE_INACTIVE;
|
||||
temporaryMessage = "";
|
||||
e.action = UIFrameEvent::Action::REGENERATE_FRAMESET;
|
||||
this->currentMessageIndex = -1;
|
||||
this->freetext = "";
|
||||
this->cursor = 0;
|
||||
this->notifyObservers(&e);
|
||||
} else if (((this->runState == CANNED_MESSAGE_RUN_STATE_ACTIVE) || (this->runState == CANNED_MESSAGE_RUN_STATE_FREETEXT)) &&
|
||||
!Throttle::isWithinTimespanMs(this->lastTouchMillis, INACTIVATE_AFTER_MS)) {
|
||||
// Reset module on inactivity
|
||||
@ -966,9 +1080,23 @@ int32_t CannedMessageModule::runOnce()
|
||||
this->freetext = "";
|
||||
this->cursor = 0;
|
||||
this->runState = CANNED_MESSAGE_RUN_STATE_INACTIVE;
|
||||
|
||||
// Clean up virtual keyboard if it exists during timeout
|
||||
if (graphics::NotificationRenderer::virtualKeyboard) {
|
||||
LOG_INFO("Cleaning up virtual keyboard due to module timeout");
|
||||
delete graphics::NotificationRenderer::virtualKeyboard;
|
||||
graphics::NotificationRenderer::virtualKeyboard = nullptr;
|
||||
graphics::NotificationRenderer::textInputCallback = nullptr;
|
||||
graphics::NotificationRenderer::resetBanner();
|
||||
}
|
||||
|
||||
this->notifyObservers(&e);
|
||||
} else if (this->runState == CANNED_MESSAGE_RUN_STATE_ACTION_SELECT) {
|
||||
if (this->payload == CANNED_MESSAGE_RUN_STATE_FREETEXT) {
|
||||
if (this->payload == 0) {
|
||||
// [Exit] button pressed - return to inactive state
|
||||
LOG_INFO("Processing [Exit] action - returning to inactive state");
|
||||
this->runState = CANNED_MESSAGE_RUN_STATE_INACTIVE;
|
||||
} else if (this->payload == CANNED_MESSAGE_RUN_STATE_FREETEXT) {
|
||||
if (this->freetext.length() > 0) {
|
||||
sendText(this->dest, this->channel, this->freetext.c_str(), true);
|
||||
this->runState = CANNED_MESSAGE_RUN_STATE_SENDING_ACTIVE;
|
||||
|
Loading…
Reference in New Issue
Block a user