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more clear variable name
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@ -158,7 +158,7 @@ void FloodingRouter::mergeMyCoverage(CoverageFilter &coverage)
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}
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}
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float FloodingRouter::calculateForwardProbability(const CoverageFilter &incoming, NodeNum lastSender)
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float FloodingRouter::calculateForwardProbability(const CoverageFilter &incoming, NodeNum from)
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{
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// If we are a router or repeater, always forward because it's assumed these are in the most advantageous locations
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if (config.device.role == meshtastic_Config_DeviceConfig_Role_ROUTER ||
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@ -180,7 +180,7 @@ float FloodingRouter::calculateForwardProbability(const CoverageFilter &incoming
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int neighbors = 0;
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for (auto nodeId : recentNeighbors) {
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// Don't count the person we got this packet from
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if (nodeId == lastSender) continue;
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if (nodeId == from) continue;
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neighbors++;
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@ -42,7 +42,7 @@ class FloodingRouter : public Router, protected PacketHistory
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void mergeMyCoverage(CoverageFilter &coverage);
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float calculateForwardProbability(const CoverageFilter &incoming, NodeNum lastSender);
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float calculateForwardProbability(const CoverageFilter &incoming, NodeNum from);
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public:
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/**
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