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Fix NimbleBluetooth reliability and performance (#8385)
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* Initial work to get NimbleBluetooth working reliably, and cross-task mutexes cleaned up * Pre-fill toPhoneQueue when safe (during config/nodeinfo): runOnceToPhoneCanPreloadNextPacket * Handle 0-byte responses breaking clients during initial config phases * requestLowerPowerConnection * PhoneAPI: onConfigStart and onConfigComplete callbacks for subclasses * NimbleBluetooth: switch to high-throughput BLE mode during config, then lower-power BLE mode for steady-state * Add some documentation to NimbleBluetooth.cpp * make cppcheck happier * Allow runOnceHandleToPhoneQueue to tell runOnce to shouldBreakAndRetryLater, so we don't busy-loop forever in runOnce * Gating some logging behind DEBUG_NIMBLE_ON_READ_TIMING ifdef again; bump retry count * Add check for connected state in NimBLE onRead() --------- Co-authored-by: Jonathan Bennett <jbennett@incomsystems.biz>
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@ -57,6 +57,9 @@ void PhoneAPI::handleStartConfig()
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#endif
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}
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// Allow subclasses to prepare for high-throughput config traffic
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onConfigStart();
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// even if we were already connected - restart our state machine
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if (config_nonce == SPECIAL_NONCE_ONLY_NODES) {
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// If client only wants node info, jump directly to sending nodes
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@ -71,7 +74,7 @@ void PhoneAPI::handleStartConfig()
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spiLock->unlock();
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LOG_DEBUG("Got %d files in manifest", filesManifest.size());
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LOG_INFO("Start API client config");
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LOG_INFO("Start API client config millis=%u", millis());
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// Protect against concurrent BLE callbacks: they run in NimBLE's FreeRTOS task and also touch nodeInfoQueue.
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{
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concurrency::LockGuard guard(&nodeInfoMutex);
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@ -453,7 +456,10 @@ size_t PhoneAPI::getFromRadio(uint8_t *buf)
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break;
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case STATE_SEND_OTHER_NODEINFOS: {
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LOG_DEBUG("Send known nodes");
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if (readIndex == 2) { // readIndex==2 will be true for the first non-us node
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LOG_INFO("Start sending nodeinfos millis=%u", millis());
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}
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meshtastic_NodeInfo infoToSend = {};
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{
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concurrency::LockGuard guard(&nodeInfoMutex);
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@ -470,13 +476,22 @@ size_t PhoneAPI::getFromRadio(uint8_t *buf)
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if (infoToSend.num != 0) {
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// Just in case we stored a different user.id in the past, but should never happen going forward
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sprintf(infoToSend.user.id, "!%08x", infoToSend.num);
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LOG_DEBUG("nodeinfo: num=0x%x, lastseen=%u, id=%s, name=%s", infoToSend.num, infoToSend.last_heard,
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infoToSend.user.id, infoToSend.user.long_name);
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// Logging this really slows down sending nodes on initial connection because the serial console is so slow, so only
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// uncomment if you really need to:
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// LOG_INFO("nodeinfo: num=0x%x, lastseen=%u, id=%s, name=%s", nodeInfoForPhone.num, nodeInfoForPhone.last_heard,
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// nodeInfoForPhone.user.id, nodeInfoForPhone.user.long_name);
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// Occasional progress logging. (readIndex==2 will be true for the first non-us node)
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if (readIndex == 2 || readIndex % 20 == 0) {
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LOG_DEBUG("nodeinfo: %d/%d", readIndex, nodeDB->getNumMeshNodes());
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}
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fromRadioScratch.which_payload_variant = meshtastic_FromRadio_node_info_tag;
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fromRadioScratch.node_info = infoToSend;
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prefetchNodeInfos();
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} else {
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LOG_DEBUG("Done sending nodeinfo");
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LOG_DEBUG("Done sending %d of %d nodeinfos millis=%u", readIndex, nodeDB->getNumMeshNodes(), millis());
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concurrency::LockGuard guard(&nodeInfoMutex);
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nodeInfoQueue.clear();
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state = STATE_SEND_FILEMANIFEST;
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@ -558,11 +573,15 @@ size_t PhoneAPI::getFromRadio(uint8_t *buf)
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void PhoneAPI::sendConfigComplete()
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{
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LOG_INFO("Config Send Complete");
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LOG_INFO("Config Send Complete millis=%u", millis());
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fromRadioScratch.which_payload_variant = meshtastic_FromRadio_config_complete_id_tag;
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fromRadioScratch.config_complete_id = config_nonce;
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config_nonce = 0;
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state = STATE_SEND_PACKETS;
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// Allow subclasses to know we've entered steady-state so they can lower power consumption
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onConfigComplete();
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pauseBluetoothLogging = false;
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}
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@ -136,6 +136,7 @@ class PhoneAPI
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bool available();
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bool isConnected() { return state != STATE_SEND_NOTHING; }
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bool isSendingPackets() { return state == STATE_SEND_PACKETS; }
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protected:
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/// Our fromradio packet while it is being assembled
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@ -158,6 +159,11 @@ class PhoneAPI
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*/
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virtual void onNowHasData(uint32_t fromRadioNum) {}
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/// Subclasses can use these lifecycle hooks for transport-specific behavior around config/steady-state
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/// (i.e. BLE connection params)
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virtual void onConfigStart() {}
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virtual void onConfigComplete() {}
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/// begin a new connection
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void handleStartConfig();
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@ -3,12 +3,15 @@
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#include "BluetoothCommon.h"
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#include "NimbleBluetooth.h"
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#include "PowerFSM.h"
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#include "StaticPointerQueue.h"
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#include "concurrency/OSThread.h"
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#include "main.h"
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#include "mesh/PhoneAPI.h"
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#include "mesh/mesh-pb-constants.h"
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#include "sleep.h"
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#include <NimBLEDevice.h>
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#include <atomic>
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#include <mutex>
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#ifdef NIMBLE_TWO
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@ -32,45 +35,288 @@ constexpr uint16_t kPreferredBleTxTimeUs = (kPreferredBleTxOctets + 14) * 8;
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} // namespace
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#endif
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// Debugging options: careful, they slow things down quite a bit!
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// #define DEBUG_NIMBLE_ON_READ_TIMING // uncomment to time onRead duration
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// #define DEBUG_NIMBLE_ON_WRITE_TIMING // uncomment to time onWrite duration
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// #define DEBUG_NIMBLE_NOTIFY // uncomment to enable notify logging
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#define NIMBLE_BLUETOOTH_TO_PHONE_QUEUE_SIZE 3
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#define NIMBLE_BLUETOOTH_FROM_PHONE_QUEUE_SIZE 3
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NimBLECharacteristic *fromNumCharacteristic;
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NimBLECharacteristic *BatteryCharacteristic;
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NimBLECharacteristic *logRadioCharacteristic;
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NimBLEServer *bleServer;
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static bool passkeyShowing;
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static std::atomic<int32_t> nimbleBluetoothConnHandle{-1}; // actual handles are uint16_t, so -1 means "no connection"
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class BluetoothPhoneAPI : public PhoneAPI, public concurrency::OSThread
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{
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/*
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CAUTION: There's a lot going on here and lots of room to break things.
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This NimbleBluetooth.cpp file does some tricky synchronization between the NimBLE FreeRTOS task (which runs the onRead and
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onWrite callbacks) and the main task (which runs runOnce and the rest of PhoneAPI).
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The main idea is to add a little bit of synchronization here to make it so that the rest of the codebase doesn't have to
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know about concurrency and mutexes, and can just run happily ever after as a cooperative multitasking OSThread system, where
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locking isn't something that anyone has to worry about too much! :)
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We achieve this by having some queues and mutexes in this file only, and ensuring that all calls to getFromRadio and
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handleToRadio are only made from the main FreeRTOS task. This way, the rest of the codebase doesn't have to worry about
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being run concurrently, which would make everything else much much much more complicated.
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PHONE -> RADIO:
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- [NimBLE FreeRTOS task:] onWrite callback holds fromPhoneMutex and pushes received packets into fromPhoneQueue.
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- [Main task:] runOnceHandleFromPhoneQueue in main task holds fromPhoneMutex, pulls packets from fromPhoneQueue, and calls
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handleToRadio **in main task**.
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RADIO -> PHONE:
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- [NimBLE FreeRTOS task:] onRead callback sets onReadCallbackIsWaitingForData flag and polls in a busy loop. (unless
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there's already a packet waiting in toPhoneQueue)
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- [Main task:] runOnceHandleToPhoneQueue sees onReadCallbackIsWaitingForData flag, calls getFromRadio **in main task** to
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get packets from radio, holds toPhoneMutex, pushes the packet into toPhoneQueue, and clears the
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onReadCallbackIsWaitingForData flag.
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- [NimBLE FreeRTOS task:] onRead callback sees that the onReadCallbackIsWaitingForData flag cleared, holds toPhoneMutex,
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pops the packet from toPhoneQueue, and returns it to NimBLE.
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MUTEXES:
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- fromPhoneMutex protects fromPhoneQueue and fromPhoneQueueSize
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- toPhoneMutex protects toPhoneQueue, toPhoneQueueByteSizes, and toPhoneQueueSize
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ATOMICS:
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- fromPhoneQueueSize is only increased by onWrite, and only decreased by runOnceHandleFromPhoneQueue (or onDisconnect).
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- toPhoneQueueSize is only increased by runOnceHandleToPhoneQueue, and only decreased by onRead (or onDisconnect).
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- onReadCallbackIsWaitingForData is a flag. It's only set by onRead, and only cleared by runOnceHandleToPhoneQueue (or
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onDisconnect).
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PRELOADING: see comments in runOnceToPhoneCanPreloadNextPacket about when it's safe to preload packets from getFromRadio.
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BLE CONNECTION PARAMS:
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- During config, we request a high-throughput, low-latency BLE connection for speed.
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- After config, we switch to a lower-power BLE connection for steady-state use to extend battery life.
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MEMORY MANAGEMENT:
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- We keep packets on the stack and do not allocate heap.
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- We use std::array for fromPhoneQueue and toPhoneQueue to avoid mallocs and frees across FreeRTOS tasks.
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- Yes, we have to do some copy operations on pop because of this, but it's worth it to avoid cross-task memory management.
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NOTIFY IS BROKEN:
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- Adding NIMBLE_PROPERTY::NOTIFY to FromRadioCharacteristic appears to break things. It is NOT backwards compatible.
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ZERO-SIZE READS:
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- Returning a zero-size read from onRead breaks some clients during the config phase. So we have to block onRead until we
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have data.
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- During the STATE_SEND_PACKETS phase, it's totally OK to return zero-size reads, as clients are expected to do reads
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until they get a 0-byte response.
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CROSS-TASK WAKEUP:
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- If you call: bluetoothPhoneAPI->setIntervalFromNow(0); to schedule immediate processing of new data,
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- Then you should also call: concurrency::mainDelay.interrupt(); to wake up the main loop if it's sleeping.
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- Otherwise, you're going to wait ~100ms or so until the main loop wakes up from some other cause.
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*/
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public:
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BluetoothPhoneAPI() : concurrency::OSThread("NimbleBluetooth") { nimble_queue.resize(3); }
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std::vector<NimBLEAttValue> nimble_queue;
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std::mutex nimble_mutex;
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uint8_t queue_size = 0;
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uint8_t fromRadioBytes[meshtastic_FromRadio_size] = {0};
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size_t numBytes = 0;
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bool hasChecked = false;
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bool phoneWants = false;
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BluetoothPhoneAPI() : concurrency::OSThread("NimbleBluetooth") {}
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/* Packets from phone (BLE onWrite callback) */
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std::mutex fromPhoneMutex;
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std::atomic<size_t> fromPhoneQueueSize{0};
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// We use array here (and pay the cost of memcpy) to avoid dynamic memory allocations and frees across FreeRTOS tasks.
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std::array<NimBLEAttValue, NIMBLE_BLUETOOTH_FROM_PHONE_QUEUE_SIZE> fromPhoneQueue{};
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/* Packets to phone (BLE onRead callback) */
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std::mutex toPhoneMutex;
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std::atomic<size_t> toPhoneQueueSize{0};
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// We use array here (and pay the cost of memcpy) to avoid dynamic memory allocations and frees across FreeRTOS tasks.
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std::array<std::array<uint8_t, meshtastic_FromRadio_size>, NIMBLE_BLUETOOTH_TO_PHONE_QUEUE_SIZE> toPhoneQueue{};
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std::array<size_t, NIMBLE_BLUETOOTH_TO_PHONE_QUEUE_SIZE> toPhoneQueueByteSizes{};
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// The onReadCallbackIsWaitingForData flag provides synchronization between the NimBLE task's onRead callback and our main
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// task's runOnce. It's only set by onRead, and only cleared by runOnce.
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std::atomic<bool> onReadCallbackIsWaitingForData{false};
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/* Statistics/logging helpers */
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std::atomic<int32_t> readCount{0};
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std::atomic<int32_t> notifyCount{0};
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std::atomic<int32_t> writeCount{0};
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protected:
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virtual int32_t runOnce() override
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{
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std::lock_guard<std::mutex> guard(nimble_mutex);
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if (queue_size > 0) {
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for (uint8_t i = 0; i < queue_size; i++) {
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handleToRadio(nimble_queue.at(i).data(), nimble_queue.at(i).length());
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bool shouldBreakAndRetryLater = false;
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while (runOnceHasWorkToDo()) {
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// Important that we service onRead first, because the onRead callback blocks NimBLE until we clear
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// onReadCallbackIsWaitingForData.
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shouldBreakAndRetryLater = runOnceHandleToPhoneQueue(); // push data from getFromRadio to onRead
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runOnceHandleFromPhoneQueue(); // pull data from onWrite to handleToRadio
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if (shouldBreakAndRetryLater) {
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// onRead still wants data, but it's not available yet. Return so we can try again when a packet may be ready.
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#ifdef DEBUG_NIMBLE_ON_READ_TIMING
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LOG_INFO("BLE runOnce breaking to retry later (leaving onRead waiting)");
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#endif
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return 100; // try again in 100ms
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}
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LOG_DEBUG("Queue_size %u", queue_size);
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queue_size = 0;
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}
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if (!hasChecked && phoneWants) {
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// Pull fresh data while we're outside of the NimBLE callback context.
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numBytes = getFromRadio(fromRadioBytes);
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hasChecked = true;
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}
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// the run is triggered via NimbleBluetoothToRadioCallback and NimbleBluetoothFromRadioCallback
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return INT32_MAX;
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}
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virtual void onConfigStart() override
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{
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LOG_INFO("BLE onConfigStart");
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// Prefer high throughput during config/setup, at the cost of high power consumption (for a few seconds)
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if (bleServer && isConnected()) {
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int32_t conn_handle = nimbleBluetoothConnHandle.load();
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if (conn_handle != -1) {
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requestHighThroughputConnection(static_cast<uint16_t>(conn_handle));
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}
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}
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}
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virtual void onConfigComplete() override
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{
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LOG_INFO("BLE onConfigComplete");
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// Switch to lower power consumption BLE connection params for steady-state use after config/setup is complete
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if (bleServer && isConnected()) {
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int32_t conn_handle = nimbleBluetoothConnHandle.load();
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if (conn_handle != -1) {
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requestLowerPowerConnection(static_cast<uint16_t>(conn_handle));
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}
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}
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}
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bool runOnceHasWorkToDo() { return runOnceHasWorkToPhone() || runOnceHasWorkFromPhone(); }
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bool runOnceHasWorkToPhone() { return onReadCallbackIsWaitingForData || runOnceToPhoneCanPreloadNextPacket(); }
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bool runOnceToPhoneCanPreloadNextPacket()
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{
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/*
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* PRELOADING getFromRadio RESPONSES:
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*
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* It's not safe to preload packets if we're in STATE_SEND_PACKETS, because there may be a while between the time we call
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* getFromRadio and when the client actually reads it. If the connection drops in that time, we might lose that packet
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* forever. In STATE_SEND_PACKETS, if we wait for onRead before we call getFromRadio, we minimize the time window where
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* the client might disconnect before completing the read.
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*
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* However, if we're in the setup states (sending config, nodeinfo, etc), it's safe and beneficial to preload packets into
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* toPhoneQueue because the client will just reconnect after a disconnect, losing nothing.
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*/
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if (!isConnected()) {
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return false;
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} else if (isSendingPackets()) {
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// If we're in STATE_SEND_PACKETS, we must wait for onRead before calling getFromRadio.
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return false;
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} else {
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// In other states, we can preload as long as there's space in the toPhoneQueue.
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return toPhoneQueueSize < NIMBLE_BLUETOOTH_TO_PHONE_QUEUE_SIZE;
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}
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}
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bool runOnceHandleToPhoneQueue()
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{
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// Returns false normally.
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// Returns true if we should break out of runOnce and retry later, such as setup states where getFromRadio returns 0
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// bytes.
|
||||
|
||||
// Stack buffer for getFromRadio packet
|
||||
uint8_t fromRadioBytes[meshtastic_FromRadio_size] = {0};
|
||||
size_t numBytes = 0;
|
||||
|
||||
if (onReadCallbackIsWaitingForData || runOnceToPhoneCanPreloadNextPacket()) {
|
||||
numBytes = getFromRadio(fromRadioBytes);
|
||||
|
||||
if (numBytes == 0) {
|
||||
// Client expected a read, but we have nothing to send.
|
||||
// Returning a 0-byte packet breaks clients during the config phase, so we have to block onRead until there's a
|
||||
// packet ready.
|
||||
if (isSendingPackets()) {
|
||||
// In STATE_SEND_PACKETS, it is 100% OK to return a 0-byte response, as we expect clients to do read beyond
|
||||
// notifies regularly, to make sure they have nothing else to read.
|
||||
#ifdef DEBUG_NIMBLE_ON_READ_TIMING
|
||||
LOG_DEBUG("BLE getFromRadio returned numBytes=0, but in STATE_SEND_PACKETS, so clearing "
|
||||
"onReadCallbackIsWaitingForData flag");
|
||||
#endif
|
||||
} else {
|
||||
// In other states, this breaks clients.
|
||||
// Return early, leaving onReadCallbackIsWaitingForData==true so onRead knows to try again.
|
||||
// This gives runOnce a chance to handleToRadio and produce a response.
|
||||
#ifdef DEBUG_NIMBLE_ON_READ_TIMING
|
||||
LOG_DEBUG("BLE getFromRadio returned numBytes=0. Blocking onRead until we have data");
|
||||
#endif
|
||||
|
||||
// Return true to tell runOnce to shouldBreakAndRetryLater, so we don't busy-loop in runOnce even though
|
||||
// onRead is still waiting!
|
||||
return true;
|
||||
}
|
||||
} else {
|
||||
// Push to toPhoneQueue, protected by toPhoneMutex. Hold the mutex as briefly as possible.
|
||||
if (toPhoneQueueSize < NIMBLE_BLUETOOTH_TO_PHONE_QUEUE_SIZE) {
|
||||
// Note: the comparison above is safe without a mutex because we are the only method that *increases*
|
||||
// toPhoneQueueSize. (It's okay if toPhoneQueueSize *decreases* in the NimBLE task meanwhile.)
|
||||
|
||||
{ // scope for toPhoneMutex mutex
|
||||
std::lock_guard<std::mutex> guard(toPhoneMutex);
|
||||
size_t storeAtIndex = toPhoneQueueSize.load();
|
||||
memcpy(toPhoneQueue[storeAtIndex].data(), fromRadioBytes, numBytes);
|
||||
toPhoneQueueByteSizes[storeAtIndex] = numBytes;
|
||||
toPhoneQueueSize++;
|
||||
}
|
||||
#ifdef DEBUG_NIMBLE_ON_READ_TIMING
|
||||
LOG_DEBUG("BLE getFromRadio returned numBytes=%u, pushed toPhoneQueueSize=%u", numBytes,
|
||||
toPhoneQueueSize.load());
|
||||
#endif
|
||||
} else {
|
||||
// Shouldn't happen because the onRead callback shouldn't be waiting if the queue is full!
|
||||
LOG_ERROR("Shouldn't happen! Drop FromRadio packet, toPhoneQueue full (%u bytes)", numBytes);
|
||||
}
|
||||
}
|
||||
|
||||
// Clear the onReadCallbackIsWaitingForData flag so onRead knows it can proceed.
|
||||
onReadCallbackIsWaitingForData = false; // only clear this flag AFTER the push
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool runOnceHasWorkFromPhone() { return fromPhoneQueueSize > 0; }
|
||||
|
||||
void runOnceHandleFromPhoneQueue()
|
||||
{
|
||||
// Handle packets we received from onWrite from the phone.
|
||||
if (fromPhoneQueueSize > 0) {
|
||||
// Note: the comparison above is safe without a mutex because we are the only method that *decreases*
|
||||
// fromPhoneQueueSize. (It's okay if fromPhoneQueueSize *increases* in the NimBLE task meanwhile.)
|
||||
|
||||
LOG_DEBUG("NimbleBluetooth: handling ToRadio packet, fromPhoneQueueSize=%u", fromPhoneQueueSize.load());
|
||||
|
||||
// Pop the front of fromPhoneQueue, holding the mutex only briefly while we pop.
|
||||
NimBLEAttValue val;
|
||||
{ // scope for fromPhoneMutex mutex
|
||||
std::lock_guard<std::mutex> guard(fromPhoneMutex);
|
||||
val = fromPhoneQueue[0];
|
||||
|
||||
// Shift the rest of the queue down
|
||||
for (uint8_t i = 1; i < fromPhoneQueueSize; i++) {
|
||||
fromPhoneQueue[i - 1] = fromPhoneQueue[i];
|
||||
}
|
||||
|
||||
// Safe decrement due to onDisconnect
|
||||
if (fromPhoneQueueSize > 0)
|
||||
fromPhoneQueueSize--;
|
||||
}
|
||||
|
||||
handleToRadio(val.data(), val.length());
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Subclasses can use this as a hook to provide custom notifications for their transport (i.e. bluetooth notifies)
|
||||
*/
|
||||
@ -78,14 +324,22 @@ class BluetoothPhoneAPI : public PhoneAPI, public concurrency::OSThread
|
||||
{
|
||||
PhoneAPI::onNowHasData(fromRadioNum);
|
||||
|
||||
int currentNotifyCount = notifyCount.fetch_add(1);
|
||||
|
||||
uint8_t cc = bleServer->getConnectedCount();
|
||||
LOG_DEBUG("BLE notify fromNum: %d connections: %d", fromRadioNum, cc);
|
||||
|
||||
#ifdef DEBUG_NIMBLE_NOTIFY
|
||||
// This logging slows things down when there are lots of packets going to the phone, like initial connection:
|
||||
LOG_DEBUG("BLE notify(%d) fromNum: %d connections: %d", currentNotifyCount, fromRadioNum, cc);
|
||||
#endif
|
||||
|
||||
uint8_t val[4];
|
||||
put_le32(val, fromRadioNum);
|
||||
|
||||
fromNumCharacteristic->setValue(val, sizeof(val));
|
||||
#ifdef NIMBLE_TWO
|
||||
// NOTE: I don't have any NIMBLE_TWO devices, but this line makes me suspicious, and I suspect it needs to just be
|
||||
// notify().
|
||||
fromNumCharacteristic->notify(val, sizeof(val), BLE_HS_CONN_HANDLE_NONE);
|
||||
#else
|
||||
fromNumCharacteristic->notify();
|
||||
@ -94,6 +348,54 @@ class BluetoothPhoneAPI : public PhoneAPI, public concurrency::OSThread
|
||||
|
||||
/// Check the current underlying physical link to see if the client is currently connected
|
||||
virtual bool checkIsConnected() { return bleServer && bleServer->getConnectedCount() > 0; }
|
||||
|
||||
void requestHighThroughputConnection(uint16_t conn_handle)
|
||||
{
|
||||
/* Request a lower-latency, higher-throughput BLE connection.
|
||||
|
||||
This comes at the cost of higher power consumption, so we may want to only use this for initial setup, and then switch to
|
||||
a slower mode.
|
||||
|
||||
See https://developer.apple.com/library/archive/qa/qa1931/_index.html for formulas to calculate values, iOS/macOS
|
||||
constraints, and recommendations. (Android doesn't have specific constraints, but seems to be compatible with the Apple
|
||||
recommendations.)
|
||||
|
||||
Selected settings:
|
||||
minInterval (units of 1.25ms): 7.5ms = 6 (lower than the Apple recommended minimum, but allows faster when the client
|
||||
supports it.)
|
||||
maxInterval (units of 1.25ms): 15ms = 12
|
||||
latency: 0 (don't allow peripheral to skip any connection events)
|
||||
timeout (units of 10ms): 6 seconds = 600 (supervision timeout)
|
||||
|
||||
These are intentionally aggressive to prioritize speed over power consumption, but are only used for a few seconds at
|
||||
setup. Not worth adjusting much.
|
||||
*/
|
||||
LOG_INFO("BLE requestHighThroughputConnection");
|
||||
bleServer->updateConnParams(conn_handle, 6, 12, 0, 600);
|
||||
}
|
||||
|
||||
void requestLowerPowerConnection(uint16_t conn_handle)
|
||||
{
|
||||
/* Request a lower power consumption (but higher latency, lower throughput) BLE connection.
|
||||
|
||||
This is suitable for steady-state operation after initial setup is complete.
|
||||
|
||||
See https://developer.apple.com/library/archive/qa/qa1931/_index.html for formulas to calculate values, iOS/macOS
|
||||
constraints, and recommendations. (Android doesn't have specific constraints, but seems to be compatible with the Apple
|
||||
recommendations.)
|
||||
|
||||
Selected settings:
|
||||
minInterval (units of 1.25ms): 30ms = 24
|
||||
maxInterval (units of 1.25ms): 50ms = 40
|
||||
latency: 2 (allow peripheral to skip up to 2 consecutive connection events to save power)
|
||||
timeout (units of 10ms): 6 seconds = 600 (supervision timeout)
|
||||
|
||||
There's an opportunity for tuning here if anyone wants to do some power measurements, but these should allow 10-20 packets
|
||||
per second.
|
||||
*/
|
||||
LOG_INFO("BLE requestLowerPowerConnection");
|
||||
bleServer->updateConnParams(conn_handle, 24, 40, 2, 600);
|
||||
}
|
||||
};
|
||||
|
||||
static BluetoothPhoneAPI *bluetoothPhoneAPI;
|
||||
@ -113,18 +415,45 @@ class NimbleBluetoothToRadioCallback : public NimBLECharacteristicCallbacks
|
||||
|
||||
#endif
|
||||
{
|
||||
// CAUTION: This callback runs in the NimBLE task!!! Don't do anything except communicate with the main task's runOnce.
|
||||
// Assumption: onWrite is serialized by NimBLE, so we don't need to lock here against multiple concurrent onWrite calls.
|
||||
|
||||
int currentWriteCount = bluetoothPhoneAPI->writeCount.fetch_add(1);
|
||||
|
||||
#ifdef DEBUG_NIMBLE_ON_WRITE_TIMING
|
||||
int startMillis = millis();
|
||||
LOG_DEBUG("BLE onWrite(%d): start millis=%d", currentWriteCount, startMillis);
|
||||
#endif
|
||||
|
||||
auto val = pCharacteristic->getValue();
|
||||
|
||||
if (memcmp(lastToRadio, val.data(), val.length()) != 0) {
|
||||
if (bluetoothPhoneAPI->queue_size < 3) {
|
||||
if (bluetoothPhoneAPI->fromPhoneQueueSize < NIMBLE_BLUETOOTH_FROM_PHONE_QUEUE_SIZE) {
|
||||
// Note: the comparison above is safe without a mutex because we are the only method that *increases*
|
||||
// fromPhoneQueueSize. (It's okay if fromPhoneQueueSize *decreases* in the main task meanwhile.)
|
||||
memcpy(lastToRadio, val.data(), val.length());
|
||||
std::lock_guard<std::mutex> guard(bluetoothPhoneAPI->nimble_mutex);
|
||||
bluetoothPhoneAPI->nimble_queue.at(bluetoothPhoneAPI->queue_size) = val;
|
||||
bluetoothPhoneAPI->queue_size++;
|
||||
|
||||
{ // scope for fromPhoneMutex mutex
|
||||
// Append to fromPhoneQueue, protected by fromPhoneMutex. Hold the mutex as briefly as possible.
|
||||
std::lock_guard<std::mutex> guard(bluetoothPhoneAPI->fromPhoneMutex);
|
||||
bluetoothPhoneAPI->fromPhoneQueue.at(bluetoothPhoneAPI->fromPhoneQueueSize) = val;
|
||||
bluetoothPhoneAPI->fromPhoneQueueSize++;
|
||||
}
|
||||
|
||||
// After releasing the mutex, schedule immediate processing of the new packet.
|
||||
bluetoothPhoneAPI->setIntervalFromNow(0);
|
||||
concurrency::mainDelay.interrupt(); // wake up main loop if sleeping
|
||||
|
||||
#ifdef DEBUG_NIMBLE_ON_WRITE_TIMING
|
||||
int finishMillis = millis();
|
||||
LOG_DEBUG("BLE onWrite(%d): append to fromPhoneQueue took %u ms. numBytes=%d", currentWriteCount,
|
||||
finishMillis - startMillis, val.length());
|
||||
#endif
|
||||
} else {
|
||||
LOG_WARN("BLE onWrite(%d): Drop ToRadio packet, fromPhoneQueue full (%u bytes)", currentWriteCount, val.length());
|
||||
}
|
||||
} else {
|
||||
LOG_DEBUG("Drop duplicate ToRadio packet (%u bytes)", val.length());
|
||||
LOG_DEBUG("BLE onWrite(%d): Drop duplicate ToRadio packet (%u bytes)", currentWriteCount, val.length());
|
||||
}
|
||||
}
|
||||
};
|
||||
@ -137,32 +466,111 @@ class NimbleBluetoothFromRadioCallback : public NimBLECharacteristicCallbacks
|
||||
virtual void onRead(NimBLECharacteristic *pCharacteristic)
|
||||
#endif
|
||||
{
|
||||
bluetoothPhoneAPI->phoneWants = true;
|
||||
bluetoothPhoneAPI->setIntervalFromNow(0);
|
||||
std::lock_guard<std::mutex> guard(bluetoothPhoneAPI->nimble_mutex); // BLE callbacks run in NimBLE task
|
||||
// In some cases, it seems a new connection starts with a read.
|
||||
// The API has no bytes to send, leading to a timeout. This short-circuits this problem.
|
||||
if (!bluetoothPhoneAPI->isConnected())
|
||||
return;
|
||||
// CAUTION: This callback runs in the NimBLE task!!! Don't do anything except communicate with the main task's runOnce.
|
||||
|
||||
if (!bluetoothPhoneAPI->hasChecked) {
|
||||
// Fetch payload on demand; prefetch keeps this fast for the first read.
|
||||
bluetoothPhoneAPI->numBytes = bluetoothPhoneAPI->getFromRadio(bluetoothPhoneAPI->fromRadioBytes);
|
||||
bluetoothPhoneAPI->hasChecked = true;
|
||||
}
|
||||
int currentReadCount = bluetoothPhoneAPI->readCount.fetch_add(1);
|
||||
int tries = 0;
|
||||
int startMillis = millis();
|
||||
|
||||
pCharacteristic->setValue(bluetoothPhoneAPI->fromRadioBytes, bluetoothPhoneAPI->numBytes);
|
||||
|
||||
if (bluetoothPhoneAPI->numBytes != 0) {
|
||||
#ifdef NIMBLE_TWO
|
||||
// Notify immediately so subscribed clients see the packet without an extra read.
|
||||
pCharacteristic->notify(bluetoothPhoneAPI->fromRadioBytes, bluetoothPhoneAPI->numBytes, BLE_HS_CONN_HANDLE_NONE);
|
||||
#else
|
||||
pCharacteristic->notify();
|
||||
#ifdef DEBUG_NIMBLE_ON_READ_TIMING
|
||||
LOG_DEBUG("BLE onRead(%d): start millis=%d", currentReadCount, startMillis);
|
||||
#endif
|
||||
|
||||
// Is there a packet ready to go, or do we have to ask the main task to get one for us?
|
||||
if (bluetoothPhoneAPI->toPhoneQueueSize > 0) {
|
||||
// Note: the comparison above is safe without a mutex because we are the only method that *decreases*
|
||||
// toPhoneQueueSize. (It's okay if toPhoneQueueSize *increases* in the main task meanwhile.)
|
||||
|
||||
// There's already a packet queued. Great! We don't need to wait for onReadCallbackIsWaitingForData.
|
||||
#ifdef DEBUG_NIMBLE_ON_READ_TIMING
|
||||
LOG_DEBUG("BLE onRead(%d): packet already waiting, no need to set onReadCallbackIsWaitingForData", currentReadCount);
|
||||
#endif
|
||||
} else {
|
||||
// Tell the main task that we'd like a packet.
|
||||
bluetoothPhoneAPI->onReadCallbackIsWaitingForData = true;
|
||||
|
||||
// Wait for the main task to produce a packet for us, up to about 20 seconds.
|
||||
// It normally takes just a few milliseconds, but at initial startup, etc, the main task can get blocked for longer
|
||||
// doing various setup tasks.
|
||||
while (bluetoothPhoneAPI->onReadCallbackIsWaitingForData && tries < 4000) {
|
||||
// Schedule the main task runOnce to run ASAP.
|
||||
bluetoothPhoneAPI->setIntervalFromNow(0);
|
||||
concurrency::mainDelay.interrupt(); // wake up main loop if sleeping
|
||||
|
||||
if (!bluetoothPhoneAPI->onReadCallbackIsWaitingForData) {
|
||||
// we may be able to break even before a delay, if the call to interrupt woke up the main loop and it ran
|
||||
// already
|
||||
#ifdef DEBUG_NIMBLE_ON_READ_TIMING
|
||||
LOG_DEBUG("BLE onRead(%d): broke before delay after %u ms, %d tries", currentReadCount,
|
||||
millis() - startMillis, tries);
|
||||
#endif
|
||||
break;
|
||||
}
|
||||
|
||||
// This delay happens in the NimBLE FreeRTOS task, which really can't do anything until we get a value back.
|
||||
// No harm in polling pretty frequently.
|
||||
delay(tries < 20 ? 1 : 5);
|
||||
tries++;
|
||||
|
||||
if (tries == 4000) {
|
||||
LOG_WARN(
|
||||
"BLE onRead(%d): timeout waiting for data after %u ms, %d tries, giving up and returning 0-size response",
|
||||
currentReadCount, millis() - startMillis, tries);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (bluetoothPhoneAPI->numBytes != 0) // if we did send something, queue it up right away to reload
|
||||
// Pop from toPhoneQueue, protected by toPhoneMutex. Hold the mutex as briefly as possible.
|
||||
uint8_t fromRadioBytes[meshtastic_FromRadio_size] = {0}; // Stack buffer for getFromRadio packet
|
||||
size_t numBytes = 0;
|
||||
{ // scope for toPhoneMutex mutex
|
||||
std::lock_guard<std::mutex> guard(bluetoothPhoneAPI->toPhoneMutex);
|
||||
size_t toPhoneQueueSize = bluetoothPhoneAPI->toPhoneQueueSize.load();
|
||||
if (toPhoneQueueSize > 0) {
|
||||
// Copy from the front of the toPhoneQueue
|
||||
memcpy(fromRadioBytes, bluetoothPhoneAPI->toPhoneQueue[0].data(), bluetoothPhoneAPI->toPhoneQueueByteSizes[0]);
|
||||
numBytes = bluetoothPhoneAPI->toPhoneQueueByteSizes[0];
|
||||
|
||||
// Shift the rest of the queue down
|
||||
for (uint8_t i = 1; i < toPhoneQueueSize; i++) {
|
||||
memcpy(bluetoothPhoneAPI->toPhoneQueue[i - 1].data(), bluetoothPhoneAPI->toPhoneQueue[i].data(),
|
||||
bluetoothPhoneAPI->toPhoneQueueByteSizes[i]);
|
||||
// The above line is similar to:
|
||||
// bluetoothPhoneAPI->toPhoneQueue[i - 1] = bluetoothPhoneAPI->toPhoneQueue[i]
|
||||
// but is usually faster because it doesn't have to copy all the trailing bytes beyond
|
||||
// toPhoneQueueByteSizes[i].
|
||||
//
|
||||
// We deliberately use an array here (and pay the CPU cost of some memcpy) to avoid synchronizing dynamic
|
||||
// memory allocations and frees across FreeRTOS tasks.
|
||||
|
||||
bluetoothPhoneAPI->toPhoneQueueByteSizes[i - 1] = bluetoothPhoneAPI->toPhoneQueueByteSizes[i];
|
||||
}
|
||||
|
||||
// Safe decrement due to onDisconnect
|
||||
if (bluetoothPhoneAPI->toPhoneQueueSize > 0)
|
||||
bluetoothPhoneAPI->toPhoneQueueSize--;
|
||||
} else {
|
||||
// nothing in the toPhoneQueue; that's fine, and we'll just have numBytes=0.
|
||||
}
|
||||
}
|
||||
|
||||
#ifdef DEBUG_NIMBLE_ON_READ_TIMING
|
||||
int finishMillis = millis();
|
||||
LOG_DEBUG("BLE onRead(%d): onReadCallbackIsWaitingForData took %u ms, %d tries. numBytes=%d", currentReadCount,
|
||||
finishMillis - startMillis, tries, numBytes);
|
||||
#endif
|
||||
|
||||
pCharacteristic->setValue(fromRadioBytes, numBytes);
|
||||
|
||||
// If we sent something, wake up the main loop if it's sleeping in case there are more packets ready to enqueue.
|
||||
if (numBytes != 0) {
|
||||
bluetoothPhoneAPI->setIntervalFromNow(0);
|
||||
bluetoothPhoneAPI->numBytes = 0;
|
||||
bluetoothPhoneAPI->hasChecked = false;
|
||||
bluetoothPhoneAPI->phoneWants = false;
|
||||
concurrency::mainDelay.interrupt(); // wake up main loop if sleeping
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
@ -244,6 +652,13 @@ class NimbleBluetoothServerCallback : public NimBLEServerCallbacks
|
||||
if (screen)
|
||||
screen->endAlert();
|
||||
}
|
||||
|
||||
// Store the connection handle for future use
|
||||
#ifdef NIMBLE_TWO
|
||||
nimbleBluetoothConnHandle = connInfo.getConnHandle();
|
||||
#else
|
||||
nimbleBluetoothConnHandle = desc->conn_handle;
|
||||
#endif
|
||||
}
|
||||
|
||||
#ifdef NIMBLE_TWO
|
||||
@ -290,16 +705,29 @@ class NimbleBluetoothServerCallback : public NimBLEServerCallbacks
|
||||
bluetoothStatus->updateStatus(&newStatus);
|
||||
|
||||
if (bluetoothPhoneAPI) {
|
||||
std::lock_guard<std::mutex> guard(bluetoothPhoneAPI->nimble_mutex);
|
||||
bluetoothPhoneAPI->close();
|
||||
bluetoothPhoneAPI->numBytes = 0;
|
||||
bluetoothPhoneAPI->queue_size = 0;
|
||||
bluetoothPhoneAPI->hasChecked = false;
|
||||
bluetoothPhoneAPI->phoneWants = false;
|
||||
|
||||
{ // scope for fromPhoneMutex mutex
|
||||
std::lock_guard<std::mutex> guard(bluetoothPhoneAPI->fromPhoneMutex);
|
||||
bluetoothPhoneAPI->fromPhoneQueueSize = 0;
|
||||
}
|
||||
|
||||
bluetoothPhoneAPI->onReadCallbackIsWaitingForData = false;
|
||||
{ // scope for toPhoneMutex mutex
|
||||
std::lock_guard<std::mutex> guard(bluetoothPhoneAPI->toPhoneMutex);
|
||||
bluetoothPhoneAPI->toPhoneQueueSize = 0;
|
||||
}
|
||||
|
||||
bluetoothPhoneAPI->readCount = 0;
|
||||
bluetoothPhoneAPI->notifyCount = 0;
|
||||
bluetoothPhoneAPI->writeCount = 0;
|
||||
}
|
||||
|
||||
// Clear the last ToRadio packet buffer to avoid rejecting first packet from new connection
|
||||
memset(lastToRadio, 0, sizeof(lastToRadio));
|
||||
|
||||
nimbleBluetoothConnHandle = -1; // -1 means "no connection"
|
||||
|
||||
#ifdef NIMBLE_TWO
|
||||
// Restart Advertising
|
||||
ble->startAdvertising();
|
||||
@ -436,17 +864,15 @@ void NimbleBluetooth::setupService()
|
||||
if (config.bluetooth.mode == meshtastic_Config_BluetoothConfig_PairingMode_NO_PIN) {
|
||||
ToRadioCharacteristic = bleService->createCharacteristic(TORADIO_UUID, NIMBLE_PROPERTY::WRITE);
|
||||
// Allow notifications so phones can stream FromRadio without polling.
|
||||
FromRadioCharacteristic =
|
||||
bleService->createCharacteristic(FROMRADIO_UUID, NIMBLE_PROPERTY::READ | NIMBLE_PROPERTY::NOTIFY);
|
||||
FromRadioCharacteristic = bleService->createCharacteristic(FROMRADIO_UUID, NIMBLE_PROPERTY::READ);
|
||||
fromNumCharacteristic = bleService->createCharacteristic(FROMNUM_UUID, NIMBLE_PROPERTY::NOTIFY | NIMBLE_PROPERTY::READ);
|
||||
logRadioCharacteristic =
|
||||
bleService->createCharacteristic(LOGRADIO_UUID, NIMBLE_PROPERTY::NOTIFY | NIMBLE_PROPERTY::READ, 512U);
|
||||
} else {
|
||||
ToRadioCharacteristic = bleService->createCharacteristic(
|
||||
TORADIO_UUID, NIMBLE_PROPERTY::WRITE | NIMBLE_PROPERTY::WRITE_AUTHEN | NIMBLE_PROPERTY::WRITE_ENC);
|
||||
FromRadioCharacteristic =
|
||||
bleService->createCharacteristic(FROMRADIO_UUID, NIMBLE_PROPERTY::READ | NIMBLE_PROPERTY::READ_AUTHEN |
|
||||
NIMBLE_PROPERTY::READ_ENC | NIMBLE_PROPERTY::NOTIFY);
|
||||
FromRadioCharacteristic = bleService->createCharacteristic(
|
||||
FROMRADIO_UUID, NIMBLE_PROPERTY::READ | NIMBLE_PROPERTY::READ_AUTHEN | NIMBLE_PROPERTY::READ_ENC);
|
||||
fromNumCharacteristic =
|
||||
bleService->createCharacteristic(FROMNUM_UUID, NIMBLE_PROPERTY::NOTIFY | NIMBLE_PROPERTY::READ |
|
||||
NIMBLE_PROPERTY::READ_AUTHEN | NIMBLE_PROPERTY::READ_ENC);
|
||||
|
||||
Loading…
Reference in New Issue
Block a user