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Feat/0-cost hops for favorite routers (#7992)
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* feat: implement router hop preservation for router-to-router communication - Preserve hop_limit when both local device and previous relay are routers/CLIENT_BASE - Only preserve hops for favorite routers to prevent abuse - Apply to both FloodingRouter and NextHopRouter - Update hop counting logic in MeshService for router-to-router communication This allows routers to communicate over longer distances without consuming hop limits, improving mesh network efficiency for infrastructure nodes. * chore: update protobufs submodule to latest * Optimized to check friend list first before nodedb. * Reverting unintended changes * revert: remove protobufs submodule update This reverts the protobufs submodule back to a84657c22 to remove unintended changes from this branch. * Slight rewrite to remove flawed NO_RELAY_NODE logic and added logic to add isFirstHop. If isFirstHop, always decrease hop_limit to avoid retry logic. * DRY code. Remove NodeInfo logic that was left over. * Trunk formatting
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@ -1,5 +1,6 @@
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#include "FloodingRouter.h"
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#include "MeshTypes.h"
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#include "NodeDB.h"
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#include "configuration.h"
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#include "mesh-pb-constants.h"
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@ -90,7 +91,12 @@ void FloodingRouter::perhapsRebroadcast(const meshtastic_MeshPacket *p)
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if (isRebroadcaster()) {
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meshtastic_MeshPacket *tosend = packetPool.allocCopy(*p); // keep a copy because we will be sending it
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tosend->hop_limit--; // bump down the hop count
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// Use shared logic to determine if hop_limit should be decremented
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if (shouldDecrementHopLimit(p)) {
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tosend->hop_limit--; // bump down the hop count
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} else {
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LOG_INFO("favorite-ROUTER/CLIENT_BASE-to-ROUTER/CLIENT_BASE flood: preserving hop_limit");
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}
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#if USERPREFS_EVENT_MODE
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if (tosend->hop_limit > 2) {
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// if we are "correcting" the hop_limit, "correct" the hop_start by the same amount to preserve hops away.
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@ -98,6 +104,7 @@ void FloodingRouter::perhapsRebroadcast(const meshtastic_MeshPacket *p)
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tosend->hop_limit = 2;
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}
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#endif
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tosend->next_hop = NO_NEXT_HOP_PREFERENCE; // this should already be the case, but just in case
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LOG_INFO("Rebroadcast received floodmsg");
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@ -1,4 +1,5 @@
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#include "NextHopRouter.h"
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#include "NodeDB.h"
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NextHopRouter::NextHopRouter() {}
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@ -108,7 +109,13 @@ bool NextHopRouter::perhapsRelay(const meshtastic_MeshPacket *p)
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meshtastic_MeshPacket *tosend = packetPool.allocCopy(*p); // keep a copy because we will be sending it
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LOG_INFO("Relaying received message coming from %x", p->relay_node);
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tosend->hop_limit--; // bump down the hop count
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// Use shared logic to determine if hop_limit should be decremented
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if (shouldDecrementHopLimit(p)) {
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tosend->hop_limit--; // bump down the hop count
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} else {
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LOG_INFO("Router/CLIENT_BASE-to-favorite-router/CLIENT_BASE relay: preserving hop_limit");
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}
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NextHopRouter::send(tosend);
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return true;
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@ -69,6 +69,58 @@ Router::Router() : concurrency::OSThread("Router"), fromRadioQueue(MAX_RX_FROMRA
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cryptLock = new concurrency::Lock();
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}
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bool Router::shouldDecrementHopLimit(const meshtastic_MeshPacket *p)
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{
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// First hop MUST always decrement to prevent retry issues
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bool isFirstHop = (p->hop_start != 0 && p->hop_start == p->hop_limit);
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if (isFirstHop) {
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return true; // Always decrement on first hop
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}
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// Check if both local device and previous relay are routers (including CLIENT_BASE)
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bool localIsRouter =
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IS_ONE_OF(config.device.role, meshtastic_Config_DeviceConfig_Role_ROUTER, meshtastic_Config_DeviceConfig_Role_ROUTER_LATE,
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meshtastic_Config_DeviceConfig_Role_CLIENT_BASE);
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// If local device isn't a router, always decrement
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if (!localIsRouter) {
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return true;
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}
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// For subsequent hops, check if previous relay is a favorite router
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// Optimized search for favorite routers with matching last byte
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// Check ordering optimized for IoT devices (cheapest checks first)
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for (int i = 0; i < nodeDB->getNumMeshNodes(); i++) {
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meshtastic_NodeInfoLite *node = nodeDB->getMeshNodeByIndex(i);
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if (!node)
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continue;
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// Check 1: is_favorite (cheapest - single bool)
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if (!node->is_favorite)
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continue;
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// Check 2: has_user (cheap - single bool)
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if (!node->has_user)
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continue;
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// Check 3: role check (moderate cost - multiple comparisons)
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if (!IS_ONE_OF(node->user.role, meshtastic_Config_DeviceConfig_Role_ROUTER,
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meshtastic_Config_DeviceConfig_Role_ROUTER_LATE, meshtastic_Config_DeviceConfig_Role_CLIENT_BASE)) {
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continue;
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}
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// Check 4: last byte extraction and comparison (most expensive)
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if (nodeDB->getLastByteOfNodeNum(node->num) == p->relay_node) {
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// Found a favorite router match
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LOG_DEBUG("Identified favorite relay router 0x%x from last byte 0x%x", node->num, p->relay_node);
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return false; // Don't decrement hop_limit
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}
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}
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// No favorite router match found, decrement hop_limit
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return true;
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}
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/**
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* do idle processing
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* Mostly looking in our incoming rxPacket queue and calling handleReceived.
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@ -104,6 +104,18 @@ class Router : protected concurrency::OSThread, protected PacketHistory
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*/
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virtual bool shouldFilterReceived(const meshtastic_MeshPacket *p) { return false; }
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/**
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* Determine if hop_limit should be decremented for a relay operation.
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* Returns false (preserve hop_limit) only if all conditions are met:
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* - It's NOT the first hop (first hop must always decrement)
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* - Local device is a ROUTER, ROUTER_LATE, or CLIENT_BASE
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* - Previous relay is a favorite ROUTER, ROUTER_LATE, or CLIENT_BASE
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*
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* @param p The packet being relayed
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* @return true if hop_limit should be decremented, false to preserve it
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*/
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bool shouldDecrementHopLimit(const meshtastic_MeshPacket *p);
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/**
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* Every (non duplicate) packet this node receives will be passed through this method. This allows subclasses to
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* update routing tables etc... based on what we overhear (even for messages not destined to our node)
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