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ecfaf3a095
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Canned Messages via InkHUD menu (#7096)
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* Allow observers to respond to AdminMessage requests Ground work for CannedMessage getters and setters * Enable CannedMessage config in apps for InkHUD devices * Migrate the InkHUD::Events AdminModule observer Use the new AdminModule_ObserverData struct * Bare-bones NicheGraphics util to access canned messages Handles loading and parsing. Handle admin messages for setting and getting. * Send canned messages via on-screen menu * Change ThreadedMessageApplet from Observer to Module API Allows us to intercept locally generated packets ('loopbackOK = true'), to handle outgoing canned messages. * Fix: crash getting empty canned message string via Client API * Move file into Utils subdir * Move an include statement from .cpp to .h * Limit strncpy size of dest, not source Wasn't critical in ths specific case, but definitely a mistake. |
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4feaec651f
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Unify the native display config between legacy display and MUI (#6838)
* Add missed include * Another Warning fix * Add another HAS_SCREEN * Namespace fixes * Removed depricated destination types and re-factored destination screen * Get rid of Arduino Strings * Clean up after Copilot * SixthLine Def, Screen Rename Added Sixth Line Definition Screen Rename, and Automatic Line Adjustment * Consistency is hard - fixed "Sixth" * System Frame Updates Adjusted line construction to ensure we fit maximum content per screen. * Fix up notifications * Add a couple more ifdef HAS_SCREEN lines * Add screen->isOverlayBannerShowing() * Don't forget the invert! * Adjust Nodelist Center Divider Adjust Nodelist Center Divider * Fix variable casting * Fix entryText variable as empty before update to fix validation * Altitude is int32_t * Update PowerTelemetry to have correct data type * Fix cppcheck warnings (#6945) * Fix cppcheck warnings * Adjust logic in Power.cpp for power sensor --------- Co-authored-by: Jason P <applewiz@mac.com> * More pixel wrangling so things line up NodeList edition * Adjust NodeList alignments and plumb some background padding for a possible title fix * Better alignment for banner notifications * Move title into drawCommonHeader; initial screen tested * Fonts make spacing items difficult * Improved beeping booping and other buzzer based feedback (#6947) * Improved beeping booping and other buzzer based feedback * audible button feedback (#6949) * Refactor --------- Co-authored-by: todd-herbert <herbert.todd@gmail.com> * Sandpapered the corners of the notification popup * Finalize drawCommonHeader migration * Update Title of Favorite Node Screens * Update node metric alignment on LoRa screen * Update the border for popups to separate it from background * Update PaxcounterModule.cpp with CommonHeader * Update WiFi screen with CommonHeader and related data reflow * It was not, in fact, pointing up * Fix build on wismeshtap * T-deck trackball debounce * Fix uptime on Device Focused page to actually detail * Update Sys screen for new uptime, add label to Freq/Chan on LoRa * Don't display DOP any longer, make Uptime consistent * Revert Uptime change on Favorites, Apply to Device Focused * Label the satelite number to avoid confusion * Boop boop boop boop * Correct GPS positioning and string consistency across strings for GPS * Fix GPS text alignment * Enable canned messages by default * Don't wake screen on new nodes * Cannedmessage list emote support added * Fn+e emote picker for freetext screen * Actually block CannedInput actions while display is shown * Add selection menu to bannerOverlay * Off by one * Move to unified text layouts and spacing * Still my Fav without an "e" * Fully remove EVENT_NODEDB_UPDATED * Simply LoRa screen * Make some char pointers const to fix compilation on native targets * Update drawCompassNorth to include radius * Fix warning * button thread cleanup * Pull OneButton handling from PowerFSM and add MUI switch (#6973) * Trunk * Onebutton Menu Support * Add temporary clock icon * Add gps location to fsi * Banner message state reset * Cast to char to satisfy compiler * Better fast handling of input during banner * Fix warning * Derp * oops * Update ref * Wire buzzer_mode * remove legacy string->print() * Only init screen if one found * Unsigned Char * More buttonThread cleaning * screen.cpp button handling cleanup * The Great Event Rename of 2025 * Fix the Radiomaster * Missed trackball type change * Remove unused function * Make ButtonThread an InputBroker * Coffee hadn't kicked in yet * Add clock icon for Navigation Bar * Restore clock screen definition code - whoops * ExternalNotifications now observe inputBroker * Clock rework (#6992) * Move Clock bits into ClockRenderer space * Rework clock into all device navigation * T-Watch Actually Builds Different * Compile fix --------- Co-authored-by: Jonathan Bennett <jbennett@incomsystems.biz> * Add AM/PM to Digital Clock * Flip Seconds and AM/PM on Clock Display * Tik-tok pixels are hard * Fix builds on Thinknode M1 * Check for GPS and don't crash * Don't endif til the end * Rework the OneButton thread to be much less of a mess. (#6997) * Rework the OneButton thread to be much less of a mess. And break lots of targets temporarily * Update src/input/ButtonThread.h Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> * fix GPS toggle * Send the shutdown event, not just the kbchar * Honor the back button in a notificaiton popup * Draw the right size box for popup with options * Try to un-break all the things --------- Co-authored-by: Ben Meadors <benmmeadors@gmail.com> Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> * 24-hour Clock Should have leading zero, but not 12-hour * Fixup some compile errors * Add intRoutine to ButtonThread init, to get more responsive user button back * Add Timezone picker * Fix Warning * Optionally set the initial selection for the chooser popup * Make back buttons work in canned messages * Drop the wrapper classes * LonPressTime now configurable * Clock Frame can not longer be blank; just add valid time * Back buttons everywhere! * Key Verification confirm banner * Make Elecrow M* top button a back button * Add settings saves * EInk responsiveness fixes * Linux Input Fixes * Add Native Trackball/Joystick support, and move UserButton to Input * No Flight Stick Mode * Send input event * Add Channel Utilization to Device Focused frame * Don't shift screens when we draw new ones * Add showOverlayBanner arguments to no-op * trunk * Default Native trackball to NC * Fix crash in simulator mode * Add longLong button press * Get the args right * Adjust Bluetooth Pairing Screen to account for bottom navigation. * Trackball everywhere, and unPhone buttons * Remap visionmaster secondary button to TB_UP * Kill ScanAndSelect * trunk * No longer need the canned messages input filter * All Canned All the time * Fix stm32 compile error regarding inputBroker * Unify tft lineheights (#7033) * Create variable line heights based upon SCREEN_HEIGHT * Refactor textPositions into method -> getTextPositions * Update SharedUIDisplay.h --------- Co-authored-by: Jason P <applewiz@mac.com> * Adjust top distance for larger displays * Adjust icon sizes for larger displays * Fix Paxcounter compile errors after code updates * Pixel wrangling to make larger screens fit better * Alert frame has precedence over banner -- for now * Unify on ALT_BUTTON * Align AM/PM to the digit, not the segment on larger displays * Move some global pin defines into configuration.h * Scaffolding for BMM150 9-axis gyro * Alt button behavior * Don't add the blank GPS frames without HAS_GPS * EVENT_NODEDB_UPDATED has been retired * Clean out LOG_WARN messages from debugging * Add dismiss message function * Minor buttonThread cleanup * Add BMM150 support * Clean up last warning from dev * Simplify bmm150 init return logic * Add option to reply to messages * Add minimal menu upon selecting home screen * Move Messages to slot 2, rename GPS to Position, move variables nearer functional usage in Screen.cpp * Properly dismiss message * T-Deck Trackball press is not user button * Add select on favorite frame to launch cannedMessage DM * Minor wording change * Less capital letters * Fix empty message check, time isn't reliable * drop dead code * Make UIRenderer a static class instead of namespace * Fix the select on favorite * Check if message is empty early and then 'return' * Add kb_found, and show the option to launch freetype if appropriate * Ignore impossible touchscreen touches * Auto scroll fix * Move linebreak after "from" for banners to maximize screen usage. * Center "No messages to show" on Message frame * Start consolidating buzzer behavior * Fixed signed / unsigned warning * Cast second parameter of max() to make some targets happy * Cast kbchar to (char) to make arduino string happy * Shorten the notice of "No messages" * Add buzzer mode chooser * Add regionPicker to Lora icon * Reduce line spacing and reorder Position screen to resolve overlapping issues * Update message titles, fix GPS icons, add Back options * Leftover boops * Remove chirp * Make the region selection dismissable when a region is already set * Add read-aloud functionality on messages w/ esp8266sam * "Last Heard" is a better label * tweak the beep * 5 options * properly tear down freetext upon cancel * de-convelute canned messages just a bit * Correct height of Mail icon in navigation bar * Remove unused warning * Consolidate time methods into TimeFormatters * Oops * Change LoRa Picker Cancel to Back * Tweak selection characters on Banner * Message render not scrolling on 5th line * More fixes for message scrolling * Remove the safety next on text overflow - we found that root cause * Add pin definitions to fix compilation for obscure target * Don't let the touchscreen send unitialized kbchar values * Make virtual KB just a bit quicker * No more double tap, swipe! * Left is left, and Right is right * Update horizontal lightning bolt design * Move from solid to dashed separator for Message Frame * Single emote feature fix * Manually sort overlapping elements for now * Freetext and clearer choices * Fix ESP32 InkHUD builds on the unify-tft branch (#7087) * Remove BaseUI branding * Capitalization is fun * Revert Meshtastic Boot Frame Changes * Add ANZ_433 LoRa region to picker * Update settings.json --------- Co-authored-by: HarukiToreda <116696711+HarukiToreda@users.noreply.github.com> Co-authored-by: Ben Meadors <benmmeadors@gmail.com> Co-authored-by: Jason P <applewiz@mac.com> Co-authored-by: todd-herbert <herbert.todd@gmail.com> Co-authored-by: Thomas Göttgens <tgoettgens@gmail.com> Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> |
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465fe18a89
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Dismiss ExternalNotification nagging on InkHUD button press (#7056)
* Expose ExternalNotification::isNagging * Dismiss external notification on button press |
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ba1ef45024
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InkHUD Extended ASCII (#6768)
* Custom AdafruitGFX fonts with extended ASCII encodings * AppletFont handles re-encoding of UTF-8 text * Manual parsing of text which may contain non-ASCII chars * Display emoji reactions, even when unprintable Important to indicate to users that a message has been received, even if meaning is unclear. * Superstitious shrink_to_fit I don't think these help, but they're not hurting! * Use Windows-1252 fonts by default * Spelling * Tidy up nicheGraphics.h * Documentation * Fix inverted logic Slipped in during a last minute renaming while tidying up to push.. |
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5c005aaed5
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Restore InkHUD to defaults on factory reset (#6637)
* Erase InkHUD settings on factory reset * Documentation * Captialn't Lower case m. Also move the include statement to .cpp, because it doesn't really need to be in the .h |
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bd2d2981c9
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Add InkHUD driver for WeAct Studio 4.2" display module (#6384)
* chore: todo.txt
* chore: InkHUD documentation
Word salad for maintainers
* refactor: don't init system applets using onActivate
System applets cannot be deactivated, so we will avoid using onActivate / onDeactivate methods entirely.
* chore: update the example applets
* fix: SSD16XX reset pulse
Allow time for controller IC to wake. Aligns with manufacturer's suggestions.
T-Echo button timing adjusted to prevent bouncing as a result(?) of slightly faster refreshes.
* fix: allow timeout if display update fails
Result is not graceful, but avoids total display lockup requiring power cycle.
Typical cause of failure is poor wiring / power supply.
* fix: improve display health on shutdown
Two extra full refreshes, masquerading as a "shutting down" screen. One is drawn white-on-black, to really shake the pixels up.
* feat: driver for display HINK_E042A87
As of Feb. 2025, these panels are used for "WeActStudio 4.2in B&W" display modules.
* fix: inkhud rotation should default to 0
* Revert "chore: todo.txt"
This reverts commit
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e6a98b1d6b
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InkHUD refactoring (#6216)
* chore: todo.txt * chore: comments * fix: no fast refresh on VME290 Reverts a line of code which was accidentally committed * refactor: god class Divide the behavior from the old WindowManager class into several subclasses which each have a clear role. * refactor: cppcheck medium warnings Enough to pass github CI for now * refactor: updateType selection * refactor: don't use a setter for the shared AppletFonts * fix: update prioritization forceUpdate calls weren't being prioritized * refactor: remove unhelpful logging getTimeString is used for parsing our own time, but also the timestamps of messages. The "one time only" log printing will likely fire in unhelpful situations. * fix: " " * refactor: get rid of types.h file for enums * Keep that sneaky todo file out of commits |