because the ESP32 implementation will be different from NRF52
to make this possible I needed to decouple knowlege about bluetooth from
our mesh service. Instead mesh service now uses the Obserable pattern
to let any interested consumer get notified of important mesh changes
(currently that is only bluetooth, but really we should do the same
thing for decoupling the GUI 'app' from the mesh service)
@girtsf would you mind reviewing my Observer changes? I haven't written
C++ code in a long time ;-)
* to allow changing to new mesh transport
* to allow a different chipset for the radio
* to allow testing on hardware with a SimRadio
* new "bare" build env for a devboard with virtually no hardware
* make buttons optional
Work towards separating out how Screen interacts with other stuff.
* `Screen` should now be thread-safe. All commands to it are put in a
queue and handled in `doTask` from the `loop()` task.
* Break dependency from `BluetoothUtil` to `Screen` by changing the
pairing request into a callback.
* All accesses to screen now happen through the class.
* Fix `drawRows` so that the text scrolls along with frame animations.
* Remove example code that wasn't used.
The problem was we were pulsing the display power briefly down while
reentering the ON state (because the ON states exit rule turned it off).
Instead we now just turn off the screen on entry to DARK or LS states
* Have state machine properly enter deep sleep based on loss of mesh and phone comms.
* Default to enter deep sleep if no LORA received for two hours (indicates user has probably left the mesh).
Signed-off-by: Kevin Hester <kevinh@geeksville.com>