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Author SHA1 Message Date
Tom Fifield
150e5e63a7
Merge e791f6643f into 8685436cbb 2025-08-27 18:53:58 -07:00
Tom Fifield
e791f6643f
We don't gotTime if time is 2019.
There are certain GPS chips that have a hard-coded time in firmware
that they will return before lock. We set our own hard-coded time,
BUILD_EPOCH, that should be newer and use the comparison to not set
a bad time.

In https://github.com/meshtastic/firmware/pull/7261 we introduced
the RTCSetResult and improved it in https://github.com/meshtastic/firmware/pull/7375 .

However, the original try-fix left logic in GPS.cpp that could
still result in broadcasting the bad time.

Further, as part of our fix we cleared the GPS buffer if we didn't
get a good time. The mesh was hurting at the time, so this was a reasonable
approach. However, given time tends to come in when we're trying to get
early lock, this had the potential side effect of throwing away valuable
information to get position lock.

This change reverses the clearBuffer and changes the logic so if time
is not set it will not be broadcast.

Fixes https://github.com/meshtastic/firmware/issues/7771
Fixes https://github.com/meshtastic/firmware/issues/7750
2025-08-28 09:41:01 +10:00

View File

@ -1504,7 +1504,7 @@ static int32_t toDegInt(RawDegrees d)
* Perform any processing that should be done only while the GPS is awake and looking for a fix.
* Override this method to check for new locations
*
* @return true if we've acquired a new location
* @return true if we've set a new time
*/
bool GPS::lookForTime()
{
@ -1544,11 +1544,12 @@ The Unix epoch (or Unix time or POSIX time or Unix timestamp) is the number of s
if (t.tm_mon > -1) {
LOG_DEBUG("NMEA GPS time %02d-%02d-%02d %02d:%02d:%02d age %d", d.year(), d.month(), t.tm_mday, t.tm_hour, t.tm_min,
t.tm_sec, ti.age());
if (perhapsSetRTC(RTCQualityGPS, t) == RTCSetResultInvalidTime) {
// Clear the GPS buffer if we got an invalid time
clearBuffer();
if (perhapsSetRTC(RTCQualityGPS, t) == RTCSetResultSuccess) {
LOG_DEBUG("Time set.");
return true;
} else {
return false;
}
return true;
} else
return false;
} else