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@ -105,15 +105,16 @@ void NeighborInfoModule::sendNeighborInfo(NodeNum dest, bool wantReplies)
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{
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{
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meshtastic_NeighborInfo neighborInfo = meshtastic_NeighborInfo_init_zero;
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meshtastic_NeighborInfo neighborInfo = meshtastic_NeighborInfo_init_zero;
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collectNeighborInfo(&neighborInfo);
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collectNeighborInfo(&neighborInfo);
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// only send neighbours if we have some to send
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if (neighborInfo.neighbors_count > 0) {
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meshtastic_MeshPacket *p = allocDataProtobuf(neighborInfo);
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meshtastic_MeshPacket *p = allocDataProtobuf(neighborInfo);
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// send regardless of whether or not we have neighbors in our DB,
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// because we want to get neighbors for the next cycle
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p->to = dest;
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p->to = dest;
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p->decoded.want_response = wantReplies;
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p->decoded.want_response = wantReplies;
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p->priority = meshtastic_MeshPacket_Priority_BACKGROUND;
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p->priority = meshtastic_MeshPacket_Priority_BACKGROUND;
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printNeighborInfo("SENDING", &neighborInfo);
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printNeighborInfo("SENDING", &neighborInfo);
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service->sendToMesh(p, RX_SRC_LOCAL, true);
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service->sendToMesh(p, RX_SRC_LOCAL, true);
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}
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}
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}
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/*
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/*
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Encompasses the full construction and sending packet to mesh
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Encompasses the full construction and sending packet to mesh
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