#include "FloodingRouter.h" #include "configuration.h" #include "mesh-pb-constants.h" FloodingRouter::FloodingRouter() {} /** * Send a packet on a suitable interface. This routine will * later free() the packet to pool. This routine is not allowed to stall. * If the txmit queue is full it might return an error */ ErrorCode FloodingRouter::send(meshtastic_MeshPacket *p) { // Add any messages _we_ send to the seen message list (so we will ignore all retransmissions we see) p->relay_node = nodeDB->getLastByteOfNodeNum(getNodeNum()); // First set the relayer to us wasSeenRecently(p); // FIXME, move this to a sniffSent method return Router::send(p); } bool FloodingRouter::shouldFilterReceived(const meshtastic_MeshPacket *p) { if (wasSeenRecently(p)) { // Note: this will also add a recent packet record printPacket("Ignore dupe incoming msg", p); rxDupe++; /* If the original transmitter is doing retransmissions (hopStart equals hopLimit) for a reliable transmission, e.g., when the ACK got lost, we will handle the packet again to make sure it gets an implicit ACK. */ bool isRepeated = p->hop_start > 0 && p->hop_start == p->hop_limit; if (isRepeated) { LOG_DEBUG("Repeated reliable tx"); // Check if it's still in the Tx queue, if not, we have to relay it again if (!findInTxQueue(p->from, p->id)) perhapsRebroadcast(p); } else { perhapsCancelDupe(p); } return true; } return Router::shouldFilterReceived(p); } void FloodingRouter::perhapsCancelDupe(const meshtastic_MeshPacket *p) { if (config.device.role != meshtastic_Config_DeviceConfig_Role_ROUTER && config.device.role != meshtastic_Config_DeviceConfig_Role_REPEATER && config.device.role != meshtastic_Config_DeviceConfig_Role_ROUTER_LATE) { // cancel rebroadcast of this message *if* there was already one, unless we're a router/repeater! if (Router::cancelSending(p->from, p->id)) txRelayCanceled++; } if (config.device.role == meshtastic_Config_DeviceConfig_Role_ROUTER_LATE && iface) { iface->clampToLateRebroadcastWindow(getFrom(p), p->id); } } bool FloodingRouter::isRebroadcaster() { return config.device.role != meshtastic_Config_DeviceConfig_Role_CLIENT_MUTE && config.device.rebroadcast_mode != meshtastic_Config_DeviceConfig_RebroadcastMode_NONE; } void FloodingRouter::perhapsRebroadcast(const meshtastic_MeshPacket *p) { if (!isToUs(p) && (p->hop_limit > 0) && !isFromUs(p)) { if (p->id != 0) { if (isRebroadcaster()) { meshtastic_MeshPacket *tosend = packetPool.allocCopy(*p); // keep a copy because we will be sending it tosend->hop_limit--; // bump down the hop count #if USERPREFS_EVENT_MODE if (tosend->hop_limit > 2) { // if we are "correcting" the hop_limit, "correct" the hop_start by the same amount to preserve hops away. tosend->hop_start -= (tosend->hop_limit - 2); tosend->hop_limit = 2; } #endif tosend->next_hop = NO_NEXT_HOP_PREFERENCE; // this should already be the case, but just in case LOG_INFO("Rebroadcast received floodmsg"); // Note: we are careful to resend using the original senders node id // We are careful not to call our hooked version of send() - because we don't want to check this again Router::send(tosend); } else { LOG_DEBUG("No rebroadcast: Role = CLIENT_MUTE or Rebroadcast Mode = NONE"); } } else { LOG_DEBUG("Ignore 0 id broadcast"); } } } void FloodingRouter::sniffReceived(const meshtastic_MeshPacket *p, const meshtastic_Routing *c) { bool isAckorReply = (p->which_payload_variant == meshtastic_MeshPacket_decoded_tag) && (p->decoded.request_id != 0 || p->decoded.reply_id != 0); if (isAckorReply && !isToUs(p) && !isBroadcast(p->to)) { // do not flood direct message that is ACKed or replied to LOG_DEBUG("Rxd an ACK/reply not for me, cancel rebroadcast"); Router::cancelSending(p->to, p->decoded.request_id); // cancel rebroadcast for this DM } perhapsRebroadcast(p); // handle the packet as normal Router::sniffReceived(p, c); }