#include "NextHopRouter.h" NextHopRouter::NextHopRouter() {} /** * Send a packet */ ErrorCode NextHopRouter::send(meshtastic_MeshPacket *p) { // Add any messages _we_ send to the seen message list (so we will ignore all retransmissions we see) wasSeenRecently(p); // FIXME, move this to a sniffSent method p->next_hop = getNextHop(p->to, p->relay_node); // set the next hop LOG_DEBUG("Setting next hop for packet with dest %x to %x\n", p->to, p->next_hop); return Router::send(p); } bool NextHopRouter::shouldFilterReceived(const meshtastic_MeshPacket *p) { if (wasSeenRecently(p)) { // Note: this will also add a recent packet record if (p->next_hop == nodeDB->getLastByteOfNodeNum(getNodeNum())) { LOG_DEBUG("Ignoring incoming msg, because we've already seen it.\n"); } else { LOG_DEBUG("Ignoring incoming msg, because we've already seen it and cancel any outgoing packets.\n"); Router::cancelSending(p->from, p->id); } return true; } return Router::shouldFilterReceived(p); } void NextHopRouter::sniffReceived(const meshtastic_MeshPacket *p, const meshtastic_Routing *c) { NodeNum ourNodeNum = getNodeNum(); bool isAck = ((c && c->error_reason == meshtastic_Routing_Error_NONE)); // consider only ROUTING_APP message without error as ACK if (isAck || (p->to == ourNodeNum)) { // Update next-hop for the original transmitter of this successful transmission to the relay node, but ONLY if "from" is // not 0 or ourselves (means implicit ACK or someone is relaying our ACK) if (p->from != 0 && p->from != ourNodeNum) { if (p->relay_node) { meshtastic_NodeInfoLite *origTx = nodeDB->getMeshNode(p->from); if (origTx) { LOG_DEBUG("Update next hop of 0x%x to 0x%x based on received DM or ACK.\n", p->from, p->relay_node); origTx->next_hop = p->relay_node; } } } } if (config.device.role != meshtastic_Config_DeviceConfig_Role_CLIENT_MUTE) { if ((p->to != ourNodeNum) && (getFrom(p) != ourNodeNum)) { if (p->next_hop == nodeDB->getLastByteOfNodeNum(ourNodeNum)) { meshtastic_MeshPacket *tosend = packetPool.allocCopy(*p); // keep a copy because we will be sending it LOG_INFO("Relaying received next-hop message coming from %x\n", p->relay_node); tosend->hop_limit--; // bump down the hop count NextHopRouter::send(tosend); } else if (p->next_hop == NO_NEXT_HOP_PREFERENCE) { // No preference for next hop, use FloodingRouter LOG_DEBUG("No preference for next hop, using FloodingRouter\n"); FloodingRouter::sniffReceived(p, c); } // else don't relay } } else { LOG_DEBUG("Not rebroadcasting. Role = Role_ClientMute\n"); } // handle the packet as normal Router::sniffReceived(p, c); } /** * Get the next hop for a destination, given the relay node * @return the node number of the next hop, 0 if no preference (fallback to FloodingRouter) */ uint8_t NextHopRouter::getNextHop(NodeNum to, uint8_t relay_node) { meshtastic_NodeInfoLite *node = nodeDB->getMeshNode(to); if (node) { // We are careful not to return the relay node as the next hop if (node->next_hop != relay_node) { LOG_DEBUG("Next hop for 0x%x is 0x%x\n", to, node->next_hop); return node->next_hop; } else { LOG_WARN("Next hop for 0x%x is 0x%x, same as relayer; setting as no preference\n", to, node->next_hop); return NO_NEXT_HOP_PREFERENCE; } } else { return NO_NEXT_HOP_PREFERENCE; } }