#include "FloodingRouter.h" #include "configuration.h" #include "mesh-pb-constants.h" FloodingRouter::FloodingRouter() : toResend(MAX_NUM_NODES) {} /** * Send a packet on a suitable interface. This routine will * later free() the packet to pool. This routine is not allowed to stall. * If the txmit queue is full it might return an error */ ErrorCode FloodingRouter::send(MeshPacket *p) { wasSeenRecently(p); return Router::send(p); } /** * Called from loop() * Handle any packet that is received by an interface on this node. * Note: some packets may merely being passed through this node and will be forwarded elsewhere. * * Note: this method will free the provided packet */ void FloodingRouter::handleReceived(MeshPacket *p) { if (wasSeenRecently(p)) { DEBUG_MSG("Ignoring incoming msg, because we've already seen it\n"); packetPool.release(p); } else { if (p->to == NODENUM_BROADCAST && p->hop_limit > 0) { if (p->id != 0) { MeshPacket *tosend = packetPool.allocCopy(*p); // keep a copy because we will be sending it tosend->hop_limit--; // bump down the hop count DEBUG_MSG("Rebroadcasting received floodmsg to neighbors, fr=0x%x,to=0x%x,id=%d,hop_limit=%d\n", p->from, p->to, p->id, tosend->hop_limit); // Note: we are careful to resend using the original senders node id // We are careful not to call our hooked version of send() - because we don't want to check this again Router::send(tosend); } else { DEBUG_MSG("Ignoring a simple (0 id) broadcast\n"); } } // handle the packet as normal Router::handleReceived(p); } }