#include #include #include "mesh-pb-constants.h" #include "MeshService.h" #include "MeshBluetoothService.h" #include "NodeDB.h" #include "GPS.h" /* receivedPacketQueue - this is a queue of messages we've received from the mesh, which we are keeping to deliver to the phone. It is implemented with a FreeRTos queue (wrapped with a little RTQueue class) of pointers to MeshPacket protobufs (which were alloced with new). After a packet ptr is removed from the queue and processed it should be deleted. (eventually we should move sent packets into a 'sentToPhone' queue of packets we can delete just as soon as we are sure the phone has acked those packets - when the phone writes to FromNum) mesh - an instance of Mesh class. Which manages the interface to the mesh radio library, reception of packets from other nodes, arbitrating to select a node number and keeping the current nodedb. */ MeshService service; #define MAX_PACKETS 32 // max number of packets which can be in flight (either queued from reception or queued for sending) #define MAX_RX_FROMRADIO 4 // max number of packets destined to our queue, we dispatch packets quickly so it doesn't need to be big MeshService::MeshService() : packetPool(MAX_PACKETS), toPhoneQueue(MAX_RX_TOPHONE), fromRadioQueue(MAX_RX_FROMRADIO), fromNum(0), radio(packetPool, fromRadioQueue) { // assert(MAX_RX_TOPHONE == 32); // FIXME, delete this, just checking my clever macro } void MeshService::init() { nodeDB.init(); if (!radio.init()) DEBUG_MSG("radio init failed\n"); gps.addObserver(this); sendOurOwner(); } void MeshService::sendOurOwner(NodeNum dest) { MeshPacket *p = allocForSending(); p->to = dest; p->payload.which_variant = SubPacket_user_tag; User &u = p->payload.variant.user; u = owner; sendToMesh(p); } /// Do idle processing (mostly processing messages which have been queued from the radio) void MeshService::loop() { radio.loop(); // FIXME, possibly move radio interaction to own thread MeshPacket *mp; uint32_t oldFromNum = fromNum; while ((mp = fromRadioQueue.dequeuePtr(0)) != NULL) { nodeDB.updateFrom(*mp); // update our DB state based off sniffing every RX packet from the radio fromNum++; assert(toPhoneQueue.enqueue(mp, 0) == pdTRUE); // FIXME, instead of failing for full queue, delete the oldest mssages } if (oldFromNum != fromNum) // We don't want to generate extra notifies for multiple new packets bluetoothNotifyFromNum(fromNum); } /// Given a ToRadio buffer parse it and properly handle it (setup radio, owner or send packet into the mesh) void MeshService::handleToRadio(std::string s) { static ToRadio r; // this is a static scratch object, any data must be copied elsewhere before returning if (pb_decode_from_bytes((const uint8_t *)s.c_str(), s.length(), ToRadio_fields, &r)) { switch (r.which_variant) { case ToRadio_packet_tag: sendToMesh(packetPool.allocCopy(r.variant.packet)); break; default: DEBUG_MSG("Error: unexpected ToRadio variant\n"); break; } } } void MeshService::sendToMesh(MeshPacket *p) { nodeDB.updateFrom(*p); assert(radio.send(p) == pdTRUE); } MeshPacket *MeshService::allocForSending() { MeshPacket *p = packetPool.allocZeroed(); p->has_payload = true; p->from = nodeDB.getNodeNum(); p->to = NODENUM_BROADCAST; return p; } void MeshService::onGPSChanged() { MeshPacket *p = allocForSending(); p->payload.which_variant = SubPacket_position_tag; Position &pos = p->payload.variant.position; if (gps.altitude.isValid()) pos.altitude = gps.altitude.value(); pos.latitude = gps.location.lat(); pos.longitude = gps.location.lng(); sendToMesh(p); } void MeshService::onNotify(Observable *o) { DEBUG_MSG("got gps notify\n"); onGPSChanged(); }