#include "SimRadio.h" #include "MeshService.h" #include "Router.h" SimRadio::SimRadio() { instance = this; } SimRadio *SimRadio::instance; ErrorCode SimRadio::send(MeshPacket *p) { printPacket("enqueuing for send", p); ErrorCode res = txQueue.enqueue(p) ? ERRNO_OK : ERRNO_UNKNOWN; if (res != ERRNO_OK) { // we weren't able to queue it, so we must drop it to prevent leaks packetPool.release(p); return res; } // set (random) transmit delay to let others reconfigure their radio, // to avoid collisions and implement timing-based flooding DEBUG_MSG("Set random delay before transmitting.\n"); setTransmitDelay(); return res; } void SimRadio::setTransmitDelay() { MeshPacket *p = txQueue.getFront(); // We want all sending/receiving to be done by our daemon thread. // We use a delay here because this packet might have been sent in response to a packet we just received. // So we want to make sure the other side has had a chance to reconfigure its radio. /* We assume if rx_snr = 0 and rx_rssi = 0, the packet was generated locally. * This assumption is valid because of the offset generated by the radio to account for the noise * floor. */ if (p->rx_snr == 0 && p->rx_rssi == 0) { startTransmitTimer(true); } else { // If there is a SNR, start a timer scaled based on that SNR. DEBUG_MSG("rx_snr found. hop_limit:%d rx_snr:%f\n", p->hop_limit, p->rx_snr); startTransmitTimerSNR(p->rx_snr); } } void SimRadio::startTransmitTimer(bool withDelay) { // If we have work to do and the timer wasn't already scheduled, schedule it now if (!txQueue.empty()) { uint32_t delayMsec = !withDelay ? 1 : getTxDelayMsec(); // DEBUG_MSG("xmit timer %d\n", delay); delay(delayMsec); onNotify(TRANSMIT_DELAY_COMPLETED); } else { DEBUG_MSG("TX QUEUE EMPTY!\n"); } } void SimRadio::startTransmitTimerSNR(float snr) { // If we have work to do and the timer wasn't already scheduled, schedule it now if (!txQueue.empty()) { uint32_t delayMsec = getTxDelayMsecWeighted(snr); // DEBUG_MSG("xmit timer %d\n", delay); delay(delayMsec); onNotify(TRANSMIT_DELAY_COMPLETED); } } void SimRadio::handleTransmitInterrupt() { // This can be null if we forced the device to enter standby mode. In that case // ignore the transmit interrupt if (sendingPacket) completeSending(); } void SimRadio::completeSending() { // We are careful to clear sending packet before calling printPacket because // that can take a long time auto p = sendingPacket; sendingPacket = NULL; if (p) { txGood++; printPacket("Completed sending", p); // We are done sending that packet, release it packetPool.release(p); // DEBUG_MSG("Done with send\n"); } } /** Could we send right now (i.e. either not actively receving or transmitting)? */ bool SimRadio::canSendImmediately() { // We wait _if_ we are partially though receiving a packet (rather than just merely waiting for one). // To do otherwise would be doubly bad because not only would we drop the packet that was on the way in, // we almost certainly guarantee no one outside will like the packet we are sending. bool busyTx = sendingPacket != NULL; bool busyRx = isReceiving && isActivelyReceiving(); if (busyTx || busyRx) { if (busyTx) DEBUG_MSG("Can not send yet, busyTx\n"); if (busyRx) DEBUG_MSG("Can not send yet, busyRx\n"); return false; } else return true; } bool SimRadio::isActivelyReceiving() { return false; // TODO check how this should be simulated } bool SimRadio::isChannelActive() { return false; // TODO ask simulator } /** Attempt to cancel a previously sent packet. Returns true if a packet was found we could cancel */ bool SimRadio::cancelSending(NodeNum from, PacketId id) { auto p = txQueue.remove(from, id); if (p) packetPool.release(p); // free the packet we just removed bool result = (p != NULL); DEBUG_MSG("cancelSending id=0x%x, removed=%d\n", id, result); return result; } void SimRadio::onNotify(uint32_t notification) { switch (notification) { case ISR_TX: handleTransmitInterrupt(); DEBUG_MSG("tx complete - starting timer\n"); startTransmitTimer(); break; case ISR_RX: DEBUG_MSG("rx complete - starting timer\n"); break; case TRANSMIT_DELAY_COMPLETED: DEBUG_MSG("delay done\n"); // If we are not currently in receive mode, then restart the random delay (this can happen if the main thread // has placed the unit into standby) FIXME, how will this work if the chipset is in sleep mode? if (!txQueue.empty()) { if (!canSendImmediately()) { // DEBUG_MSG("Currently Rx/Tx-ing: set random delay\n"); setTransmitDelay(); // currently Rx/Tx-ing: reset random delay } else { if (isChannelActive()) { // check if there is currently a LoRa packet on the channel // DEBUG_MSG("Channel is active: set random delay\n"); setTransmitDelay(); // reset random delay } else { // Send any outgoing packets we have ready MeshPacket *txp = txQueue.dequeue(); assert(txp); startSend(txp); // Packet has been sent, count it toward our TX airtime utilization. uint32_t xmitMsec = getPacketTime(txp); airTime->logAirtime(TX_LOG, xmitMsec); delay(xmitMsec); // Model the time it is busy sending completeSending(); } } } else { // DEBUG_MSG("done with txqueue\n"); } break; default: assert(0); // We expected to receive a valid notification from the ISR } } /** start an immediate transmit */ void SimRadio::startSend(MeshPacket * txp) { printPacket("Starting low level send", txp); size_t numbytes = beginSending(txp); MeshPacket* p = packetPool.allocCopy(*txp); perhapsDecode(p); Compressed c = Compressed_init_default; c.portnum = p->decoded.portnum; // DEBUG_MSG("Sending back to simulator with portNum %d\n", p->decoded.portnum); if (p->decoded.payload.size <= sizeof(c.data.bytes)) { memcpy(&c.data.bytes, p->decoded.payload.bytes, p->decoded.payload.size); c.data.size = p->decoded.payload.size; } else { DEBUG_MSG("Payload size is larger than compressed message allows! Sending empty payload.\n"); } p->decoded.payload.size = pb_encode_to_bytes(p->decoded.payload.bytes, sizeof(p->decoded.payload.bytes), &Compressed_msg, &c); p->decoded.portnum = PortNum_SIMULATOR_APP; service.sendToPhone(p); // Sending back to simulator } void SimRadio::startReceive(MeshPacket *p) { isReceiving = true; size_t length = getPacketLength(p); uint32_t xmitMsec = getPacketTime(length); delay(xmitMsec); // Model the time it is busy receiving handleReceiveInterrupt(p); } void SimRadio::handleReceiveInterrupt(MeshPacket *p) { DEBUG_MSG("HANDLE RECEIVE INTERRUPT\n"); uint32_t xmitMsec; assert(isReceiving); isReceiving = false; // read the number of actually received bytes size_t length = getPacketLength(p); xmitMsec = getPacketTime(length); // DEBUG_MSG("Payload size %d vs length (includes header) %d\n", p->decoded.payload.size, length); MeshPacket *mp = packetPool.allocCopy(*p); // keep a copy in packtPool mp->which_payload_variant = MeshPacket_decoded_tag; // Mark that the payload is already decoded printPacket("Lora RX", mp); airTime->logAirtime(RX_LOG, xmitMsec); deliverToReceiver(mp); } size_t SimRadio::getPacketLength(MeshPacket *mp) { auto &p = mp->decoded; return (size_t)p.payload.size+sizeof(PacketHeader); } int16_t SimRadio::readData(uint8_t* data, size_t len) { int16_t state = RADIOLIB_ERR_NONE; if(state == RADIOLIB_ERR_NONE) { // add null terminator data[len] = 0; } return state; }