#include "TrackballInterruptBase.h" #include "configuration.h" extern bool osk_found; TrackballInterruptBase::TrackballInterruptBase(const char *name) : concurrency::OSThread(name), _originName(name) {} void TrackballInterruptBase::init(uint8_t pinDown, uint8_t pinUp, uint8_t pinLeft, uint8_t pinRight, uint8_t pinPress, input_broker_event eventDown, input_broker_event eventUp, input_broker_event eventLeft, input_broker_event eventRight, input_broker_event eventPressed, input_broker_event eventPressedLong, void (*onIntDown)(), void (*onIntUp)(), void (*onIntLeft)(), void (*onIntRight)(), void (*onIntPress)()) { this->_pinDown = pinDown; this->_pinUp = pinUp; this->_pinLeft = pinLeft; this->_pinRight = pinRight; this->_pinPress = pinPress; this->_eventDown = eventDown; this->_eventUp = eventUp; this->_eventLeft = eventLeft; this->_eventRight = eventRight; this->_eventPressed = eventPressed; this->_eventPressedLong = eventPressedLong; if (pinPress != 255) { pinMode(pinPress, INPUT_PULLUP); attachInterrupt(pinPress, onIntPress, TB_DIRECTION); } if (this->_pinDown != 255) { pinMode(this->_pinDown, INPUT_PULLUP); attachInterrupt(this->_pinDown, onIntDown, TB_DIRECTION); } if (this->_pinUp != 255) { pinMode(this->_pinUp, INPUT_PULLUP); attachInterrupt(this->_pinUp, onIntUp, TB_DIRECTION); } if (this->_pinLeft != 255) { pinMode(this->_pinLeft, INPUT_PULLUP); attachInterrupt(this->_pinLeft, onIntLeft, TB_DIRECTION); } if (this->_pinRight != 255) { pinMode(this->_pinRight, INPUT_PULLUP); attachInterrupt(this->_pinRight, onIntRight, TB_DIRECTION); } LOG_DEBUG("Trackball GPIO initialized - UP:%d DOWN:%d LEFT:%d RIGHT:%d PRESS:%d", this->_pinUp, this->_pinDown, this->_pinLeft, this->_pinRight, pinPress); osk_found = true; this->setInterval(100); } int32_t TrackballInterruptBase::runOnce() { InputEvent e = {}; e.inputEvent = INPUT_BROKER_NONE; // Handle long press detection for press button if (pressDetected && pressStartTime > 0) { uint32_t pressDuration = millis() - pressStartTime; bool buttonStillPressed = false; #if defined(T_DECK) buttonStillPressed = (this->action == TB_ACTION_PRESSED); #else buttonStillPressed = !digitalRead(_pinPress); #endif if (!buttonStillPressed) { // Button released if (pressDuration < LONG_PRESS_DURATION) { // Short press e.inputEvent = this->_eventPressed; } // Reset state pressDetected = false; pressStartTime = 0; lastLongPressEventTime = 0; this->action = TB_ACTION_NONE; } else if (pressDuration >= LONG_PRESS_DURATION) { // Long press detected uint32_t currentTime = millis(); // Only trigger long press event if enough time has passed since the last one if (lastLongPressEventTime == 0 || (currentTime - lastLongPressEventTime) >= LONG_PRESS_REPEAT_INTERVAL) { e.inputEvent = this->_eventPressedLong; lastLongPressEventTime = currentTime; } this->action = TB_ACTION_PRESSED_LONG; } } if (directionDetected && directionStartTime > 0) { uint32_t directionDuration = millis() - directionStartTime; uint8_t directionPressedNow = 0; directionInterval++; if (!digitalRead(_pinUp)) { directionPressedNow = TB_ACTION_UP; } else if (!digitalRead(_pinDown)) { directionPressedNow = TB_ACTION_DOWN; } else if (!digitalRead(_pinLeft)) { directionPressedNow = TB_ACTION_LEFT; } else if (!digitalRead(_pinRight)) { directionPressedNow = TB_ACTION_RIGHT; } if (directionPressedNow < 3) { // Reset state directionDetected = false; directionStartTime = 0; directionInterval = 0; this->action = TB_ACTION_NONE; } else if (directionDuration >= LONG_PRESS_DURATION && directionPressedNow >= 3 && directionInterval >= 3) { // repeat event when long press these direction. switch (directionPressedNow) { case TB_ACTION_UP: e.inputEvent = this->_eventUp; break; case TB_ACTION_DOWN: e.inputEvent = this->_eventDown; break; case TB_ACTION_LEFT: e.inputEvent = this->_eventLeft; break; case TB_ACTION_RIGHT: e.inputEvent = this->_eventRight; break; } directionInterval = 0; } } #if defined(T_DECK) // T-deck gets a super-simple debounce on trackball if (this->action == TB_ACTION_PRESSED && !pressDetected) { // Start long press detection pressDetected = true; pressStartTime = millis(); // Don't send event yet, wait to see if it's a long press } else if (this->action == TB_ACTION_UP && lastEvent == TB_ACTION_UP) { // LOG_DEBUG("Trackball event UP"); e.inputEvent = this->_eventUp; } else if (this->action == TB_ACTION_DOWN && lastEvent == TB_ACTION_DOWN) { // LOG_DEBUG("Trackball event DOWN"); e.inputEvent = this->_eventDown; } else if (this->action == TB_ACTION_LEFT && lastEvent == TB_ACTION_LEFT) { // LOG_DEBUG("Trackball event LEFT"); e.inputEvent = this->_eventLeft; } else if (this->action == TB_ACTION_RIGHT && lastEvent == TB_ACTION_RIGHT) { // LOG_DEBUG("Trackball event RIGHT"); e.inputEvent = this->_eventRight; } #else if (this->action == TB_ACTION_PRESSED && !digitalRead(_pinPress) && !pressDetected) { // Start long press detection pressDetected = true; pressStartTime = millis(); // Don't send event yet, wait to see if it's a long press } else if (this->action == TB_ACTION_UP && !digitalRead(_pinUp) && !directionDetected) { directionDetected = true; directionStartTime = millis(); e.inputEvent = this->_eventUp; // send event first,will automatically trigger every 50ms * 3 after 500ms } else if (this->action == TB_ACTION_DOWN && !digitalRead(_pinDown) && !directionDetected) { directionDetected = true; directionStartTime = millis(); e.inputEvent = this->_eventDown; } else if (this->action == TB_ACTION_LEFT && !digitalRead(_pinLeft) && !directionDetected) { directionDetected = true; directionStartTime = millis(); e.inputEvent = this->_eventLeft; } else if (this->action == TB_ACTION_RIGHT && !digitalRead(_pinRight) && !directionDetected) { directionDetected = true; directionStartTime = millis(); e.inputEvent = this->_eventRight; } #endif if (e.inputEvent != INPUT_BROKER_NONE) { e.source = this->_originName; e.kbchar = 0x00; this->notifyObservers(&e); } // Only update lastEvent for non-press actions or completed press actions if (this->action != TB_ACTION_PRESSED || !pressDetected) { lastEvent = action; if (!pressDetected) { this->action = TB_ACTION_NONE; } } return 50; // Check more frequently for better long press detection } void TrackballInterruptBase::intPressHandler() { this->action = TB_ACTION_PRESSED; } void TrackballInterruptBase::intDownHandler() { this->action = TB_ACTION_DOWN; } void TrackballInterruptBase::intUpHandler() { this->action = TB_ACTION_UP; } void TrackballInterruptBase::intLeftHandler() { this->action = TB_ACTION_LEFT; } void TrackballInterruptBase::intRightHandler() { this->action = TB_ACTION_RIGHT; }