#include "FloodingRouter.h" #include "configuration.h" #include "mesh-pb-constants.h" FloodingRouter::FloodingRouter() {} /** * Send a packet on a suitable interface. This routine will * later free() the packet to pool. This routine is not allowed to stall. * If the txmit queue is full it might return an error */ ErrorCode FloodingRouter::send(meshtastic_MeshPacket *p) { // Add any messages _we_ send to the seen message list (so we will ignore all retransmissions we see) wasSeenRecently(p); // FIXME, move this to a sniffSent method return Router::send(p); } bool FloodingRouter::shouldFilterReceived(const meshtastic_MeshPacket *p) { if (wasSeenRecently(p)) { // Note: this will also add a recent packet record printPacket("Ignoring incoming msg, because we've already seen it", p); if (config.device.role != meshtastic_Config_DeviceConfig_Role_ROUTER && config.device.role != meshtastic_Config_DeviceConfig_Role_ROUTER_CLIENT && config.device.role != meshtastic_Config_DeviceConfig_Role_REPEATER) { // cancel rebroadcast of this message *if* there was already one, unless we're a router/repeater! Router::cancelSending(p->from, p->id); } return true; } return Router::shouldFilterReceived(p); } void FloodingRouter::sniffReceived(const meshtastic_MeshPacket *p, const meshtastic_Routing *c) { bool isAck = ((c && c->error_reason == meshtastic_Routing_Error_NONE)); // consider only ROUTING_APP message without error as ACK if (isAck && p->to != getNodeNum()) { // do not flood direct message that is ACKed LOG_DEBUG("Receiving an ACK not for me, but don't need to rebroadcast this direct message anymore.\n"); Router::cancelSending(p->to, p->decoded.request_id); // cancel rebroadcast for this DM } if ((p->to != getNodeNum()) && (p->hop_limit > 0) && (getFrom(p) != getNodeNum())) { if (p->id != 0) { if (config.device.role != meshtastic_Config_DeviceConfig_Role_CLIENT_MUTE) { meshtastic_MeshPacket *tosend = packetPool.allocCopy(*p); // keep a copy because we will be sending it tosend->hop_limit--; // bump down the hop count if (p->which_payload_variant == meshtastic_MeshPacket_decoded_tag) { // If it is a traceRoute request, update the route that it went via me if (traceRouteModule && traceRouteModule->wantPacket(p)) traceRouteModule->updateRoute(tosend); // If it is a neighborInfo packet, update last_sent_by_id if (neighborInfoModule && neighborInfoModule->wantPacket(p)) neighborInfoModule->updateLastSentById(tosend); } LOG_INFO("Rebroadcasting received floodmsg to neighbors\n"); // Note: we are careful to resend using the original senders node id // We are careful not to call our hooked version of send() - because we don't want to check this again Router::send(tosend); } else { LOG_DEBUG("Not rebroadcasting. Role = Role_ClientMute\n"); } } else { LOG_DEBUG("Ignoring a simple (0 id) broadcast\n"); } } // handle the packet as normal Router::sniffReceived(p, c); }