#pragma once #include "MemoryPool.h" #include "MeshTypes.h" #include "PointerQueue.h" #include "configuration.h" // Map from old region names to new region enums struct RegionInfo { RegionCode code; uint8_t numChannels; uint8_t powerLimit; // Or zero for not set float freq; float spacing; const char *name; // EU433 etc }; extern const RegionInfo regions[]; extern const RegionInfo *myRegion; extern void initRegion();