#pragma once #include "ProtobufPlugin.h" /** * NodeInfo module for sending/receiving NodeInfos into the mesh */ class NodeInfoModule : public ProtobufPlugin, private concurrency::OSThread { /// The id of the last packet we sent, to allow us to cancel it if we make something fresher PacketId prevPacketId = 0; uint32_t currentGeneration = 0; public: /** Constructor * name is for debugging output */ NodeInfoModule(); /** * Send our NodeInfo into the mesh */ void sendOurNodeInfo(NodeNum dest = NODENUM_BROADCAST, bool wantReplies = false); protected: /** Called to handle a particular incoming message @return true if you've guaranteed you've handled this message and no other handlers should be considered for it */ virtual bool handleReceivedProtobuf(const MeshPacket &mp, User *p) override; /** Messages can be received that have the want_response bit set. If set, this callback will be invoked * so that subclasses can (optionally) send a response back to the original sender. */ virtual MeshPacket *allocReply() override; /** Does our periodic broadcast */ virtual int32_t runOnce() override; }; extern NodeInfoModule *nodeInfoModule;