#include "FloodingRouter.h" #include "configuration.h" #include "mesh-pb-constants.h" FloodingRouter::FloodingRouter() {} /** * Send a packet on a suitable interface. This routine will * later free() the packet to pool. This routine is not allowed to stall. * If the txmit queue is full it might return an error */ ErrorCode FloodingRouter::send(MeshPacket *p) { // Add any messages _we_ send to the seen message list (so we will ignore all retransmissions we see) wasSeenRecently(p); // FIXME, move this to a sniffSent method return Router::send(p); } bool FloodingRouter::shouldFilterReceived(const MeshPacket *p) { if (wasSeenRecently(p)) { // Note: this will also add a recent packet record printPacket("Ignoring incoming msg, because we've already seen it", p); return true; } return Router::shouldFilterReceived(p); } void FloodingRouter::sniffReceived(const MeshPacket *p, const Routing &c) { // If a broadcast, possibly _also_ send copies out into the mesh. // (FIXME, do something smarter than naive flooding here) if (p->to == NODENUM_BROADCAST && p->hop_limit > 0) { if (p->id != 0) { MeshPacket *tosend = packetPool.allocCopy(*p); // keep a copy because we will be sending it tosend->hop_limit--; // bump down the hop count printPacket("Rebroadcasting received floodmsg to neighbors", p); // Note: we are careful to resend using the original senders node id // We are careful not to call our hooked version of send() - because we don't want to check this again Router::send(tosend); } else { DEBUG_MSG("Ignoring a simple (0 id) broadcast\n"); } } // handle the packet as normal Router::sniffReceived(p, c); }