#pragma once #include "SinglePortPlugin.h" #include "concurrency/OSThread.h" #include "configuration.h" #include #include struct PacketHistoryStruct { uint32_t time; uint32_t to; bool ack; uint8_t bytes[MAX_RHPACKETLEN]; }; class StoreForwardPlugin : private concurrency::OSThread { bool firstTime = 1; uint32_t receivedRecord[50][2] = {{0}}; PacketHistoryStruct *packetHistory; uint32_t packetHistoryCurrent = 0; public: StoreForwardPlugin(); /** Update our local reference of when we last saw that node. @return 0 if we have never seen that node before otherwise return the last time we saw the node. */ uint32_t sawNode(uint32_t); void sawNodeReport(); void historyAdd(const MeshPacket *mp); void historyReport(); void historySend(uint32_t msAgo, uint32_t to); void populatePSRAM(); private: // Nothing here protected: virtual int32_t runOnce(); }; extern StoreForwardPlugin *storeForwardPlugin; /* * Radio interface for StoreForwardPlugin * */ class StoreForwardPluginRadio : public SinglePortPlugin { // uint32_t lastRxID; public: StoreForwardPluginRadio() : SinglePortPlugin("StoreForwardPluginRadio", PortNum_STORE_FORWARD_APP) {} // StoreForwardPluginRadio() : SinglePortPlugin("StoreForwardPluginRadio", PortNum_TEXT_MESSAGE_APP) {} /** * Send our payload into the mesh */ void sendPayload(NodeNum dest = NODENUM_BROADCAST, bool wantReplies = false); protected: virtual MeshPacket *allocReply(); virtual bool wantPortnum(PortNum p) { return true; }; /** Called to handle a particular incoming message @return true if you've guaranteed you've handled this message and no other handlers should be considered for it */ virtual bool handleReceived(const MeshPacket &mp); }; extern StoreForwardPluginRadio *storeForwardPluginRadio;