#include "NodeInfoPlugin.h" #include "MeshService.h" #include "NodeDB.h" #include "RTC.h" #include "Router.h" #include "configuration.h" #include "main.h" NodeInfoPlugin *nodeInfoPlugin; bool NodeInfoPlugin::handleReceivedProtobuf(const MeshPacket &mp, const User &p) { // FIXME - we currently update NodeInfo data in the DB only if the message was a broadcast or destined to us // it would be better to update even if the message was destined to others. nodeDB.updateUser(mp.from, p); bool wasBroadcast = mp.to == NODENUM_BROADCAST; // Show new nodes on LCD screen if (wasBroadcast) { String lcd = String("Joined: ") + p.long_name + "\n"; screen->print(lcd.c_str()); } return false; // Let others look at this message also if they want } void NodeInfoPlugin::sendOurNodeInfo(NodeNum dest, bool wantReplies) { // cancel any not yet sent (now stale) position packets if(prevPacketId) // if we wrap around to zero, we'll simply fail to cancel in that rare case (no big deal) service.cancelSending(prevPacketId); MeshPacket *p = allocReply(); p->to = dest; p->decoded.want_response = wantReplies; p->priority = MeshPacket_Priority_BACKGROUND; prevPacketId = p->id; service.sendToMesh(p); } MeshPacket *NodeInfoPlugin::allocReply() { User &u = owner; DEBUG_MSG("sending owner %s/%s/%s\n", u.id, u.long_name, u.short_name); return allocDataProtobuf(u); }