#pragma once #include "Observer.h" #include #include #include "MeshTypes.h" #include "NodeStatus.h" #include "mesh-pb-constants.h" extern DeviceState devicestate; extern MyNodeInfo &myNodeInfo; extern RadioConfig &radioConfig; extern ChannelSettings &channelSettings; extern User &owner; /// Given a node, return how many seconds in the past (vs now) that we last heard from it uint32_t sinceLastSeen(const NodeInfo *n); class NodeDB { // NodeNum provisionalNodeNum; // if we are trying to find a node num this is our current attempt // A NodeInfo for every node we've seen // Eventually use a smarter datastructure // HashMap nodes; // Note: these two references just point into our static array we serialize to/from disk NodeInfo *nodes; pb_size_t *numNodes; uint32_t readPointer = 0; public: bool updateGUI = false; // we think the gui should definitely be redrawn, screen will clear this once handled NodeInfo *updateGUIforNode = NULL; // if currently showing this node, we think you should update the GUI Observable newStatus; /// don't do mesh based algoritm for node id assignment (initially) /// instead just store in flash - possibly even in the initial alpha release do this hack NodeDB(); /// Called from service after app start, to do init which can only be done after OS load void init(); /// write to flash void saveToDisk(); /** Reinit radio config if needed, because either: * a) sometimes a buggy android app might send us bogus settings or * b) the client set factory_reset * * @return true if the config was completely reset, in that case, we should send it back to the client */ bool resetRadioConfig(); /// given a subpacket sniffed from the network, update our DB state /// we updateGUI and updateGUIforNode if we think our this change is big enough for a redraw void updateFrom(const MeshPacket &p); /// @return our node number NodeNum getNodeNum() { return myNodeInfo.my_node_num; } size_t getNumNodes() { return *numNodes; } /// if returns false, that means our node should send a DenyNodeNum response. If true, we think the number is okay for use // bool handleWantNodeNum(NodeNum n); /* void handleDenyNodeNum(NodeNum FIXME read mesh proto docs, perhaps picking a random node num is not a great idea and instead we should use a special 'im unconfigured node number' and include our desired node number in the wantnum message. the unconfigured node num would only be used while initially joining the mesh so low odds of conflicting (especially if we randomly select from a small number of nodenums which can be used temporarily for this operation). figure out what the lower level mesh sw does if it does conflict? would it be better for people who are replying with denynode num to just broadcast their denial?) */ /// Called from bluetooth when the user wants to start reading the node DB from scratch. void resetReadPointer() { readPointer = 0; } /// Allow the bluetooth layer to read our next nodeinfo record, or NULL if done reading const NodeInfo *readNextInfo(); /// pick a provisional nodenum we hope no one is using void pickNewNodeNum(); /// Find a node in our DB, return null for missing NodeInfo *getNode(NodeNum n); NodeInfo *getNodeByIndex(size_t x) { assert(x < *numNodes); return &nodes[x]; } /// Return the number of nodes we've heard from recently (within the last 2 hrs?) size_t getNumOnlineNodes(); private: /// Find a node in our DB, create an empty NodeInfo if missing NodeInfo *getOrCreateNode(NodeNum n); /// Notify observers of changes to the DB void notifyObservers(bool forceUpdate = false) { // Notify observers of the current node state const meshtastic::NodeStatus status = meshtastic::NodeStatus(getNumOnlineNodes(), getNumNodes(), forceUpdate); newStatus.notifyObservers(&status); } /// read our db from flash void loadFromDisk(); /// Reinit device state from scratch (not loading from disk) void installDefaultDeviceState(); }; /** * The node number the user is currently looking at * 0 if none */ extern NodeNum displayedNodeNum; extern NodeDB nodeDB; /** * Generate a short suffix used to disambiguate channels that might have the same "name" entered by the human but different PSKs. * The ideas is that the PSK changing should be visible to the user so that they see they probably messed up and that's why they their nodes * aren't talking to each other. * * This string is of the form "#name-XY". * * Where X is a letter from A to Z (base26), and formed by xoring all the bytes of the PSK together. * Y is not yet used but should eventually indicate 'speed/range' of the link * * This function will also need to be implemented in GUI apps that talk to the radio. * * https://github.com/meshtastic/Meshtastic-device/issues/269 */ const char *getChannelName(); #define PREF_GET(name, defaultVal) \ inline uint32_t getPref_##name() { return radioConfig.preferences.name ? radioConfig.preferences.name : (defaultVal); } PREF_GET(send_owner_interval, 4) PREF_GET(position_broadcast_secs, 15 * 60) // Each time we wake into the DARK state allow 1 minute to send and receive BLE packets to the phone PREF_GET(wait_bluetooth_secs, 60) PREF_GET(screen_on_secs, 60) PREF_GET(mesh_sds_timeout_secs, 2 * 60 * 60) PREF_GET(phone_sds_timeout_sec, 2 * 60 * 60) PREF_GET(sds_secs, 365 * 24 * 60 * 60) // We default to sleeping (with bluetooth off for 5 minutes at a time). This seems to be a good tradeoff between // latency for the user sending messages and power savings because of not having to run (expensive) ESP32 bluetooth PREF_GET(ls_secs, 5 * 60) PREF_GET(phone_timeout_secs, 15 * 60) PREF_GET(min_wake_secs, 10)