#pragma once #include "ProtobufModule.h" #include "concurrency/OSThread.h" /** * Position module for sending/receiving positions into the mesh */ class PositionModule : public ProtobufModule, private concurrency::OSThread { /// The id of the last packet we sent, to allow us to cancel it if we make something fresher PacketId prevPacketId = 0; /// We limit our GPS broadcasts to a max rate uint32_t lastGpsSend = 0; // Store the latest good lat / long int32_t lastGpsLatitude = 0; int32_t lastGpsLongitude = 0; /// We force a rebroadcast if the radio settings change uint32_t currentGeneration = 0; public: /** Constructor * name is for debugging output */ PositionModule(); /** * Send our position into the mesh */ void sendOurPosition(NodeNum dest = NODENUM_BROADCAST, bool wantReplies = false, uint8_t channel = 0); void handleNewPosition(); protected: /** Called to handle a particular incoming message @return true if you've guaranteed you've handled this message and no other handlers should be considered for it */ virtual bool handleReceivedProtobuf(const meshtastic_MeshPacket &mp, meshtastic_Position *p) override; /** Messages can be received that have the want_response bit set. If set, this callback will be invoked * so that subclasses can (optionally) send a response back to the original sender. */ virtual meshtastic_MeshPacket *allocReply() override; /** Does our periodic broadcast */ virtual int32_t runOnce() override; private: struct SmartPosition getDistanceTraveledSinceLastSend(meshtastic_PositionLite currentPosition); meshtastic_MeshPacket *allocAtakPli(); /** Only used in power saving trackers for now */ void clearPosition(); void sendLostAndFoundText(); }; struct SmartPosition { float distanceTraveled; uint32_t distanceThreshold; bool hasTraveledOverThreshold; }; extern PositionModule *positionModule;