#include "SerialConsole.h" #include "NodeDB.h" #include "PowerFSM.h" #include "configuration.h" #define Port Serial // Defaulting to the formerly removed phone_timeout_secs value of 15 minutes #define SERIAL_CONNECTION_TIMEOUT (15 * 60) * 1000UL SerialConsole *console; void consoleInit() { new SerialConsole(); // Must be dynamically allocated because we are now inheriting from thread } void consolePrintf(const char *format, ...) { va_list arg; va_start(arg, format); console->vprintf(format, arg); va_end(arg); console->flush(); } SerialConsole::SerialConsole() : StreamAPI(&Port), RedirectablePrint(&Port), concurrency::OSThread("SerialConsole") { assert(!console); console = this; canWrite = false; // We don't send packets to our port until it has talked to us first // setDestination(&noopPrint); for testing, try turning off 'all' debug output and see what leaks Port.begin(SERIAL_BAUD); #if defined(ARCH_NRF52) || defined(CONFIG_IDF_TARGET_ESP32S2) || defined(CONFIG_IDF_TARGET_ESP32S3) time_t timeout = millis(); while (!Port) { if ((millis() - timeout) < 5000) { delay(100); } else { break; } } #endif emitRebooted(); } int32_t SerialConsole::runOnce() { return runOncePart(); } void SerialConsole::flush() { Port.flush(); } // For the serial port we can't really detect if any client is on the other side, so instead just look for recent messages bool SerialConsole::checkIsConnected() { uint32_t now = millis(); return (now - lastContactMsec) < SERIAL_CONNECTION_TIMEOUT; } /** * we override this to notice when we've received a protobuf over the serial * stream. Then we shunt off debug serial output. */ bool SerialConsole::handleToRadio(const uint8_t *buf, size_t len) { // only talk to the API once the configuration has been loaded and we're sure the serial port is not disabled. if (config.has_lora && config.device.serial_enabled) { // Turn off debug serial printing once the API is activated, because other threads could print and corrupt packets if (!config.device.debug_log_enabled) setDestination(&noopPrint); canWrite = true; return StreamAPI::handleToRadio(buf, len); } else { return false; } }