#pragma once #include "Default.h" #include "ProtobufModule.h" #include "concurrency/OSThread.h" /** * Position module for sending/receiving positions into the mesh */ class PositionModule : public ProtobufModule, private concurrency::OSThread { CallbackObserver nodeStatusObserver = CallbackObserver(this, &PositionModule::handleStatusUpdate); /// The id of the last packet we sent, to allow us to cancel it if we make something fresher PacketId prevPacketId = 0; /// We limit our GPS broadcasts to a max rate uint32_t lastGpsSend = 0; // Store the latest good lat / long int32_t lastGpsLatitude = 0; int32_t lastGpsLongitude = 0; /// We force a rebroadcast if the radio settings change uint32_t currentGeneration = 0; public: /** Constructor * name is for debugging output */ PositionModule(); /** * Send our position into the mesh */ void sendOurPosition(NodeNum dest, bool wantReplies = false, uint8_t channel = 0); void sendOurPosition(); void handleNewPosition(); protected: /** Called to handle a particular incoming message @return true if you've guaranteed you've handled this message and no other handlers should be considered for it */ virtual bool handleReceivedProtobuf(const meshtastic_MeshPacket &mp, meshtastic_Position *p) override; virtual void alterReceivedProtobuf(meshtastic_MeshPacket &mp, meshtastic_Position *p) override; /** Messages can be received that have the want_response bit set. If set, this callback will be invoked * so that subclasses can (optionally) send a response back to the original sender. */ virtual meshtastic_MeshPacket *allocReply() override; /** Does our periodic broadcast */ virtual int32_t runOnce() override; private: struct SmartPosition getDistanceTraveledSinceLastSend(meshtastic_PositionLite currentPosition); meshtastic_MeshPacket *allocAtakPli(); void trySetRtc(meshtastic_Position p, bool isLocal, bool forceUpdate = false); uint32_t precision; void sendLostAndFoundText(); const uint32_t minimumTimeThreshold = Default::getConfiguredOrDefaultMsScaled(config.position.broadcast_smart_minimum_interval_secs, 30, numOnlineNodes); }; struct SmartPosition { float distanceTraveled; uint32_t distanceThreshold; bool hasTraveledOverThreshold; }; extern PositionModule *positionModule;