#include "configuration.h" #include "ReplyPlugin.h" #include "MeshService.h" #include "main.h" #include // Create an a static instance of our plugin - this registers with the plugin system ReplyPlugin replyPlugin; bool ReplyPlugin::handleReceived(const MeshPacket &req) { auto &p = req.decoded.data; // The incoming message is in p.payload DEBUG_MSG("Received message from=0x%0x, id=%d, msg=%.*s\n", req.from, req.id, p.payload.size, p.payload.bytes); screen->print("Sending reply\n"); const char *replyStr = "Message Received"; auto reply = allocDataPacket(); // Allocate a packet for sending reply->decoded.data.payload.size = strlen(replyStr); // You must specify how many bytes are in the reply memcpy(reply->decoded.data.payload.bytes, replyStr, reply->decoded.data.payload.size); setReplyTo(reply, req); // Set packet params so that this packet is marked as a reply to a previous request service.sendToMesh(reply); // Queue the reply for sending return true; // We handled it }