#pragma once #include "RedirectablePrint.h" #include "StreamAPI.h" /** * Provides both debug printing and, if the client starts sending protobufs to us, switches to send/receive protobufs * (and starts dropping debug printing - FIXME, eventually those prints should be encapsulated in protobufs). */ class SerialConsole : public StreamAPI, public RedirectablePrint { public: SerialConsole(); /** * we override this to notice when we've received a protobuf over the serial stream. Then we shunt off * debug serial output. */ virtual bool handleToRadio(const uint8_t *buf, size_t len); virtual size_t write(uint8_t c) { if (c == '\n') // prefix any newlines with carriage return RedirectablePrint::write('\r'); return RedirectablePrint::write(c); } protected: /// Hookable to find out when connection changes virtual void onConnectionChanged(bool connected); }; // A simple wrapper to allow non class aware code write to the console void consolePrintf(const char *format, ...); void consoleInit(); extern SerialConsole *console;