#pragma once #include #include #include "PointerQueue.h" /** * A pool based allocator * * Eventually this routine will even be safe for ISR use... */ template class MemoryPool { PointerQueue dead; T *buf; // our large raw block of memory size_t maxElements; public: MemoryPool(size_t _maxElements): dead(_maxElements), maxElements(_maxElements) { buf = new T[maxElements]; // prefill dead for(int i = 0; i < maxElements; i++) release(&buf[i]); } ~MemoryPool() { delete[] buf; } /// Return a queable object which has been prefilled with zeros. Panic if no buffer is available T *allocZeroed() { T *p = allocZeroed(0); assert(p); // FIXME panic instead return p; } /// Return a queable object which has been prefilled with zeros - allow timeout to wait for available buffers (you probably don't want this version) T *allocZeroed(TickType_t maxWait) { T *p = dead.dequeuePtr(maxWait); if(p) memset(p, 0, sizeof(T)); return p; } /// Return a queable object which is a copy of some other object T *allocCopy(const T &src, TickType_t maxWait = portMAX_DELAY) { T *p = dead.dequeuePtr(maxWait); if(p) *p = src; return p; } /// Return a buffer for use by others void release(T *p) { int res = dead.enqueue(p, 0); assert(res == pdTRUE); assert(p >= buf && (p - buf) < maxElements); // sanity check to make sure a programmer didn't free something that didn't come from this pool } };