#include "configuration.h" #include "NodeInfoModule.h" #include "MeshService.h" #include "NodeDB.h" #include "RTC.h" #include "Router.h" #include "main.h" NodeInfoModule *nodeInfoModule; bool NodeInfoModule::handleReceivedProtobuf(const MeshPacket &mp, User *pptr) { auto p = *pptr; nodeDB.updateUser(getFrom(&mp), p); bool wasBroadcast = mp.to == NODENUM_BROADCAST; // Show new nodes on LCD screen if (wasBroadcast) { String lcd = String("Joined: ") + p.long_name + "\n"; if(screen) screen->print(lcd.c_str()); } // DEBUG_MSG("did handleReceived\n"); return false; // Let others look at this message also if they want } void NodeInfoModule::sendOurNodeInfo(NodeNum dest, bool wantReplies) { // cancel any not yet sent (now stale) position packets if (prevPacketId) // if we wrap around to zero, we'll simply fail to cancel in that rare case (no big deal) service.cancelSending(prevPacketId); MeshPacket *p = allocReply(); p->to = dest; p->decoded.want_response = wantReplies; p->priority = MeshPacket_Priority_BACKGROUND; prevPacketId = p->id; service.sendToMesh(p); } MeshPacket *NodeInfoModule::allocReply() { User &u = owner; DEBUG_MSG("sending owner %s/%s/%s\n", u.id, u.long_name, u.short_name); return allocDataProtobuf(u); } NodeInfoModule::NodeInfoModule() : ProtobufModule("nodeinfo", PortNum_NODEINFO_APP, User_fields), concurrency::OSThread("NodeInfoModule") { isPromiscuous = true; // We always want to update our nodedb, even if we are sniffing on others setIntervalFromNow(30 * 1000); // Send our initial owner announcement 30 seconds after we start (to give network time to setup) } int32_t NodeInfoModule::runOnce() { static uint32_t currentGeneration; // If we changed channels, ask everyone else for their latest info bool requestReplies = currentGeneration != radioGeneration; currentGeneration = radioGeneration; DEBUG_MSG("Sending our nodeinfo to mesh (wantReplies=%d)\n", requestReplies); sendOurNodeInfo(NODENUM_BROADCAST, requestReplies); // Send our info (don't request replies) return getPref_position_broadcast_secs() * 1000; }