#include "UBloxGPS.h" #include "RTC.h" #include "error.h" #include "sleep.h" #include UBloxGPS::UBloxGPS() {} bool UBloxGPS::tryConnect() { bool c = false; if (_serial_gps) c = ublox.begin(*_serial_gps); if (!c && i2cAddress) { extern bool neo6M; // Super skanky - if we are talking to the device i2c we assume it is a neo7 on a RAK815, which // supports the newer API neo6M = true; c = ublox.begin(Wire, i2cAddress); } if (c) setConnected(); return c; } bool UBloxGPS::setupGPS() { if (_serial_gps) { #ifdef GPS_RX_PIN _serial_gps->begin(GPS_BAUDRATE, SERIAL_8N1, GPS_RX_PIN, GPS_TX_PIN); #else _serial_gps->begin(GPS_BAUDRATE); #endif #ifndef NO_ESP32 _serial_gps->setRxBufferSize(2048); // the default is 256 #endif } // uncomment to see debug info // ublox.enableDebugging(Serial); // try a second time, the ublox lib serial parsing is buggy? // see https://github.com/meshtastic/Meshtastic-device/issues/376 for (int i = 0; (i < 3) && !tryConnect(); i++) delay(500); if (isConnected()) { DEBUG_MSG("Connected to UBLOX GPS successfully\n"); if (!setUBXMode()) recordCriticalError(UBloxInitFailed); // Don't halt the boot if saving the config fails, but do report the bug return true; } else { return false; } } bool UBloxGPS::setUBXMode() { if (_serial_gps) { if (!ublox.setUART1Output(COM_TYPE_UBX, 1000)) // Use native API return false; } if (i2cAddress) { if (!ublox.setI2COutput(COM_TYPE_UBX, 1000)) return false; } if (!ublox.setNavigationFrequency(1, 1000)) // Produce 4x/sec to keep the amount of time we stall in getPVT low return false; // ok = ublox.setAutoPVT(false); // Not implemented on NEO-6M // assert(ok); // ok = ublox.setDynamicModel(DYN_MODEL_BIKE); // probably PEDESTRIAN but just in case assume bike speeds // assert(ok); // per https://github.com/meshtastic/Meshtastic-device/issues/376 powerSaveMode might not work with the marginal // TTGO antennas // if (!ublox.powerSaveMode(true, 2000)) // use power save mode, the default timeout (1100ms seems a bit too tight) // return false; if (!ublox.saveConfiguration(3000)) return false; return true; } /** * Reset our GPS back to factory settings * * @return true for success */ bool UBloxGPS::factoryReset() { bool ok = false; // It is useful to force back into factory defaults (9600baud, NMEA to test the behavior of boards that don't have // GPS_TX connected) ublox.factoryReset(); delay(5000); tryConnect(); // sets isConnected // try a second time, the ublox lib serial parsing is buggy? for (int i = 0; (i < 3) && !tryConnect(); i++) delay(500); DEBUG_MSG("GPS Factory reset success=%d\n", isConnected()); if (isConnected()) ok = setUBXMode(); return ok; } /** Idle processing while GPS is looking for lock */ void UBloxGPS::whileActive() { ublox.getT(maxWait()); // ask for new time data - hopefully ready when we come back // Ask for a new position fix - hopefully it will have results ready by next time // the order here is important, because we only check for has latitude when reading ublox.getSIV(maxWait()); ublox.getPDOP(maxWait()); ublox.getP(maxWait()); // Update fixtype if (ublox.moduleQueried.fixType) { fixType = ublox.getFixType(0); // DEBUG_MSG("GPS fix type %d, numSats %d\n", fixType, numSatellites); } } /** * Perform any processing that should be done only while the GPS is awake and looking for a fix. * Override this method to check for new locations * * @return true if we've acquired a new location */ bool UBloxGPS::lookForTime() { if (ublox.moduleQueried.gpsSecond) { /* Convert to unix time The Unix epoch (or Unix time or POSIX time or Unix timestamp) is the number of seconds that have elapsed since January 1, 1970 (midnight UTC/GMT), not counting leap seconds (in ISO 8601: 1970-01-01T00:00:00Z). */ struct tm t; t.tm_sec = ublox.getSecond(0); t.tm_min = ublox.getMinute(0); t.tm_hour = ublox.getHour(0); t.tm_mday = ublox.getDay(0); t.tm_mon = ublox.getMonth(0) - 1; t.tm_year = ublox.getYear(0) - 1900; t.tm_isdst = false; perhapsSetRTC(RTCQualityGPS, t); return true; } return false; } /** * Perform any processing that should be done only while the GPS is awake and looking for a fix. * Override this method to check for new locations * * @return true if we've acquired a new location */ bool UBloxGPS::lookForLocation() { bool foundLocation = false; if (ublox.moduleQueried.SIV) setNumSatellites(ublox.getSIV(0)); if (ublox.moduleQueried.pDOP) dop = ublox.getPDOP(0); // PDOP (an accuracy metric) is reported in 10^2 units so we have to scale down when we use it // we only notify if position has changed due to a new fix if ((fixType >= 3 && fixType <= 4)) { if (ublox.moduleQueried.latitude) // rd fixes only { latitude = ublox.getLatitude(0); longitude = ublox.getLongitude(0); altitude = ublox.getAltitudeMSL(0) / 1000; // in mm convert to meters // Note: heading is only currently implmented in the ublox for the 8m chipset - therefore // don't read it here - it will generate an ignored getPVT command on the 6ms // heading = ublox.getHeading(0); // bogus lat lon is reported as 0 or 0 (can be bogus just for one) // Also: apparently when the GPS is initially reporting lock it can output a bogus latitude > 90 deg! foundLocation = (latitude != 0) && (longitude != 0) && (latitude <= 900000000 && latitude >= -900000000); } } return foundLocation; } bool UBloxGPS::whileIdle() { // if using i2c or serial look too see if any chars are ready return ublox.checkUblox(); // See if new data is available. Process bytes as they come in. } /// If possible force the GPS into sleep/low power mode /// Note: ublox doesn't need a wake method, because as soon as we send chars to the GPS it will wake up void UBloxGPS::sleep() { // Tell GPS to power down until we send it characters on serial port (we leave vcc connected) ublox.powerOff(); // setGPSPower(false); } void UBloxGPS::wake() { fixType = 0; // assume we hace no fix yet setGPSPower(true); // Note: no delay needed because now we leave gps power on always and instead use ublox.powerOff() // Give time for the GPS to boot // delay(200); }