#pragma once #include "../mesh/generated/meshtastic/telemetry.pb.h" #include "NodeDB.h" #include "ProtobufModule.h" #if !MESHTASTIC_EXCLUDE_SCREEN #include #include #endif class DeviceTelemetryModule : private concurrency::OSThread, public ProtobufModule { CallbackObserver nodeStatusObserver = CallbackObserver(this, &DeviceTelemetryModule::handleStatusUpdate); public: DeviceTelemetryModule() : concurrency::OSThread("DeviceTelemetry"), ProtobufModule("DeviceTelemetry", meshtastic_PortNum_TELEMETRY_APP, &meshtastic_Telemetry_msg) { uptimeWrapCount = 0; uptimeLastMs = millis(); nodeStatusObserver.observe(&nodeStatus->onNewStatus); setIntervalFromNow(setStartDelay()); // Wait until NodeInfo is sent } virtual bool wantUIFrame() { return false; } protected: /** Called to handle a particular incoming message @return true if you've guaranteed you've handled this message and no other handlers should be considered for it */ virtual bool handleReceivedProtobuf(const meshtastic_MeshPacket &mp, meshtastic_Telemetry *p) override; virtual meshtastic_MeshPacket *allocReply() override; virtual int32_t runOnce() override; /** * Send our Telemetry into the mesh */ bool sendTelemetry(NodeNum dest = NODENUM_BROADCAST, bool phoneOnly = false); /** * Get the uptime in seconds * Loses some accuracy after 49 days, but that's fine */ uint32_t getUptimeSeconds() { return (0xFFFFFFFF / 1000) * uptimeWrapCount + (uptimeLastMs / 1000); } private: meshtastic_Telemetry getDeviceTelemetry(); meshtastic_Telemetry getLocalStatsTelemetry(); void sendLocalStatsToPhone(); uint32_t sendToPhoneIntervalMs = SECONDS_IN_MINUTE * 1000; // Send to phone every minute uint32_t sendStatsToPhoneIntervalMs = 15 * SECONDS_IN_MINUTE * 1000; // Send stats to phone every 15 minutes uint32_t lastSentStatsToPhone = 0; uint32_t lastSentToMesh = 0; void refreshUptime() { auto now = millis(); // If we wrapped around (~49 days), increment the wrap count if (now < uptimeLastMs) uptimeWrapCount++; uptimeLastMs = now; } uint32_t uptimeWrapCount; uint32_t uptimeLastMs; };