#ifdef MESHTASTIC_INCLUDE_INKHUD #include "./MenuApplet.h" #include "RTC.h" #include "MeshService.h" #include "Router.h" #include "airtime.h" #include "main.h" #include "power.h" #if !MESHTASTIC_EXCLUDE_GPS #include "GPS.h" #endif using namespace NicheGraphics; static constexpr uint8_t MENU_TIMEOUT_SEC = 60; // How many seconds before menu auto-closes // Options for the "Recents" menu // These are offered to users as possible values for settings.recentlyActiveSeconds static constexpr uint8_t RECENTS_OPTIONS_MINUTES[] = {2, 5, 10, 30, 60, 120}; InkHUD::MenuApplet::MenuApplet() : concurrency::OSThread("MenuApplet") { // No timer tasks at boot OSThread::disable(); // Note: don't get instance if we're not actually using the backlight, // or else you will unintentionally instantiate it if (settings->optionalMenuItems.backlight) { backlight = Drivers::LatchingBacklight::getInstance(); } // Initialize the Canned Message store // This is a shared nicheGraphics component // - handles loading & parsing the canned messages // - handles setting / getting of canned messages via apps (Client API Admin Messages) cm.store = CannedMessageStore::getInstance(); } void InkHUD::MenuApplet::onForeground() { // We do need this before we render, but we can optimize by just calculating it once now systemInfoPanelHeight = getSystemInfoPanelHeight(); // Display initial menu page showPage(MenuPage::ROOT); // If device has a backlight which isn't controlled by aux button: // backlight on always when menu opens. // Courtesy to T-Echo users who removed the capacitive touch button if (settings->optionalMenuItems.backlight) { assert(backlight); if (!backlight->isOn()) backlight->peek(); } // Prevent user applets requesting update while menu is open // Handle button input with this applet SystemApplet::lockRequests = true; SystemApplet::handleInput = true; // Begin the auto-close timeout OSThread::setIntervalFromNow(MENU_TIMEOUT_SEC * 1000UL); OSThread::enabled = true; // Upgrade the refresh to FAST, for guaranteed responsiveness inkhud->forceUpdate(EInk::UpdateTypes::FAST); } void InkHUD::MenuApplet::onBackground() { // Discard any data we generated while selecting a canned message // Frees heap mem freeCannedMessageResources(); // If device has a backlight which isn't controlled by aux button: // Item in options submenu allows keeping backlight on after menu is closed // If this item is deselected we will turn backlight off again, now that menu is closing if (settings->optionalMenuItems.backlight) { assert(backlight); if (!backlight->isLatched()) backlight->off(); } // Stop the auto-timeout OSThread::disable(); // Resume normal rendering and button behavior of user applets SystemApplet::lockRequests = false; SystemApplet::handleInput = false; // Restore the user applet whose tile we borrowed if (borrowedTileOwner) borrowedTileOwner->bringToForeground(); Tile *t = getTile(); t->assignApplet(borrowedTileOwner); // Break our link with the tile, (and relink it with real owner, if it had one) borrowedTileOwner = nullptr; // Need to force an update, as a polite request wouldn't be honored, seeing how we are now in the background // We're only updating here to upgrade from UNSPECIFIED to FAST, to ensure responsiveness when exiting menu inkhud->forceUpdate(EInk::UpdateTypes::FAST); } // Open the menu // Parameter specifies which user-tile the menu will use // The user applet originally on this tile will be restored when the menu closes void InkHUD::MenuApplet::show(Tile *t) { // Remember who *really* owns this tile borrowedTileOwner = t->getAssignedApplet(); // Hide the owner, if it is a valid applet if (borrowedTileOwner) borrowedTileOwner->sendToBackground(); // Break the owner's link with tile // Relink it to menu applet t->assignApplet(this); // Show menu bringToForeground(); } // Auto-exit the menu applet after a period of inactivity // The values shown on the root menu are only a snapshot: they are not re-rendered while the menu remains open. // By exiting the menu, we prevent users mistakenly believing that the data will update. int32_t InkHUD::MenuApplet::runOnce() { // runOnce's interval is pushed back when a button is pressed // If we do actually run, it means no button input occurred within MENU_TIMEOUT_SEC, // so we close the menu. showPage(EXIT); // Timer should disable after firing // This is redundant, as onBackground() will also disable return OSThread::disable(); } // Perform action for a menu item, then change page // Behaviors for MenuActions are defined here void InkHUD::MenuApplet::execute(MenuItem item) { // Perform an action // ------------------ switch (item.action) { // Open a submenu without performing any action // Also handles exit case NO_ACTION: break; case NEXT_TILE: inkhud->nextTile(); break; case SEND_PING: service->refreshLocalMeshNode(); service->trySendPosition(NODENUM_BROADCAST, true); // Force the next refresh to use FULL, to protect the display, as some users will probably spam this button inkhud->forceUpdate(Drivers::EInk::UpdateTypes::FULL); break; case STORE_CANNEDMESSAGE_SELECTION: cm.selectedMessageItem = &cm.messageItems.at(cursor - 1); // Minus one: offset for the initial "Send Ping" entry break; case SEND_CANNEDMESSAGE: cm.selectedRecipientItem = &cm.recipientItems.at(cursor); sendText(cm.selectedRecipientItem->dest, cm.selectedRecipientItem->channelIndex, cm.selectedMessageItem->rawText.c_str()); inkhud->forceUpdate(Drivers::EInk::UpdateTypes::FULL); // Next refresh should be FULL. Lots of button pressing to get here break; case ROTATE: inkhud->rotate(); break; case LAYOUT: // Todo: smarter incrementing of tile count settings->userTiles.count++; if (settings->userTiles.count == 3) // Skip 3 tiles: not done yet settings->userTiles.count++; if (settings->userTiles.count > settings->userTiles.maxCount) // Loop around if tile count now too high settings->userTiles.count = 1; inkhud->updateLayout(); break; case TOGGLE_APPLET: settings->userApplets.active[cursor] = !settings->userApplets.active[cursor]; inkhud->updateAppletSelection(); break; case TOGGLE_AUTOSHOW_APPLET: // Toggle settings.userApplets.autoshow[] value, via MenuItem::checkState pointer set in populateAutoshowPage() *items.at(cursor).checkState = !(*items.at(cursor).checkState); break; case TOGGLE_NOTIFICATIONS: settings->optionalFeatures.notifications = !settings->optionalFeatures.notifications; break; case TOGGLE_INVERT_COLOR: if (config.display.displaymode == meshtastic_Config_DisplayConfig_DisplayMode_INVERTED) config.display.displaymode = meshtastic_Config_DisplayConfig_DisplayMode_DEFAULT; else config.display.displaymode = meshtastic_Config_DisplayConfig_DisplayMode_INVERTED; nodeDB->saveToDisk(SEGMENT_CONFIG); break; case SET_RECENTS: // Set value of settings.recentlyActiveSeconds // Uses menu cursor to read RECENTS_OPTIONS_MINUTES array (defined at top of this file) assert(cursor < sizeof(RECENTS_OPTIONS_MINUTES) / sizeof(RECENTS_OPTIONS_MINUTES[0])); settings->recentlyActiveSeconds = RECENTS_OPTIONS_MINUTES[cursor] * 60; // Menu items are in minutes break; case SHUTDOWN: LOG_INFO("Shutting down from menu"); shutdownAtMsec = millis(); // Menu is then sent to background via onShutdown break; case TOGGLE_BATTERY_ICON: inkhud->toggleBatteryIcon(); break; case TOGGLE_BACKLIGHT: // Note: backlight is already on in this situation // We're marking that it should *remain* on once menu closes assert(backlight); if (backlight->isLatched()) backlight->off(); else backlight->latch(); break; case TOGGLE_12H_CLOCK: config.display.use_12h_clock = !config.display.use_12h_clock; nodeDB->saveToDisk(SEGMENT_CONFIG); break; case TOGGLE_GPS: gps->toggleGpsMode(); nodeDB->saveToDisk(SEGMENT_CONFIG); break; case ENABLE_BLUETOOTH: // This helps users recover from a bad wifi config LOG_INFO("Enabling Bluetooth"); config.network.wifi_enabled = false; config.bluetooth.enabled = true; nodeDB->saveToDisk(); rebootAtMsec = millis() + 2000; break; default: LOG_WARN("Action not implemented"); } // Move to next page, as defined for the MenuItem showPage(item.nextPage); } // Display a new page of MenuItems // May reload same page, or exit menu applet entirely // Fills the MenuApplet::items vector void InkHUD::MenuApplet::showPage(MenuPage page) { items.clear(); items.shrink_to_fit(); switch (page) { case ROOT: // Optional: next applet if (settings->optionalMenuItems.nextTile && settings->userTiles.count > 1) items.push_back(MenuItem("Next Tile", MenuAction::NEXT_TILE, MenuPage::ROOT)); // Only if multiple applets shown items.push_back(MenuItem("Send", MenuPage::SEND)); items.push_back(MenuItem("Options", MenuPage::OPTIONS)); // items.push_back(MenuItem("Display Off", MenuPage::EXIT)); // TODO items.push_back(MenuItem("Save & Shut Down", MenuAction::SHUTDOWN)); items.push_back(MenuItem("Exit", MenuPage::EXIT)); break; case SEND: populateSendPage(); break; case CANNEDMESSAGE_RECIPIENT: populateRecipientPage(); break; case OPTIONS: // Optional: backlight if (settings->optionalMenuItems.backlight) items.push_back(MenuItem(backlight->isLatched() ? "Backlight Off" : "Keep Backlight On", // Label MenuAction::TOGGLE_BACKLIGHT, // Action MenuPage::EXIT // Exit once complete )); // Optional: GPS if (config.position.gps_mode == meshtastic_Config_PositionConfig_GpsMode_DISABLED) items.push_back(MenuItem("Enable GPS", MenuAction::TOGGLE_GPS, MenuPage::EXIT)); if (config.position.gps_mode == meshtastic_Config_PositionConfig_GpsMode_ENABLED) items.push_back(MenuItem("Disable GPS", MenuAction::TOGGLE_GPS, MenuPage::EXIT)); // Optional: Enable Bluetooth, in case of lost wifi connection if (!config.bluetooth.enabled || config.network.wifi_enabled) items.push_back(MenuItem("Enable Bluetooth", MenuAction::ENABLE_BLUETOOTH, MenuPage::EXIT)); items.push_back(MenuItem("Applets", MenuPage::APPLETS)); items.push_back(MenuItem("Auto-show", MenuPage::AUTOSHOW)); items.push_back(MenuItem("Recents Duration", MenuPage::RECENTS)); if (settings->userTiles.maxCount > 1) items.push_back(MenuItem("Layout", MenuAction::LAYOUT, MenuPage::OPTIONS)); items.push_back(MenuItem("Rotate", MenuAction::ROTATE, MenuPage::OPTIONS)); items.push_back(MenuItem("Notifications", MenuAction::TOGGLE_NOTIFICATIONS, MenuPage::OPTIONS, &settings->optionalFeatures.notifications)); items.push_back(MenuItem("Battery Icon", MenuAction::TOGGLE_BATTERY_ICON, MenuPage::OPTIONS, &settings->optionalFeatures.batteryIcon)); invertedColors = (config.display.displaymode == meshtastic_Config_DisplayConfig_DisplayMode_INVERTED); items.push_back(MenuItem("Invert Color", MenuAction::TOGGLE_INVERT_COLOR, MenuPage::OPTIONS, &invertedColors)); items.push_back( MenuItem("12-Hour Clock", MenuAction::TOGGLE_12H_CLOCK, MenuPage::OPTIONS, &config.display.use_12h_clock)); items.push_back(MenuItem("Exit", MenuPage::EXIT)); break; case APPLETS: populateAppletPage(); items.push_back(MenuItem("Exit", MenuPage::EXIT)); break; case AUTOSHOW: populateAutoshowPage(); items.push_back(MenuItem("Exit", MenuPage::EXIT)); break; case RECENTS: populateRecentsPage(); break; case EXIT: sendToBackground(); // Menu applet dismissed, allow normal behavior to resume break; default: LOG_WARN("Page not implemented"); } // Reset the cursor, unless reloading same page // (or now out-of-bounds) if (page != currentPage || cursor >= items.size()) { cursor = 0; // ROOT menu has special handling: unselected at first, to emphasise the system info panel if (page == ROOT) cursorShown = false; } // Remember which page we are on now currentPage = page; } void InkHUD::MenuApplet::onRender() { if (items.size() == 0) LOG_ERROR("Empty Menu"); // Dimensions for the slots where we will draw menuItems const float padding = 0.05; const uint16_t itemH = fontSmall.lineHeight() * 2; const int16_t itemW = width() - X(padding) - X(padding); const int16_t itemL = X(padding); const int16_t itemR = X(1 - padding); int16_t itemT = 0; // Top (y px of current slot). Incremented as we draw. Adjusted to fit system info panel on ROOT menu. // How many full menuItems will fit on screen uint8_t slotCount = (height() - itemT) / itemH; // System info panel at the top of the menu // ========================================= uint16_t &siH = systemInfoPanelHeight; // System info - height. Calculated at onForeground const uint8_t slotsObscured = ceilf(siH / (float)itemH); // How many slots are obscured by system info panel // System info - top // Remain at 0px, until cursor reaches bottom of screen, then begin to scroll off screen. // This is the same behavior we expect from the non-root menus. // Implementing this with the systemp panel is slightly annoying though, // and required adding the MenuApplet::getSystemInfoPanelHeight method int16_t siT; if (cursor < slotCount - slotsObscured - 1) // (Minus 1: comparing zero based index with a count) siT = 0; else siT = 0 - ((cursor - (slotCount - slotsObscured - 1)) * itemH); // If showing ROOT menu, // and the panel isn't yet scrolled off screen top if (currentPage == ROOT) { drawSystemInfoPanel(0, siT, width()); // Draw the panel. itemT = max(siT + siH, 0); // Offset the first menu entry, so menu starts below the system info panel } // Draw menu items // =================== // Which item will be drawn to the top-most slot? // Initially, this is the item 0, but may increase once we begin scrolling uint8_t firstItem; if (cursor < slotCount) firstItem = 0; else firstItem = cursor - (slotCount - 1); // Which item will be drawn to the bottom-most slot? // This may be beyond the slot-count, to draw a partially off-screen item below the bottom-most slow // This may be less than the slot-count, if we are reaching the end of the menuItems uint8_t lastItem = min((uint8_t)firstItem + slotCount, (uint8_t)items.size() - 1); // -- Loop: draw each (visible) menu item -- for (uint8_t i = firstItem; i <= lastItem; i++) { // Grab the menuItem MenuItem item = items.at(i); // Center-line for the text int16_t center = itemT + (itemH / 2); // Box, if currently selected if (cursorShown && i == cursor) drawRect(itemL, itemT, itemW, itemH, BLACK); // Item's text printAt(itemL + X(padding), center, item.label, LEFT, MIDDLE); // Checkbox, if relevant if (item.checkState) { const uint16_t cbWH = fontSmall.lineHeight(); // Checkbox: width / height const int16_t cbL = itemR - X(padding) - cbWH; // Checkbox: left const int16_t cbT = center - (cbWH / 2); // Checkbox : top // Checkbox ticked if (*(item.checkState)) { drawRect(cbL, cbT, cbWH, cbWH, BLACK); // First point of tick: pen down const int16_t t1Y = center; const int16_t t1X = cbL + 3; // Second point of tick: base const int16_t t2Y = center + (cbWH / 2) - 2; const int16_t t2X = cbL + (cbWH / 2); // Third point of tick: end of tail const int16_t t3Y = center - (cbWH / 2) - 2; const int16_t t3X = cbL + cbWH + 2; // Draw twice: faux bold drawLine(t1X, t1Y, t2X, t2Y, BLACK); drawLine(t2X, t2Y, t3X, t3Y, BLACK); drawLine(t1X + 1, t1Y, t2X + 1, t2Y, BLACK); drawLine(t2X + 1, t2Y, t3X + 1, t3Y, BLACK); } // Checkbox ticked else drawRect(cbL, cbT, cbWH, cbWH, BLACK); } // Increment the y value (top) as we go itemT += itemH; } } void InkHUD::MenuApplet::onButtonShortPress() { // Push the auto-close timer back OSThread::setIntervalFromNow(MENU_TIMEOUT_SEC * 1000UL); // Move menu cursor to next entry, then update if (cursorShown) cursor = (cursor + 1) % items.size(); else cursorShown = true; requestUpdate(Drivers::EInk::UpdateTypes::FAST); } void InkHUD::MenuApplet::onButtonLongPress() { // Push the auto-close timer back OSThread::setIntervalFromNow(MENU_TIMEOUT_SEC * 1000UL); if (cursorShown) execute(items.at(cursor)); else showPage(MenuPage::EXIT); // Special case: Peek at root-menu; longpress again to close // If we didn't already request a specialized update, when handling a menu action, // then perform the usual fast update. // FAST keeps things responsive: important because we're dealing with user input if (!wantsToRender()) requestUpdate(Drivers::EInk::UpdateTypes::FAST); } // Dynamically create MenuItem entries for activating / deactivating Applets, for the "Applet Selection" submenu void InkHUD::MenuApplet::populateAppletPage() { assert(items.size() == 0); for (uint8_t i = 0; i < inkhud->userApplets.size(); i++) { const char *name = inkhud->userApplets.at(i)->name; bool *isActive = &(settings->userApplets.active[i]); items.push_back(MenuItem(name, MenuAction::TOGGLE_APPLET, MenuPage::APPLETS, isActive)); } } // Dynamically create MenuItem entries for selecting which applets will automatically come to foreground when they have new data // We only populate this menu page with applets which are actually active // We use the MenuItem::checkState pointer to toggle the setting in MenuApplet::execute. Bit of a hack, but convenient. void InkHUD::MenuApplet::populateAutoshowPage() { assert(items.size() == 0); for (uint8_t i = 0; i < inkhud->userApplets.size(); i++) { // Only add a menu item if applet is active if (settings->userApplets.active[i]) { const char *name = inkhud->userApplets.at(i)->name; bool *isActive = &(settings->userApplets.autoshow[i]); items.push_back(MenuItem(name, MenuAction::TOGGLE_AUTOSHOW_APPLET, MenuPage::AUTOSHOW, isActive)); } } } // Create MenuItem entries to select our definition of "Recent" // Controls how long data will remain in any "Recents" flavored applets void InkHUD::MenuApplet::populateRecentsPage() { // How many values are shown for use to choose from constexpr uint8_t optionCount = sizeof(RECENTS_OPTIONS_MINUTES) / sizeof(RECENTS_OPTIONS_MINUTES[0]); // Create an entry for each item in RECENTS_OPTIONS_MINUTES array // (Defined at top of this file) for (uint8_t i = 0; i < optionCount; i++) { std::string label = to_string(RECENTS_OPTIONS_MINUTES[i]) + " mins"; items.push_back(MenuItem(label.c_str(), MenuAction::SET_RECENTS, MenuPage::EXIT)); } } // MenuItem entries for the "send" page // Dynamically creates menu items based on available canned messages void InkHUD::MenuApplet::populateSendPage() { // Position / NodeInfo packet items.push_back(MenuItem("Ping", MenuAction::SEND_PING, MenuPage::EXIT)); // One menu item for each canned message uint8_t count = cm.store->size(); for (uint8_t i = 0; i < count; i++) { // Gather the information for this item CannedMessages::MessageItem messageItem; messageItem.rawText = cm.store->at(i); messageItem.label = parse(messageItem.rawText); // Store the item (until the menu closes) cm.messageItems.push_back(messageItem); // Create a menu item const char *itemText = cm.messageItems.back().label.c_str(); items.push_back(MenuItem(itemText, MenuAction::STORE_CANNEDMESSAGE_SELECTION, MenuPage::CANNEDMESSAGE_RECIPIENT)); } items.push_back(MenuItem("Exit", MenuPage::EXIT)); } // Dynamically create MenuItem entries for possible canned message destinations // All available channels are shown // Favorite nodes are shown, provided we don't have an *excessive* amount void InkHUD::MenuApplet::populateRecipientPage() { // Create recipient data (and menu items) for any channels // -------------------------------------------------------- for (uint8_t i = 0; i < MAX_NUM_CHANNELS; i++) { // Get the channel, and check if it's enabled meshtastic_Channel &channel = channels.getByIndex(i); if (!channel.has_settings || channel.role == meshtastic_Channel_Role_DISABLED) continue; CannedMessages::RecipientItem r; // Set index r.channelIndex = channel.index; // Set a label for the menu item r.label = "Ch " + to_string(i) + ": "; if (channel.role == meshtastic_Channel_Role_PRIMARY) r.label += "Primary"; else r.label += parse(channel.settings.name); // Add to the list of recipients cm.recipientItems.push_back(r); // Add a menu item for this recipient const char *itemText = cm.recipientItems.back().label.c_str(); items.push_back(MenuItem(itemText, SEND_CANNEDMESSAGE, MenuPage::EXIT)); } // Create recipient data (and menu items) for favorite nodes // --------------------------------------------------------- uint32_t nodeCount = nodeDB->getNumMeshNodes(); uint32_t favoriteCount = 0; // Count favorites for (uint32_t i = 0; i < nodeCount; i++) { if (nodeDB->getMeshNodeByIndex(i)->is_favorite) favoriteCount++; } // Only add favorites if the number is reasonable // Don't want some monstrous list that takes 100 clicks to reach exit if (favoriteCount < 20) { for (uint32_t i = 0; i < nodeCount; i++) { meshtastic_NodeInfoLite *node = nodeDB->getMeshNodeByIndex(i); // Skip node if not a favorite if (!node->is_favorite) continue; CannedMessages::RecipientItem r; r.dest = node->num; r.channelIndex = nodeDB->getMeshNodeChannel(node->num); // Channel index only relevant if encrypted DM not possible(?) // Set a label for the menu item r.label = "DM: "; if (node->has_user) r.label += parse(node->user.long_name); else r.label += hexifyNodeNum(node->num); // Unsure if it's possible to favorite a node without NodeInfo? // Add to the list of recipients cm.recipientItems.push_back(r); // Add a menu item for this recipient const char *itemText = cm.recipientItems.back().label.c_str(); items.push_back(MenuItem(itemText, SEND_CANNEDMESSAGE, MenuPage::EXIT)); } } items.push_back(MenuItem("Exit", MenuPage::EXIT)); } // Renders the panel shown at the top of the root menu. // Displays the clock, and several other pieces of instantaneous system info, // which we'd prefer not to have displayed in a normal applet, as they update too frequently. void InkHUD::MenuApplet::drawSystemInfoPanel(int16_t left, int16_t top, uint16_t width, uint16_t *renderedHeight) { // Reset the height // We'll add to this as we add elements uint16_t height = 0; // Clock (potentially) // ==================== std::string clockString = getTimeString(); if (clockString.length() > 0) { setFont(fontMedium); printAt(width / 2, top, clockString, CENTER, TOP); height += fontMedium.lineHeight(); height += fontMedium.lineHeight() * 0.1; // Padding below clock } // Stats // =================== setFont(fontSmall); // Position of the label row for the system info const int16_t labelT = top + height; height += fontSmall.lineHeight() * 1.1; // Slightly increased spacing // Position of the data row for the system info const int16_t valT = top + height; height += fontSmall.lineHeight() * 1.1; // Slightly increased spacing (between bottom line and divider) // Position of divider between the info panel and the menu entries const int16_t divY = top + height; height += fontSmall.lineHeight() * 0.2; // Padding *below* the divider. (Above first menu item) // Create a variable number of columns // Either 3 or 4, depending on whether we have GPS // Todo constexpr uint8_t N_COL = 3; int16_t colL[N_COL]; int16_t colC[N_COL]; int16_t colR[N_COL]; for (uint8_t i = 0; i < N_COL; i++) { colL[i] = left + ((width / N_COL) * i); colC[i] = colL[i] + ((width / N_COL) / 2); colR[i] = colL[i] + (width / N_COL); } // Info blocks, left to right // Voltage float voltage = powerStatus->getBatteryVoltageMv() / 1000.0; char voltageStr[6]; // "XX.XV" sprintf(voltageStr, "%.1fV", voltage); printAt(colC[0], labelT, "Bat", CENTER, TOP); printAt(colC[0], valT, voltageStr, CENTER, TOP); // Divider for (int16_t y = valT; y <= divY; y += 3) drawPixel(colR[0], y, BLACK); // Channel Util char chUtilStr[4]; // "XX%" sprintf(chUtilStr, "%2.f%%", airTime->channelUtilizationPercent()); printAt(colC[1], labelT, "Ch", CENTER, TOP); printAt(colC[1], valT, chUtilStr, CENTER, TOP); // Divider for (int16_t y = valT; y <= divY; y += 3) drawPixel(colR[1], y, BLACK); // Duty Cycle (AirTimeTx) char dutyUtilStr[4]; // "XX%" sprintf(dutyUtilStr, "%2.f%%", airTime->utilizationTXPercent()); printAt(colC[2], labelT, "Duty", CENTER, TOP); printAt(colC[2], valT, dutyUtilStr, CENTER, TOP); /* // Divider for (int16_t y = valT; y <= divY; y += 3) drawPixel(colR[2], y, BLACK); // GPS satellites - todo printAt(colC[3], labelT, "Sats", CENTER, TOP); printAt(colC[3], valT, "ToDo", CENTER, TOP); */ // Horizontal divider, at bottom of system info panel for (int16_t x = 0; x < width; x += 2) // Divider, centered in the padding between first system panel and first item drawPixel(x, divY, BLACK); if (renderedHeight != nullptr) *renderedHeight = height; } // Get the height of the the panel drawn at the top of the menu // This is inefficient, as we do actually have to render the panel to determine the height // It solves a catch-22 situation, where slotCount needs to know panel height, and panel height needs to know slotCount uint16_t InkHUD::MenuApplet::getSystemInfoPanelHeight() { // Render *far* off screen uint16_t height = 0; drawSystemInfoPanel(INT16_MIN, INT16_MIN, 1, &height); return height; } // Send a text message to the mesh // Used to send our canned messages void InkHUD::MenuApplet::sendText(NodeNum dest, ChannelIndex channel, const char *message) { meshtastic_MeshPacket *p = router->allocForSending(); p->decoded.portnum = meshtastic_PortNum_TEXT_MESSAGE_APP; p->to = dest; p->channel = channel; p->want_ack = true; p->decoded.payload.size = strlen(message); memcpy(p->decoded.payload.bytes, message, p->decoded.payload.size); // Tack on a bell character if requested if (moduleConfig.canned_message.send_bell && p->decoded.payload.size < meshtastic_Constants_DATA_PAYLOAD_LEN) { p->decoded.payload.bytes[p->decoded.payload.size] = 7; // Bell character p->decoded.payload.bytes[p->decoded.payload.size + 1] = '\0'; // Append Null Terminator p->decoded.payload.size++; } LOG_INFO("Send message id=%d, dest=%x, msg=%.*s", p->id, p->to, p->decoded.payload.size, p->decoded.payload.bytes); service->sendToMesh(p, RX_SRC_LOCAL, true); // Send to mesh, cc to phone } // Free up any heap mmemory we'd used while selecting / sending canned messages void InkHUD::MenuApplet::freeCannedMessageResources() { cm.selectedMessageItem = nullptr; cm.selectedRecipientItem = nullptr; cm.messageItems.clear(); cm.recipientItems.clear(); } #endif