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* chore: todo.txt * chore: comments * fix: no fast refresh on VME290 Reverts a line of code which was accidentally committed * refactor: god class Divide the behavior from the old WindowManager class into several subclasses which each have a clear role. * refactor: cppcheck medium warnings Enough to pass github CI for now * refactor: updateType selection * refactor: don't use a setter for the shared AppletFonts * fix: update prioritization forceUpdate calls weren't being prioritized * refactor: remove unhelpful logging getTimeString is used for parsing our own time, but also the timestamps of messages. The "one time only" log printing will likely fire in unhelpful situations. * fix: " " * refactor: get rid of types.h file for enums * Keep that sneaky todo file out of commits
63 lines
1.9 KiB
C++
63 lines
1.9 KiB
C++
#ifdef MESHTASTIC_INCLUDE_INKHUD
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#pragma once
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/*
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Handles non-specific events for InkHUD
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Individual applets are responsible for listening for their own events via the module api etc,
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however this class handles general events which concern InkHUD as a whole, e.g. shutdown
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*/
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#include "configuration.h"
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#include "Observer.h"
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#include "./InkHUD.h"
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#include "./Persistence.h"
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namespace NicheGraphics::InkHUD
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{
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class Events
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{
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public:
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Events();
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void begin();
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void onButtonShort(); // User button: short press
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void onButtonLong(); // User button: long press
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int beforeDeepSleep(void *unused); // Prepare for shutdown
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int beforeReboot(void *unused); // Prepare for reboot
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int onReceiveTextMessage(const meshtastic_MeshPacket *packet); // Store most recent text message
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#ifdef ARCH_ESP32
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int beforeLightSleep(void *unused); // Prepare for light sleep
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#endif
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private:
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// For convenience
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InkHUD *inkhud = nullptr;
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Persistence::Settings *settings = nullptr;
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// Get notified when the system is shutting down
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CallbackObserver<Events, void *> deepSleepObserver = CallbackObserver<Events, void *>(this, &Events::beforeDeepSleep);
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// Get notified when the system is rebooting
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CallbackObserver<Events, void *> rebootObserver = CallbackObserver<Events, void *>(this, &Events::beforeReboot);
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// Cache *incoming* text messages, for use by applets
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CallbackObserver<Events, const meshtastic_MeshPacket *> textMessageObserver =
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CallbackObserver<Events, const meshtastic_MeshPacket *>(this, &Events::onReceiveTextMessage);
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#ifdef ARCH_ESP32
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// Get notified when the system is entering light sleep
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CallbackObserver<Events, void *> lightSleepObserver = CallbackObserver<Events, void *>(this, &Events::beforeLightSleep);
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#endif
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};
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} // namespace NicheGraphics::InkHUD
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#endif |