firmware/src/graphics/niche/InkHUD/MessageStore.h
todd-herbert e6a98b1d6b
InkHUD refactoring (#6216)
* chore: todo.txt
* chore: comments
* fix: no fast refresh on VME290
Reverts a line of code which was accidentally committed
* refactor: god class
Divide the behavior from the old WindowManager class into several subclasses which each have a clear role.
* refactor: cppcheck medium warnings
Enough to pass github CI for now
* refactor: updateType selection
* refactor: don't use a setter for the shared AppletFonts
* fix: update prioritization
forceUpdate calls weren't being prioritized
* refactor: remove unhelpful logging
getTimeString is used for parsing our own time, but also the timestamps of messages. The "one time only" log printing will likely fire in unhelpful situations.
* fix: " "
* refactor: get rid of types.h file for enums
* Keep that sneaky todo file out of commits
2025-03-06 11:25:41 +01:00

48 lines
874 B
C++

#ifdef MESHTASTIC_INCLUDE_INKHUD
/*
We hold a few recent messages, for features like the threaded message applet.
This class contains a struct for storing those messages,
and methods for serializing them to flash.
*/
#pragma once
#include "configuration.h"
#include <deque>
#include "mesh/MeshTypes.h"
namespace NicheGraphics::InkHUD
{
class MessageStore
{
public:
// A stored message
struct Message {
uint32_t timestamp; // Epoch seconds
NodeNum sender = 0;
uint8_t channelIndex;
std::string text;
};
MessageStore() = delete;
explicit MessageStore(std::string label); // Label determines filename in flash
void saveToFlash();
void loadFromFlash();
std::deque<Message> messages; // Interact with this object!
private:
std::string filename;
};
} // namespace NicheGraphics::InkHUD
#endif