firmware/variants/ELECROW-ThinkNode-M1/nicheGraphics.h
Ben Meadors 25fbf58444
Improved beeping booping and other buzzer based feedback (#6947)
* Improved beeping booping and other buzzer based feedback

* audible button feedback (#6949)

* Refactor

---------

Co-authored-by: todd-herbert <herbert.todd@gmail.com>
2025-06-03 07:08:31 -05:00

117 lines
4.2 KiB
C++

#pragma once
#include "configuration.h"
#ifdef MESHTASTIC_INCLUDE_NICHE_GRAPHICS
// InkHUD-specific components
// ---------------------------
#include "graphics/niche/InkHUD/InkHUD.h"
// Applets
#include "graphics/niche/InkHUD/Applets/User/AllMessage/AllMessageApplet.h"
#include "graphics/niche/InkHUD/Applets/User/DM/DMApplet.h"
#include "graphics/niche/InkHUD/Applets/User/Heard/HeardApplet.h"
#include "graphics/niche/InkHUD/Applets/User/Positions/PositionsApplet.h"
#include "graphics/niche/InkHUD/Applets/User/RecentsList/RecentsListApplet.h"
#include "graphics/niche/InkHUD/Applets/User/ThreadedMessage/ThreadedMessageApplet.h"
// Shared NicheGraphics components
// --------------------------------
#include "graphics/niche/Drivers/Backlight/LatchingBacklight.h"
#include "graphics/niche/Drivers/EInk/GDEY0154D67.h"
#include "graphics/niche/Inputs/TwoButton.h"
// Button feedback
#include "buzz.h"
void setupNicheGraphics()
{
using namespace NicheGraphics;
// SPI
// -----------------------------
// For NRF52 platforms, SPI pins are defined in variant.h
SPI1.begin();
// E-Ink Driver
// -----------------------------
Drivers::EInk *driver = new Drivers::GDEY0154D67;
driver->begin(&SPI1, PIN_EINK_DC, PIN_EINK_CS, PIN_EINK_BUSY, PIN_EINK_RES);
// InkHUD
// ----------------------------
InkHUD::InkHUD *inkhud = InkHUD::InkHUD::getInstance();
// Set the E-Ink driver
inkhud->setDriver(driver);
// Set how many FAST updates per FULL update
// Set how unhealthy additional FAST updates beyond this number are
// Todo: observe the display's performance in-person and adjust accordingly.
// Currently set to the values given by Elecrow for EInkDynamicDisplay.
inkhud->setDisplayResilience(10, 1.5);
// Select fonts
InkHUD::Applet::fontLarge = FREESANS_9PT_WIN1252;
InkHUD::Applet::fontSmall = FREESANS_6PT_WIN1252;
// Customize default settings
inkhud->persistence->settings.userTiles.maxCount = 2; // Two applets side-by-side
inkhud->persistence->settings.optionalFeatures.batteryIcon = true; // Device definitely has a battery
// Setup backlight controller
// Note: button is attached further down
Drivers::LatchingBacklight *backlight = Drivers::LatchingBacklight::getInstance();
backlight->setPin(PIN_EINK_EN);
// Pick applets
// Note: order of applets determines priority of "auto-show" feature
inkhud->addApplet("All Messages", new InkHUD::AllMessageApplet, true, true); // Activated, autoshown
inkhud->addApplet("DMs", new InkHUD::DMApplet); // -
inkhud->addApplet("Channel 0", new InkHUD::ThreadedMessageApplet(0)); // -
inkhud->addApplet("Channel 1", new InkHUD::ThreadedMessageApplet(1)); // -
inkhud->addApplet("Positions", new InkHUD::PositionsApplet, true); // Activated
inkhud->addApplet("Recents List", new InkHUD::RecentsListApplet); // -
inkhud->addApplet("Heard", new InkHUD::HeardApplet, true, false, 0); // Activated, no autoshow, default on tile 0
// Start running InkHUD
inkhud->begin();
// Buttons
// --------------------------
Inputs::TwoButton *buttons = Inputs::TwoButton::getInstance(); // Shared NicheGraphics component
// Elecrow diagram: https://www.elecrow.com/download/product/CIL12901M/ThinkNode-M1_User_Manual.pdf
// #0: Main User Button
// Labeled "Page Turn Button" by manual
buttons->setWiring(0, PIN_BUTTON2);
buttons->setTiming(0, 50, 500); // Todo: confirm 50ms is adequate debounce
buttons->setHandlerShortPress(0, [inkhud]() { inkhud->shortpress(); });
buttons->setHandlerLongPress(0, [inkhud]() { inkhud->longpress(); });
// #1: Aux Button
// Labeled "Function Button" by manual
// Todo: additional features
buttons->setWiring(1, PIN_BUTTON1);
buttons->setTiming(1, 50, 500); // 500ms before latch
buttons->setHandlerDown(1, [backlight]() { backlight->peek(); });
buttons->setHandlerLongPress(1, [backlight]() {
backlight->latch();
playBeep();
});
buttons->setHandlerShortPress(1, [backlight]() {
backlight->off();
playBoop();
});
// Begin handling button events
buttons->start();
}
#endif