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* Unify the shutdown proceedure * Don't double save nodeDB on shutdown * Re-tool button shutdown to better correspond to tones * Beep then save --------- Co-authored-by: Ben Meadors <benmmeadors@gmail.com>
319 lines
10 KiB
C++
319 lines
10 KiB
C++
#include "ButtonThread.h"
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#include "meshUtils.h"
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#include "configuration.h"
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#if !MESHTASTIC_EXCLUDE_GPS
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#include "GPS.h"
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#endif
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#include "MeshService.h"
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#include "RadioLibInterface.h"
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#include "buzz.h"
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#include "input/InputBroker.h"
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#include "main.h"
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#include "modules/CannedMessageModule.h"
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#include "modules/ExternalNotificationModule.h"
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#include "power.h"
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#include "sleep.h"
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#ifdef ARCH_PORTDUINO
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#include "platform/portduino/PortduinoGlue.h"
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#endif
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using namespace concurrency;
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#if HAS_BUTTON
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#endif
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ButtonThread::ButtonThread(const char *name) : OSThread(name)
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{
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_originName = name;
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}
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bool ButtonThread::initButton(const ButtonConfig &config)
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{
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if (inputBroker)
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inputBroker->registerSource(this);
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_longPressTime = config.longPressTime;
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_longLongPressTime = config.longLongPressTime;
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_pinNum = config.pinNumber;
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_activeLow = config.activeLow;
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_touchQuirk = config.touchQuirk;
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_intRoutine = config.intRoutine;
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_longLongPress = config.longLongPress;
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userButton = OneButton(config.pinNumber, config.activeLow, config.activePullup);
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if (config.pullupSense != 0) {
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pinMode(config.pinNumber, config.pullupSense);
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}
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_singlePress = config.singlePress;
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userButton.attachClick(
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[](void *callerThread) -> void {
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ButtonThread *thread = (ButtonThread *)callerThread;
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thread->btnEvent = BUTTON_EVENT_PRESSED;
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},
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this);
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_longPress = config.longPress;
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userButton.attachLongPressStart(
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[](void *callerThread) -> void {
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ButtonThread *thread = (ButtonThread *)callerThread;
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// if (millis() > 30000) // hold off 30s after boot
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thread->btnEvent = BUTTON_EVENT_LONG_PRESSED;
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},
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this);
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userButton.attachLongPressStop(
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[](void *callerThread) -> void {
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ButtonThread *thread = (ButtonThread *)callerThread;
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// if (millis() > 30000) // hold off 30s after boot
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thread->btnEvent = BUTTON_EVENT_LONG_RELEASED;
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},
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this);
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if (config.doublePress != INPUT_BROKER_NONE) {
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_doublePress = config.doublePress;
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userButton.attachDoubleClick(
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[](void *callerThread) -> void {
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ButtonThread *thread = (ButtonThread *)callerThread;
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thread->btnEvent = BUTTON_EVENT_DOUBLE_PRESSED;
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},
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this);
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}
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if (config.triplePress != INPUT_BROKER_NONE) {
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_triplePress = config.triplePress;
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userButton.attachMultiClick(
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[](void *callerThread) -> void {
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ButtonThread *thread = (ButtonThread *)callerThread;
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thread->storeClickCount();
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thread->btnEvent = BUTTON_EVENT_MULTI_PRESSED;
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},
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this);
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}
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if (config.shortLong != INPUT_BROKER_NONE) {
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_shortLong = config.shortLong;
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}
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userButton.setDebounceMs(1);
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userButton.setPressMs(_longPressTime);
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if (screen) {
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userButton.setClickMs(20);
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} else {
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userButton.setClickMs(BUTTON_CLICK_MS);
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}
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attachButtonInterrupts();
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#ifdef ARCH_ESP32
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// Register callbacks for before and after lightsleep
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// Used to detach and reattach interrupts
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lsObserver.observe(¬ifyLightSleep);
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lsEndObserver.observe(¬ifyLightSleepEnd);
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#endif
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return true;
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}
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int32_t ButtonThread::runOnce()
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{
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// If the button is pressed we suppress CPU sleep until release
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canSleep = true; // Assume we should not keep the board awake
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// Check for combination timeout
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if (waitingForLongPress && (millis() - shortPressTime) > BUTTON_COMBO_TIMEOUT_MS) {
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waitingForLongPress = false;
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}
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userButton.tick();
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canSleep &= userButton.isIdle();
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// Check if we should play lead-up sound during long press
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// Play lead-up when button has been held for BUTTON_LEADUP_MS but before long press triggers
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bool buttonCurrentlyPressed = isButtonPressed(_pinNum);
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// Detect start of button press
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if (buttonCurrentlyPressed && !buttonWasPressed) {
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buttonPressStartTime = millis();
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leadUpPlayed = false;
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leadUpSequenceActive = false;
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resetLeadUpSequence();
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}
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// Progressive lead-up sound system
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if (buttonCurrentlyPressed && (millis() - buttonPressStartTime) >= BUTTON_LEADUP_MS &&
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(millis() - buttonPressStartTime) < _longLongPressTime) {
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// Start the progressive sequence if not already active
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if (!leadUpSequenceActive) {
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leadUpSequenceActive = true;
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lastLeadUpNoteTime = millis();
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playNextLeadUpNote(); // Play the first note immediately
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}
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// Continue playing notes at intervals
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else if ((millis() - lastLeadUpNoteTime) >= 400) { // 400ms interval between notes
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if (playNextLeadUpNote()) {
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lastLeadUpNoteTime = millis();
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}
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}
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}
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// Reset when button is released
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if (!buttonCurrentlyPressed && buttonWasPressed) {
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leadUpPlayed = false;
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leadUpSequenceActive = false;
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resetLeadUpSequence();
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}
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buttonWasPressed = buttonCurrentlyPressed;
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// new behavior
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if (btnEvent != BUTTON_EVENT_NONE) {
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InputEvent evt;
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evt.source = _originName;
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evt.kbchar = 0;
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evt.touchX = 0;
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evt.touchY = 0;
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switch (btnEvent) {
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case BUTTON_EVENT_PRESSED: {
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// Forward single press to InputBroker (but NOT as DOWN/SELECT, just forward a "button press" event)
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evt.inputEvent = _singlePress;
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// evt.kbchar = _singlePress; // todo: fix this. Some events are kb characters rather than event types
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this->notifyObservers(&evt);
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// Start tracking for potential combination
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waitingForLongPress = true;
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shortPressTime = millis();
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break;
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}
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case BUTTON_EVENT_LONG_PRESSED: {
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// Ignore if: TX in progress
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// Uncommon T-Echo hardware bug, LoRa TX triggers touch button
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if (_touchQuirk && RadioLibInterface::instance && RadioLibInterface::instance->isSending())
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break;
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// Check if this is part of a short-press + long-press combination
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if (_shortLong != INPUT_BROKER_NONE && waitingForLongPress &&
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(millis() - shortPressTime) <= BUTTON_COMBO_TIMEOUT_MS) {
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evt.inputEvent = _shortLong;
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// evt.kbchar = _shortLong;
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this->notifyObservers(&evt);
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// Play the combination tune
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playComboTune();
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break;
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}
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if (_longPress != INPUT_BROKER_NONE) {
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// Forward long press to InputBroker (but NOT as DOWN/SELECT, just forward a "button long press" event)
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evt.inputEvent = _longPress;
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this->notifyObservers(&evt);
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}
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// Reset combination tracking
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waitingForLongPress = false;
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break;
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}
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case BUTTON_EVENT_DOUBLE_PRESSED: { // not wired in if screen detected
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LOG_INFO("Double press!");
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// Reset combination tracking
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waitingForLongPress = false;
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evt.inputEvent = _doublePress;
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// evt.kbchar = _doublePress;
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this->notifyObservers(&evt);
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playComboTune();
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break;
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}
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case BUTTON_EVENT_MULTI_PRESSED: { // not wired in when screen is present
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LOG_INFO("Mulitipress! %hux", multipressClickCount);
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// Reset combination tracking
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waitingForLongPress = false;
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switch (multipressClickCount) {
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case 3:
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evt.inputEvent = _triplePress;
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// evt.kbchar = _triplePress;
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this->notifyObservers(&evt);
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playComboTune();
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break;
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// No valid multipress action
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default:
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break;
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} // end switch: click count
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break;
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} // end multipress event
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// Do actual shutdown when button released, otherwise the button release
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// may wake the board immediatedly.
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case BUTTON_EVENT_LONG_RELEASED: {
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LOG_INFO("LONG PRESS RELEASE AFTER %u MILLIS", millis() - buttonPressStartTime);
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if (millis() > 30000 && _longLongPress != INPUT_BROKER_NONE &&
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(millis() - buttonPressStartTime) >= _longLongPressTime) {
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evt.inputEvent = _longLongPress;
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this->notifyObservers(&evt);
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}
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// Reset combination tracking
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waitingForLongPress = false;
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break;
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}
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// doesn't handle BUTTON_EVENT_PRESSED_SCREEN BUTTON_EVENT_TOUCH_LONG_PRESSED BUTTON_EVENT_COMBO_SHORT_LONG
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default: {
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break;
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}
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}
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}
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btnEvent = BUTTON_EVENT_NONE;
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return 50;
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}
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/*
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* Attach (or re-attach) hardware interrupts for buttons
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* Public method. Used outside class when waking from MCU sleep
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*/
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void ButtonThread::attachButtonInterrupts()
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{
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// Interrupt for user button, during normal use. Improves responsiveness.
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attachInterrupt(_pinNum, _intRoutine, CHANGE);
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}
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/*
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* Detach the "normal" button interrupts.
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* Public method. Used before attaching a "wake-on-button" interrupt for MCU sleep
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*/
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void ButtonThread::detachButtonInterrupts()
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{
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detachInterrupt(_pinNum);
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}
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#ifdef ARCH_ESP32
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// Detach our class' interrupts before lightsleep
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// Allows sleep.cpp to configure its own interrupts, which wake the device on user-button press
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int ButtonThread::beforeLightSleep(void *unused)
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{
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detachButtonInterrupts();
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return 0; // Indicates success
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}
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// Reconfigure our interrupts
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// Our class' interrupts were disconnected during sleep, to allow the user button to wake the device from sleep
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int ButtonThread::afterLightSleep(esp_sleep_wakeup_cause_t cause)
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{
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attachButtonInterrupts();
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return 0; // Indicates success
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}
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#endif
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// Non-static method, runs during callback. Grabs info while still valid
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void ButtonThread::storeClickCount()
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{
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multipressClickCount = userButton.getNumberClicks();
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} |