firmware/src/mesh/Router.h
2020-05-25 08:19:14 -07:00

120 lines
3.7 KiB
C++

#pragma once
#include "MemoryPool.h"
#include "MeshTypes.h"
#include "Observer.h"
#include "PointerQueue.h"
#include "RadioInterface.h"
#include "mesh.pb.h"
/**
* A mesh aware router that supports multiple interfaces.
*/
class Router
{
private:
RadioInterface *iface;
/// Packets which have just arrived from the radio, ready to be processed by this service and possibly
/// forwarded to the phone.
PointerQueue<MeshPacket> fromRadioQueue;
public:
/// Local services that want to see _every_ packet this node receives can observe this.
/// Observers should always return 0 and _copy_ any packets they want to keep for use later (this packet will be getting
/// freed)
Observable<const MeshPacket *> notifyPacketReceived;
/**
* Constructor
*
*/
Router();
/**
* Currently we only allow one interface, that may change in the future
*/
void addInterface(RadioInterface *_iface)
{
iface = _iface;
iface->setReceiver(&fromRadioQueue);
}
/**
* do idle processing
* Mostly looking in our incoming rxPacket queue and calling handleReceived.
*/
virtual void loop();
/**
* Works like send, but if we are sending to the local node, we directly put the message in the receive queue
*
* NOTE: This method will free the provided packet (even if we return an error code)
*/
ErrorCode sendLocal(MeshPacket *p);
/// Allocate and return a meshpacket which defaults as send to broadcast from the current node.
MeshPacket *allocForSending();
/**
* @return our local nodenum */
NodeNum getNodeNum();
protected:
/**
* Send a packet on a suitable interface. This routine will
* later free() the packet to pool. This routine is not allowed to stall.
* If the txmit queue is full it might return an error
*
* NOTE: This method will free the provided packet (even if we return an error code)
*/
virtual ErrorCode send(MeshPacket *p);
/**
* Should this incoming filter be dropped?
*
* Called immedately on receiption, before any further processing.
* @return true to abandon the packet
*/
virtual bool shouldFilterReceived(const MeshPacket *p) { return false; }
/**
* Every (non duplicate) packet this node receives will be passed through this method. This allows subclasses to
* update routing tables etc... based on what we overhear (even for messages not destined to our node)
*/
virtual void sniffReceived(const MeshPacket *p);
/**
* Remove any encryption and decode the protobufs inside this packet (if necessary).
*
* @return true for success, false for corrupt packet.
*/
bool perhapsDecode(MeshPacket *p);
private:
/**
* Called from loop()
* Handle any packet that is received by an interface on this node.
* Note: some packets may merely being passed through this node and will be forwarded elsewhere.
*
* Note: this packet will never be called for messages sent/generated by this node.
* Note: this method will free the provided packet.
*/
void perhapsHandleReceived(MeshPacket *p);
/**
* Called from perhapsHandleReceived() - allows subclass message delivery behavior.
* Handle any packet that is received by an interface on this node.
* Note: some packets may merely being passed through this node and will be forwarded elsewhere.
*
* Note: this packet will never be called for messages sent/generated by this node.
* Note: this method will free the provided packet.
*/
void handleReceived(MeshPacket *p);
};
extern Router &router;
/// Generate a unique packet id
// FIXME, move this someplace better
PacketId generatePacketId();